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Firestar

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  1. Not sure if this is known or not, but if you sell a negative amount of an item, like… let's say -58, you'll apparently get that many of said item. Yes, you can clone items like this... Is there a way to fix this? If not, my game will have to be without a selling system forever...
  2. If I'm correct, it's impossible to add a fifth stat.
  3. So I'm the proud owner of a guild on one of these games. The only problem is that I can't find what each of the guild access levels can even do. I've tried searching the forums for terms like "guild access", "guild accesses", "guild access levels", and even "guild tutorial". I can't think of much else. So if someone could clarify, or even be kind enough to make a whole tutorial (yeah, right), that would be nice. Thank you in advance!
  4. Firestar

    Music error…

    The same happens to me for every single sound effect and song. You're not alone, but right now, there is no known fix. None that I've seen, at least.
  5. Firestar

    NPC Drops

    The "Dropping:" scrollbar changes the item. So at 1, you'll be changing the first dropped item, at 2 the second, etc. Number = item number, value = how many of the item, chance = the item's drop chance. That should be everything you need to know for multiple item drops from NPCs.
  6. @Skieth: > an integer uses 2 bytes > > a long uses 4 bytes > > your game therefore is faster with integers =D But is it really by very much? 500 NPCs with integer HP would probably use 1 KB, while 500 NPCs with long HP just take 2, if I'm understanding this correctly.
  7. Firestar

    Stats

    It used to add SP, or how many tiles you can run before having to recover it. Now, since SP is taken out, it's kind of a "do it yourself" stat. Do whatever you want for it. Weapon requirement, add effects in your script, stuff like that. For example, in my game, it adds HP. I don't THINK it does anything else. > With virtual no in game help file Eclipse needs this.
  8. @Kreator: > @Ze: > > > **Sean¹ has been eradicated by Kreator.** > > +14 Gold > > +50 exp > > LVL UP! > > Kreator has learnt the skill "Ruin Reputation" > > **Kreator is now a Lvl 80 Noob Crusher** > > Omg! I laughed so hard at this. Epic!!! > So true too. That sounds like a flame to me. You do know that flaming is also immature, correct? @Kreator: > Please leave and don't come back. Very mature. @Kreator: > I feel like I've picked on a retard. @Kreator: > …you hypocritical idiot. @Guess: > You however sir, are a moron. Oh, hey, I disagreed with you! Let's all hate me and flame me! Yay!
  9. Exactly. But that doesn't work for me, block attribute or no block attribute.
  10. Firestar

    Attribute help

    The value is for how many of that item will be on the ground in that tile.
  11. Happens to me too. I have no idea what to do. Also, please don't make a pointless poll.
  12. First of all, make sure their personalities are set to "Friendly" or "Shopkeeper". Of course you could also do "Scripted", if you've done the script correctly. Secondly, set their HP to at least one. Then they should talk.
  13. Ah, here's an idea. Keep walkthrough attributes in, but make walkthrough an option in data.ini, and if it's 1, all players can walk through each other.
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