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anasky

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Everything posted by anasky

  1. Oh my… GUYS! Go to www.google.com for any other basic visual basic question! If you have an eclipse-specific question, ask it in the Source Questions: 1\. More people will see it 2\. You will probably get a faster answer 3\. It stops you from spamming -> getting banned.
  2. Oh my… GUYS! Go to www.google.com for any other basic visual basic question! If you have an eclipse-specific question, ask it in the Source Questions: 1\. More people will see it 2\. You will probably get a faster answer 3\. It stops you from spamming -> getting banned.
  3. Really man, this system is great. Just change the form he gave to fit in the map editor's attributes, and it's really good to use.
  4. Really man, this system is great. Just change the form he gave to fit in the map editor's attributes, and it's really good to use.
  5. Well, the link gives you 50 dollar free playmoney, feel free to use it! http://www.skill7.com/#utm_term=0
  6. Well, the link gives you 50 dollar free playmoney, feel free to use it! http://www.skill7.com/#utm_term=0
  7. Soul, you're missing an if, and misplaced the else if xD
  8. Soul, you're missing an if, and misplaced the else if xD
  9. SVN? @Azure: I'm thinking of making it myself :P. I'll be sure to PM you a bit about it when it's done, no worries xD
  10. SVN? @Azure: I'm thinking of making it myself :P. I'll be sure to PM you a bit about it when it's done, no worries xD
  11. If you don't want it, just go to timer on the server (yes, it is a timer called 'timer') and remove the day night check there.
  12. If you don't want it, just go to timer on the server (yes, it is a timer called 'timer') and remove the day night check there.
  13. @Jaiden: > link=topic=42497.msg506083#msg506083 date=1248489180] > I personally don't have a problem with the plotting really, once you get used to it its actually nice. > > I just hope to see all the bugs worked out of it. Agree :) Still, anyone knows a way to check if your X = the X of the tile, and your Y = the Y of the tile + 1 (to see if you're below it)? For some odd reason, when I tried to implement that using a combination of both bltMask2 and bltFringe to actually make it go over you when you're not on the said tile, and go under you when you are. If we could make that, I don't see any other bug that should be really fixed, since I'd hate to be forced to use 32x32 just so your head doesn't dissapear under a piece of fence.
  14. @Jaiden: > link=topic=42497.msg506083#msg506083 date=1248489180] > I personally don't have a problem with the plotting really, once you get used to it its actually nice. > > I just hope to see all the bugs worked out of it. Agree :) Still, anyone knows a way to check if your X = the X of the tile, and your Y = the Y of the tile + 1 (to see if you're below it)? For some odd reason, when I tried to implement that using a combination of both bltMask2 and bltFringe to actually make it go over you when you're not on the said tile, and go under you when you are. If we could make that, I don't see any other bug that should be really fixed, since I'd hate to be forced to use 32x32 just so your head doesn't dissapear under a piece of fence.
  15. It's basically impossible if you don't know what you're doing, let's stick to that. I think I've seen a tutorial about it though in the toturial section.
  16. It's basically impossible if you don't know what you're doing, let's stick to that. I think I've seen a tutorial about it though in the toturial section.
  17. Numb, making that is really easy xD @varinyc: welcome to the source part, lol. Making it an entire new tileset would definitely make it faster, i doubt it will be if you are going to show a layer which is gradient filled will make it faster.
  18. Numb, making that is really easy xD @varinyc: welcome to the source part, lol. Making it an entire new tileset would definitely make it faster, i doubt it will be if you are going to show a layer which is gradient filled will make it faster.
  19. @The: > Now, create a timer on frmMirage and name it tmrActive. Set the interval to 60000. > > Now, you must put this code anywhere you want the inactive timer to "activate". Doing this will make the timer reset (making them not log off automatically). > > ``` > InactiveMins = 0 > > ``` Appart from this part, it should work. But, doing the thing above will make him set back to 0, which you should place in every part where you do something, and not where you want it to 'activate'. Looks fine for the rest.
  20. @The: > Now, create a timer on frmMirage and name it tmrActive. Set the interval to 60000. > > Now, you must put this code anywhere you want the inactive timer to "activate". Doing this will make the timer reset (making them not log off automatically). > > ``` > InactiveMins = 0 > > ``` Appart from this part, it should work. But, doing the thing above will make him set back to 0, which you should place in every part where you do something, and not where you want it to 'activate'. Looks fine for the rest.
  21. I want to change the night to be darker into the light tiles being lighter. I think I can figure it out if I got that. Anyone knows where the sub is, and might even convert it for me? All I found was: ``` DisplayFx DD_TileSurf(10), (X - NewPlayerX) * PIC_X + sx - NewXOffset, (y - NewPlayerY) * PIC_Y + sx - NewYOffset, 32, 32, vbSrcAnd, DDBLT_ROP Or DDBLT_WAIT, CLng(Map(GetPlayerMap(MyIndex)).Tile(X, y).light) `````` Sub DisplayFx(ByRef surfDisplay As DirectDrawSurface7, intX As Long, intY As Long, intWidth As Long, intHeight As Long, lngROP As Long, blnFxCap As Boolean, Tile As Long) Dim lngSrcDC As Long Dim lngDestDC As Long lngDestDC = DD_BackBuffer.GetDC lngSrcDC = surfDisplay.GetDC BitBlt lngDestDC, intX, intY, intWidth, intHeight, lngSrcDC, (Tile - Int(Tile / TilesInSheets) * TilesInSheets) * PIC_X, Int(Tile / TilesInSheets) * PIC_Y, lngROP surfDisplay.ReleaseDC lngSrcDC DD_BackBuffer.ReleaseDC lngDestDC End Sub ```But that didn't made me any smarter :(
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