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harrison858

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Everything posted by harrison858

  1. @Ryoku: > … The error has nothing to do with adding the quest system, so something went VERY wrong and I have no Idea how that could have been affected. > > Did you make a back-up? I have not started development on the game content yet, so it's all good. Just trying to get a good basic source code with the features I need first until I can start dev'ing the game. I used the version with Blank EO + QuestSystem v1.1\. After I added the codes for the Quest button, that error popped up e.e
  2. @hazeygaming: > I have seen this question asked a few times, So I will add this here. Its really simple people who are having troubles… > > How to add the quest button with the others. > > Inside _Client.vbp_ > > In **ModConstants** find: > > ``` > Public Const MAX_MAINBUTTONS As Long = 6 > ``` > Change to: > > ``` > Public Const MAX_MAINBUTTONS As Long = 7 > ``` > In **ModGeneral** find: > > ``` > ' main - party > With MainButton(6) > .fileName = "party" > .state = 0 ' normal > End With > ``` > Below add this: > > ``` > ' main - quest > With MainButton(7) > .fileName = "quest" > .state = 0 ' normal > End With > ``` > Inside **frmMain** copy and paste an existing button: > > Now change the properties to: > > ``` > Required button Properties > Name: imgButton > Index: 7 > > ``` > Next in Sub **imgButton** **Click** find: > > ``` > Case 6 > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = True > picQuestLog.Visible = False > ' play sound > PlaySound Sound_ButtonClick > ``` > Below it add: > > ``` > Case 7 > If Not picQuestLog.Visible Then > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = False > picQuestLog.Visible = True > ' play sound > PlaySound Sound_ButtonClick > End If > ``` > Also add the below code to Cases 1,2,3,4,6 skipping 5 > > ``` > picQuestLog.Visible = False > ``` > > Now simply create 3 buttons with the others using the name quest_norm, quest_hover, quest_click. > > If I forgot something let me know. I just added this, and the three image files. Now when I compile the client fully (Ctrl+F5), I get this error: ``` Run-time Error '5': Invalid procedure or call argument ``` And the error is apparently this line from **modSound**: ``` Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) ``` **I'm using VB 6.0 Enterprise with VB6 SP6.** I have touched only the **ModConstants**, **ModGeneral**, and **frmMain**
  3. Is there any program out there that can possibly do these things: 1\. Import many images and resize them to 32x32 (Tile size). 2\. Merge all these images into a tileset (With proper spacing). This would REALLY help me out a lot, as I have many images all the same size but they are 48x48 instead of 32x32. Please reply.
  4. This happened to me before using EE 2.7 before i switched to ES. Make sure that all the graphics in the GFX folder of the client are not corrupted, and they are readable. Usually if you encrypt your GFX folder this could happen. Did you encrypt your distributed client? Also make sure your Server-side item1, item2, item3, etc .dat folders are not corrupted. Did you transfer your items from EE to ES? This could be the problem.
  5. @chiccora: > Hey guys, > > Sorry if this a noob question..but I have searched around and I cannot find much about this specific question.. > > Anyways, am I able to create a class and not have them be a starting class when creating a new character…I have a few basic classes but I want class changing early on..am I able to create a class and not have them be a start up class? Is this possible along with having these non start up classes to have magic and eqipment that is only able to be used by that class? Also would they show up in the editor under the class change attribute? > > Thanks for the help! To create a class, use class0.ini in Classes folder in the server. Copy class0.ini and save it as class1.ini Do the same for however many classes you need, like class2.ini, class3.ini, class4.ini, etc. In the .ini, change Locked=0 to Locked=1. If locked = 1 then new characters cant pick it as a starting class. –-- Equipment and magic can be assigned to a class by using /edititem and /editspell in-game as an administrator. Look for something that says Class requirement and assign it to the appropriate class. ---- Yes, all classes will show up in the editor in the class change atribute when mapping.
  6. Hi! Fantastic Online is looking for mappers. It is Fantasy-based, switches around between ancient and medevil times. It also is faction-based. Here are some screenshots (Each screenshot is like 1/4 of the entire map): ![](http://fantasticorpg.co.cc/_ph/3/2/863970321.jpg) This is a basic farmland. Medium level details. ![](http://fantasticorpg.co.cc/_ph/1/2/245287935.jpg) This is the 'central' part of a kingdom which will consist of 5-6 maps (already have 2 done) If you're interested in Fantasy-style mapping, Fantastic Online is the game for you! PM me if you're interested.
  7. harrison858

    PlayerHouse

    @Yoshi360: > thx :cheesy: ,but if i can,how can players have their own houses with out having to waste like 800 maps? Thats the downside to using a housing system. You might want to limit who can buy a house and who cannot by making less houses, or winning a house in an event or something. However this is up to you. I belive you can have up to 9999 maps, correct me if im wrong. I also believe theres a fix so that you can have unlimited, but you want to take into account the Lag and how long it will take the server to load. MAX_MAPS can be edited in data.ini of the Server file btw.
  8. harrison858

    IPConfig

    @Remy: > im trying to do it so a friend can connect too , ive doen the no ip and port forwading , am i still meant to put my own ip into the ipconfig? @Remy: > hmm , i can connect to it , but he cant =/ @Hawke: > Make sure he has the library files, update the config with your ip and the port you forwarded, then send that to him with the same details. Remember to run the server. 1\. Make sure he has the library files, as stated above. 2\. If you're using no-ip, make sure you use your External IP address, not your internal. Your External IP address can be discovered by going to ipchicken.com . Use the IP that it says there. 3\. Make sure you've portforwarded #4000 TCP/UDP on your router. 4\. Make sure you have the port OPEN on your firewall.
  9. harrison858

    PlayerHouse

    @Yoshi360: > How can i get my mortality in Eclipse to be "House"? Type /mapeditor Click on Properties on the Mortality or Type (I forgot what it says) dropdown, select House.
  10. @Shankara: > i need a tile for my currency on my game. > But I don't find any good standard ones. > Is there maybe a link on some others like gold and how you install them? There are many resources on the forum, you just need to look at the right places. Here is the [Resource Board](http://www.touchofdeathforums.com/smf/index.php/board,38.0.html) You may find things on there, but the ones that have been around longer are found at the [Resource Index](http://www.touchofdeathforums.com/smf/index.php/topic,37984.0.html). As for the "installing" part, you have 2 options: 1\. Replace the default Item sheet with the one you find. Your item sheet can be found at …\Client\GFX\items.bmp 2\. Use an image editing software such as Paint.NET to copy and paste whatever you need from the old item sheet into the new one, or from the new one to the older one. Glad I could help :cheesy:
  11. @teh: > @Soul: > > > http://www.touchofdeathforums.com/smf/index.php/topic,56101.0.html (a personal favorite) > > > > http://www.touchofdeathforums.com/smf/index.php/topic,43808.0.html > > I just put them in the client folder, and when players want to update their game they use that program right? I dont have to do anything else? I dont think its as simple as that. You'll have to register something I think. Try asking in the auto-updater's topic.
  12. Yeah. Part 2 is when he remembers his happy times. =p
  13. @Admiral: > @nickyboy304: > > > hum i try to add more, but i have no clue to on how add them on. what program should i use? > > Microsoft Paintbrush is always a good image-editing program. Try Paint.NET too ^^
  14. @GLBE: > I followed the guide for NO-IP to get my client online, but it isn't working. > > My NO-IP address is golibuev.no-ip.org. Following a few different posts, I put this address in the IPCONFIG of my Client. The Port in IPCONFIG, data.ini, and config.ini is 4000\. I have NO-IP and the Server running, but the Client still says that the game is down. What am I doing wrong, and how do I fix it? > > P.S My IP is 24.197.8.117 > P.S.S I'm using Windows XP > P.S.S.S I'm using Eclipse Stable @Harris: > Have you port forwarded? Yes, make sure you have portforwarded Port #4000 on your router. Also make sure your firewall or antivirus isnt blocking the program from sending/recieving data from other computers. Which anti-virus are you using?
  15. Yes, try 7-Zip… You cant run a program compressed, you have to uncompress and extract the file out of the compressed folder before you can use it. Just like getting cookies from a closed cookie jar ;)
  16. @Superspyi: > Harrison do you know maybe what to edit in the source? Honestly I have no clue. Im still learning SadScript… maybe after I perfect scripting ill learn sourcing =p
  17. @DarkGriffon: > Um… Well, I just opened a 5th window of a different version... I'm pretty sure they are all Eclipse evolution 2.8, and my operating system is Vista. I wish I could just get started on my game... But it's been like this for a couple hours I think... :icon_crap: If you haven't, make sure you have correctly downloaded and installed the [Eclipse Library Installer (ELI) 9.12.17](http://www.touchofdeathforums.com/smf/index.php/topic,55447.0.html) for Windows Vista, and the correct file for 32-bt or 64-bit systems, depending on your system. Otherwise, try Eclipse Stable. Its 99.99% bug free :P
  18. @King: > correct me if im wrong, but do spells work in ES at all, i thought i heard that they didnt Spells do work in ES. Thats why it is caled Eclipse STABLE. @Superspyi: > King, I beleive that Stable is the only version that has working spells Correct you are :D Maybe the new debugged 2.7 does with the SVN? Havent tested it out though.
  19. @King: > data.ini in server folder, > > [MAX] > MAX_PLAYERS=15 > MAX_ITEMS=50 MAX_NPCS=50 > MAX_SHOPS=50 > MAX_SPELLS=50 > MAX_MAPS=50 > MAX_MAP_ITEMS=20 > MAX_GUILDS=10 > MAX_GUILD_MEMBERS=15 > MAX_EMOTICONS=10 > MAX_ELEMENTS=20 > MAX_LEVEL=500 > MAX_PARTY_MEMBERS=4 > MAX_SCRIPTSPELLS=30 Uhm… no. That allows your server to make 50 item slots, and this was very irrelevant. I dont believe it is possible to have more than 255 sprites other than a possible sourceedit.
  20. @bukimari: > Yeah it's good. No errors from what I can see. But I may have used a wrong code. Tried a quest script and it didn't work but neither did any other script. Is there a special script for NPCs or a special way to activate them? Search for scripts that use ScriptedNPCs Also, to assign a script to an NPC you need to open up NPC Editor: /editnpc NPC type - Scripted And assign the right script (Case) number to the script you want it to use. Depending on the script it may be diffrent, but standard way to talk or "activate" an npc is to press CTRL while facing it. Glad I could help. ~harrison858
  21. @DarkGriffon: > Hi, I just started using Eclipse today, but when I was installing the server, it froze at "Spawning Map NPCs". I now have four windows of it open, and all four of them are stuck at it. Help! Which version of Eclipse are you using? Which Operating System are you using? Also, i dont reccommend running four servers at once, it doesnt help at all.
  22. @Superspyi: > lol I guess i didnt really make it clear what i meant in the first place… :icon_crap: Ok so here it is... I have a bunch of sprites...about 350 but i can only use up to 255....Is there anyway i can increase the number of the ones i can use? Im not sure, but i think it supports only up to 255 right now. Maybe a source edit? On a side note: EE 3.0 will have unlimited sprites ^^
  23. Hmm… never seen one with 1000+ items but you could try making/edititing a few into one. Or you could dig into the [Resources](http://www.touchofdeathforums.com/smf/index.php/board,38.0.html) or use the [Resource Index](http://www.touchofdeathforums.com/smf/index.php/topic,37984.0.html) to help yourself. If you cant find one, try requesting one in the [Request Resources](http://www.touchofdeathforums.com/smf/index.php/board,46.0.html) section of the forums. Good luck on your project. ~harrison858
  24. @Soul: > Try installing the [Eclipse Library Installer 9.12.17](http://www.touchofdeathforums.com/smf/index.php/topic,55447.0.html). > > If that alone doesn't work, then you could try the accompanied tutorials as well, although written for ELI 2, they still apply for ELI 9.12.17 (ELI 3.0.0): > [Installing ELI on Windows XP and prior](http://www.touchofdeathforums.com/smf/index.php/topic,50010.0.html). > [Installing ELI on Windows Vista and later](http://www.touchofdeathforums.com/smf/index.php/topic,50015.0.html). > > - Thank Godlord for the template. Lol Soul didnt realize it was you until i realized the "-Thank Godlord for the template." part O.O Anyways… carry on.
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