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Braydo25

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Everything posted by Braydo25

  1. All "If Map.Tile(X, Y).Type = TILE_TYPE_CHEST Then" is a check to see if a certain tile is a chest tile.
  2. I think the house editor got a full debug somewhere in 2.4 - 2.7…
  3. Err… just use the scripted tile? or is it when a player enters a map? You could always make a new sub for the main.txt that triggers when a player enters a certain map, use cases or something.
  4. Your going to need to implement VBDABL (visual basic direct alpha blending library). Theres a tutorial on it somewhere on google. google VBDABL. Im too lazy to explain how it works.
  5. If you want to do this, wait for ee 2.8\. I forgot what mellowz said he did, but hes no longer using bltfast and now using BLTtoDC which will free up a lot of the memory the client takes up, and would let you add more tilesets without slowing the client down. If you still want to do this you would search for MAX_TILESETS (I think thats it, i havent worked with the source in a while..) and change it from equalling 10 to however many tilesets you want. You might want to check the server for MAX_TILESETS just in case, im not 100% sure if you have to change it server side too.. And after that go into your frmMapeditor and maybe add a scrolling bar to select the tileset you want to use, since those little circle buttons will take up too much space.. Uhm Im not sure you understand what I mean, But you should if you know a lot about the source, or vb6..
  6. I just said the job system is like ff tactics, re-read my first post =p
  7. The battle system will be the same as eclipse =p I said it will be like ff tactics except in real time (not turn-based or gridded). :P
  8. Most of you know me, I've worked on a lot of games, Legacy Of Bane (My first), Lunar Crescent, Chrono Trigger: Dawn Of Time (I Lost the source for this so i quit..) Well Im looking to get a team together of willing eclipse members to start working on an FF Tactics style game Bassicly the game will have the HUGE job system that ff tactics has, except it will be in real time. I Already have a huge item sheet that we will most likely be using (Courtesy of -DFA =p ) Anyways, If you would like to come up with ideas for this game/join the dev team please pm me, post in this topic, or message me on msn: [email protected] If you have never seen any of my work well, here is my most recent, I did all the mapping, sprites everything. You can watch the vids of my old project Chrono Trigger: Dawn Of Time here: www.youtube.com/ChronoTriggerDOT I guarentee you'll be amazed by how similiar I had the chrono trigger mmo to the actual chrono trigger game for the snes/psx Anyways, post here if you want to do graphics/tilesets/scripting/mapping/web-design/gui/anything, even story developer for all i care =p
  9. As the topic Says ^ I love 2D rpgs with a HUGE class selection and a load of different equips. Anyone have any that they like?
  10. Here is a nice tutorial, It explains many thing you need to know about the Mirage Source, but most is applicable to the Eclipse Source Mellowz is using the latest version of Mirage Source to get ideas for Eclipse Here's the link to the tutorial: [click here to download](http://echostorms.net/Mirage/MSE%20Manual.doc) Please Give Feedback!
  11. http://www.youtube.com/v/ZuuAdGnuGXs These tiles took a while to put together, if you can imagine ripping them from a rom and putting them together :O well anyways, i've been planning this for quite a long time and have been gathering resources since i started eclipse, the production of Chrono Trigger: Dawn Of Time has began =D rate the map, if you play chrono trigger, you will see that my mapping looks almost identical to the CT style =)
  12. I was wondering how you would implement .png map tiles instead of .bmp? The quality of a bmp distorts my tile rips from some roms, I would think I could just change the format that the client loads for tiles from .bmp to .png? Haven't tested, I can probably figure it out myself.
  13. ![](http://img511.imageshack.us/img511/4756/chronoks7.png) =D rate
  14. I cant find any chrono trigger tile sets, does anyone have any? Its extremely hard to find them.
  15. I dropped Lunar Crescent a while ago, it was far to large of a project for me and hyperion to complete. So, I've moved on to more of a fun Dungeon Crawler (of some sort) type of game. There's only 1 town, There's portals that lead to different areas, Mountains, Underground, Forest, Etc. these area's are extremely large. (5-15 80x80 maps) Some of these areas will require a level or quest to be reached/completed before you can enter. There are many other areas as well. There are 6 basic Classes: -Warrior -Archer -Wizard -Necromancer -Illusionist -Priest each of these classes are the basic, generic all around mmo classes. I'm working on a unique skill system for each. Upcoming expansions will incorporate 2 new classes. So, What Is Twilight Shade Looking For? - 2 Very Experienced Mappers (Post Your Work) - Someone Else Besides myself that is experienced with vb - 1 Gfx Creator (Post Your Work) If you would like to apply, Just Post! You can also contact me on msn: [email protected]
  16. This was 100% made by me from scratch, its my first attempt at any kind of pixeling art, rate it if you feel like it, it doesnt look amazing in my opinion, maybe i could get some tip? or maybe tutorial links? Here it is, its some kind of alien, thing ehh it reminds me of deoxys from pokemon for some reason lol. :huh: ![](http://img118.imageshack.us/img118/4149/1stspritefk7.png)
  17. Well Lunar Crescent now uses 90x90 map sizes and screenshots are no longer well uhh, the best way to share a map, so instead of screenys ive used videos The lag is from me having multiple programs open while recording, and the vid fps was capped at 12 i think but anywho download the 5mb .rar extract it, watch the vid, and tell what you think about the Druid city for lunar crescent. http://files.filefront.com/Lunar+Crescent+Map1rar/;10672233;/fileinfo.html
  18. Alright, i've been trying to get custom bar that are drawn with dx in the main window in the top left corner and stay there while on scrolling maps. so basically what i need is some code that will draw the box top left corner, stay there when moving around scrolling. I've been fiddling with different formulas to try and get it to work either they move when on a scrolling map, or they get drawn in the wrong place and its really beginning to annoy me.
  19. I've been working on a gui for lunar crescent for a few days, its looking really nice, photoshopped, effects, everything. I'm shrinking the game window to incorporate just the display screen where chars walk around and stuff, and a partial dx gui tacked on to it. But for the gui and this is the question I have, for inventory, equipment, etc windows, should they pop-up outside of the main game window? or within the main game display screen. I would be making them display within the display screen but sadly i dont have time to swap out dx7 for dx8 to incorporate alpha blending to make it look better. so pop up windows outside the main game window, or pop up windows within the main display screen?
  20. Been working on this for a while, currently I'm still developing the custom engine. but when im done with that, im looking for someone who has a lot of experience with spriting/paperdolling. you can look at this to see what the games like: http://www.touchofdeathforums.com/smf/index.php?topic=27228.0 disregard the co-admin request, that no longer is open currently me and hyperion are mapping, im doing the source editing, scripting, gui-ing with dx. just need someone with spriting experience! :sad:
  21. So, I've decided to script all my spells, since the default types are too generic, so what commands should a scripted spell entail? so my questions are, How do you set the spells range? What if i wanted to make a buff that lasted for a certain amount of time? Is It possible to set a target as "Stunned" where they can't move or move slowly for a period of time?
  22. Well, some of you probably think 3 characters max per account is too much or maybe too little, you can simply change this by opening up your server source and client source and searching for "MAX_CHARS =" while having a code window up. you can search by pressing CTRL + F. Change the MAX_CHARS = 3 to however many char slots you want an account to hold. the same thing has to be done to the client and server source.
  23. My main isnt erroring when i use any other command such as /warp or anything, im using barons ee1 when i place the tile and walk on it, nothing happens. whats wrong? ``` Case 4 ' Magi Arena Blue If GetPlayerLevel(Index) < 20 And GetPlayerLevel(Index) > 45 Then Call PlayerMsg(Index, "You Must Be Level 20 To 45 To Enter This PvP Arena!", 4) Call PlayerWarp(Index, 112, 7, 8) ElseIf GetPlayerLevel(Index) >= 20 And GetPlayerLevel(Index)
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