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Warconn

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Everything posted by Warconn

  1. hmm well i think a grapple attribute allows you to jump over a certain wall if you have a grapple hook with you. The grapple attribute goes on the wall you want to jump over, and you make like a reinforces steel arrow or something the grapple hook. I am pretty sure that is how you use it, never tested it before. Warconn
  2. lol yea i check it alot also, but i am trying to convert all my SS to source to improve server lag.
  3. hey, can you have it at 5pm instead of 7 because it is like 11 here at 7 your time, and i cant get on. If not i will have to catch another one. Thanks
  4. yea, thoughs time are good, thanks
  5. im up for classes as well, does this include some source also
  6. Warconn

    My own sub

    alright, ill give it a try when i get home, thanks
  7. Warconn

    My own sub

    Hey i have just created my own sub, its for elevation, but i want to make it a sad script code like call elevation(Index,2) here is the top Sub Elevation(ByVal height As Integer) and in the sab script i use, Call Elevation(Index,2) i have this client side in the modgame logic. Do i have it in the right spot, or does it need to go server side aswell. Thank im still trying to figure out the mirage source.
  8. @Robin: > ``` > HotKey(1 to 12) as byte > > ``` > ``` > Select Case KeyCode > Case vbKeyF1 > If Spell(HotKey(1)) > 0 then > CastSpell HotKey(1) > end if > Case vbKeyF2 > If Spell(HotKey(2)) > 0 then > CastSpell HotKey(2) > end if > etc. etc. > > ``` > ``` > If ControlDown = true then > Select Case KeyCode > Case vbKeyF1 > AddText "Hotkey 1 spell set", Red? > HotKey(1) = lstSpells.listindex + 1 > etc. etc.. > > ``` > Or just steal my spell book system :3 so this will allow the user to set the spells to a hotkey, can they choose which one they want in a certain hotkey, or is it just by the spells list. Also, which spellbook system are you talking about, i have searched and searched for it, but i have found nothing. Thanks
  9. yea, i had some difficulty when i just tryed to copy and paste the code, but i took some time, and i have some skill with source, and i read the code to try and understand it better, thats how i learned vb6, reading other peoples codes ;)
  10. yea, thanks i did not under stand at first, i thought that went in my button sub lol, i am trying it out now. Thanks [EDIT] ok when i compile the client, i get a Variable not defined on Spellcasted = 0 i will try some other things to get it to work, any ideas?
  11. hey, dont no if this is a necro or not, but i am trying to apply this to my game. This only casts the spell that i have selected in the spells list box, like i have the second one sellected, and it casts it, and then i have the third spell selected, and it does the third spell. Also i have 6 spell buttons, and they all do the same spell. Sorry i couldnt find any help on this. Thanks
  12. Warconn

    Text Box

    o alright, thanks this really helped
  13. Warconn

    Text Box

    hey guys, when i run my client, my chat box has scroll bars, and they become active when more lines are added, but when i click them, nothing works. Is there something i need to add to get them to work, or what. I have Enabled=false so that they cant type into the box itself. Thanks
  14. @the_best_flash: > First, you would somehow teach the player a recipe. > > ``` > dim success as long > success = TeachPlayerNewRecipe(index, RECIPE NUMBER) > if success = 0 then > call playermsg("You learned", OTHER STUFF IN FUNCTION) > else if success > 0 then > call playermsg("You need to learn recipe number " & success & " first", OTHER STUFF IN FUNCTION) > else if success = -1 then > call playermsg("You already know this recipe.", OTHER STUFF IN FUNCTION) > end if > ```Something like that should work. I guess I forgot to create a function that returned the recipe name based on the recipe number. I'll add that when I have time. > The second function perimeter requires a number not a name. And you just use it like a normal sad script function. I just gave you the function header so you could see how it was used. > > To make an item: > ``` > call make(index, RECIPE NUMBER) > ```You may want to use some of my other functions in order to make sure the player has learned the recipe first. Alright, thanks [EDIT] Just tryed it out, and it works perfect ;) thanks Some small things that you might want to look into. Being able when you use a skill have it say like you begin "what ever the skill is" like in barons. I have just replaced barons for yours, and it is working out pretty well. also you might want to have it say like, " You tryed to cut wood…" or what ever instead of You Tryed... Overall this is a very well made. Thanks Again
  15. Warconn

    My 2D Sprites.

    hey, these are pretty good, better than i can do. Would you be interested in making a few base sprites for my game, New Colony. 32x32 is fine, and if possible, 32x64. Thanks
  16. Hey guys, New Colony Online is currently Recruiting anyone willing to help. I need a spriter to make some base sprites for me, and if you would like to say around and help some more, PD my items for me. I could also use a mapper or two aswell. Here is the WIP Thread for more Info about New Colony Online [http://www.touchofdeathforums.com/smf/index.php/topic,32854.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,32854.0.html) Currently Working for New Colony Scripter/Source= Warconn Designer= Warconn Spriter/Graphics= OPEN Mappers= Warconn OPEN OPEN If anyone is interested, please post some examples of your sprites/ graphics here. Thanks Warconn
  17. Alright, thanks, i think i am getting the hang of it ;) so i would use ``` Function TeachPlayerNewRecipe(ByVal Index As Long, Cut Normal Wood) As Long ``` or what should i use for the Cut Normal Wood Recipe Thanks Again, Warconn
  18. Great Job Flash, i have already implemented this into my game, but it is a little confusing to understand….I guess i should wait for the client to come out, but i would like to get a beta for my game out before christmas. I have already made a recipe for wood cutting and all that, but i just dont no how to get it ingame, its all there on the server but how do i get it ingame. I can try and explain it a bit clearer if i need to. Thanks Warconn Also when you try and add another area under stoves, fires ect.. it gives a rte 9 subscription out of range. I thought i would let you know so you can fix it. Thanks again
  19. hmm alright, thanks but the prices are a little high for me. Best of Luck Warconn
  20. hmm well i am possibly thinking about the independant animation, and the tradeskills, but i have some questions. For the independant animation, would that be something like attack, or is it just for spells and effects… And for the tradeskills, would you be able to show me once you are done how to add the secondary skills such as refining the ore, or widdling the wood.
  21. hmm alright, ill see if i can find something
  22. hey these all look really good, do you think i could get one. The name of the game is New Colony Online, and the style is a Double Bladed Battle Axe Infront of a dwarf style shield. Thanks
  23. hmm i have a width of 25 blocks, and 13 high, how would i do it for that, what do i change
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