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Bongartist

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Everything posted by Bongartist

  1. @[SB: > Ninja-Tech link=topic=46537.msg473252#msg473252 date=1245222301] > ![](http://i365.photobucket.com/albums/oo97/InsannoGames/TNWbanner.png) > > rate on a scale of 1-10 > > i finally gained enough memory to do this xD > if you can guess correctly where the image is from > ill give u a cookie :3 > > i did edit the image somewhat just fyi 9/10 - More details on the left hand side - Is it Dante? Devil May Cry? Looks like it.
  2. Sig 1: 7 Sig 2: 8 Sig 3: 10 Figured it was the least I could do after earlier. Great job.
  3. On the 3rd wall? There are 3 walls… And what SPECIFICALLY about the shading is wrong?
  4. @Hippoman: > WRONG. > –adjective 1\. not in accordance with what is morally right or good: a wrong deed. > 2\. deviating from truth or fact; erroneous: a wrong answer. > 3\. not correct in action, judgment, opinion, method, etc., as a person; in error: You are wrong to blame him. > 4\. not proper or usual; not in accordance with requirements or recommended practice: the wrong way to hold a golf club. > 5\. out of order; awry; amiss: Something is wrong with the machine. > 6\. not suitable or appropriate: He always says the wrong thing. > 7\. (of clothing) that should be worn or kept inward or under: You're wearing the sweater wrong side out. > > WOOD. > THE STUFF AT THE BOTTOM OF THE WALL. > THE WOOD. > THE STUFF AT THE BOTTOM OF THE WALL. Alright, calm down… Sorry for the double post... My Inet is playing up, didn't hink it was submitted. I'll work on the wood, though I'm not sure its wood yet, hadn't decided. And what do you mean by, the shadings wrong? WHAT about the shading is wrong?
  5. @Hippoman: > 1\. the shading is wrong. > Wrong? > 2\. theres a black line seperating them. > Inetional. > 3\. the bricks are too far spaced out. > Also inetional. As were the rounded corners. > 4\. wood needs a bit more woody feel. > Wood? What wood? > overall i like the first one the best.
  6. @Hippoman: > 1\. the shading is wrong. > The shading is wrong? > > 2\. theres a black line seperating them. > Intentional. > > 3\. the bricks are too far spaced out. > That's the look I was going for, spaced, round bricks, etc, etc. > I think it gives the "Cobbled" effect. > > 4\. wood needs a bit more woody feel. > What wood? > > overall i like the first one the best. > The grids off on the first one. (Why I kept pixeling walls.) Thanks.
  7. Bongartist

    Isometric Work

    Yeah, excellent quality Slym, kudos.
  8. @[SB: > Shri (shrig94) link=topic=45884.msg470241#msg470241 date=1244847175] > Looks nice man. > There are people who are skilled in iso on these forums, but not that many. > I would suggest posting these on a pixel forum to see what response you get. > The tiles you have made here are very simple (you did a good job!), so I would suggest making something more complex, maybe furniture, nature, or buildings. Great start! > > When I was learning pixel art, I found www.pixeljoint.com as a great place to get help. > But of course, don't leave us out, continue to post updates here! > I'm sure that you will find good tutorials and help there. > > Hope I helped in your quest to better your gfx skills, > Shri Yeah, I stumbled on Pixel Joint late last night, thanks for the tip. I updated with some more wall tiles.
  9. Updated. Some nice stuff in there…
  10. Anyone give me the correct alignment for 8 directional 8 framed sprites?
  11. Very fine work there. Advice: Make a few tiles you can mix n match between. That'll reduce those lines a little and make it look more realistic. Flip one, rotate, etc, etc. It's too picture perfect, in my opinion. Very nice though.
  12. Bongartist

    Hmmm…

    Thanks, its not finished yet…
  13. Bongartist

    Hmmm…

    Yeah, working on that…
  14. Bongartist

    Hmmm…

    @Insert: > Pretty close, the little guy is definitely better since he has a bit of "color" and stuff. Could use a little touching up, but i can't talk. Not sure about the coloration but, thanks.
  15. Bongartist

    Hmmm…

    This is what I was trying to achieve… ![](http://i43.tinypic.com/4qskqr.png) And this is what I ACTUALLY managed to achieve. ![](http://i40.tinypic.com/dzdudl.png) Lemme know what you think. Input, criticism and tips welcome. Very good point. Credit to [_The Black Knight_](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=4333) for helping me.
  16. I personally don't see why we should post round him because he took the common sense to point out he's got an attitude problem in his signature…
  17. Dude, I wouldn't expect respect from you. Lets just drop it.
  18. Whatever, lets just drop it, eh? We're all adults here.
  19. Dude, you make no sense… One minute your fine the next your irrational. I'm not pissed off, its pretty much impossible to piss me off... I just don't understand what exactly you stand to achieve.
  20. @Robin: > That's not what you were saying a few hours ago. > > I smell contradiction! Go get a dictionary and atleast look up these big words before you pluck them out of thin air… I wasn't even ON a few hours ago.
  21. @[G2D: > УV☼ link=topic=45889.msg468311#msg468311 date=1244623087] > Argument? hardly lol. Supported.
  22. @Kusy: > Gwen > Grayfox > Admiral Akbar > Bone > Fleshlightman > Me What? Bong's not on the list? Shock shock horor! I like newbs.
  23. @Kusy: > I hope this will turn out well. Me too, hope I haven't taken on to much, doing the storyline AND the GFX… All should be fine, about 6 months after Solar Release the game should be roughly ready for testers.
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