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Robsonct

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  1. Hey, is that someone could pass me the link of the tutorial on how to fix the Spell Bug (2.7) for me? I tried hard and not found … Can someone pass me?
  2. l, I do not know why they withdrew option HouseEditor in EE 2.7 … Well, the EE 2.7 has few bug's but is not Debugged as the EE 1.0\. I commend 2.5, as Desiderium
  3. Sorry for the double post,oh,triple X_X But,i'm really need a reply ._. EDIT: lol This is funny, I tried to do the same in Eclipse Evo 1.0 and worked, will be a source of the 2.7 BUG?
  4. OH GOD XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Thank You ,i'will try ^^
  5. "Disable Private Sub Form_Load() End Sub" This is Correct?If Yeah,did not work
  6. just disable the loadpicture thing? As I do this? in VB6 is this: "Private Sub Form_Load () End Sub " Only add the disable?
  7. Well, I think you did not understand my problem XD (my English is bad too) I am saying that, I open the VB6, and edit the picInvetory (for example), with a new image of substance, well, I also modify the width and height of picInventory with the new image of the former fund totally different, but when I will play, the new image does not appear, but the picInventory is with the width and height as I left, but the image as I said aparece.eu not change the background image and when I play it does not appear, continues in the previous.
  8. Hello staff of TouchOfDeath, I am new here and I am already with a question. when I edit my frmMirage (picOptions, picInventory …) and I have a new GUI for them, I compile and when I see the game is with the old GUI, even testing in the VB gives the same problem.I edit the picInventary, with bitmap of a new fund, and when I will still play with the old GUI.How i solve this problem? (excuse my bad English, i'm Portuguese )
  9. Yes, but is in frmMirage I'm having this problem … (picInvetory, picWhosonline ..) And I can not find the source what you said, actually are not frm's ... How do I solve? (sorry have explained bad)
  10. I open the VB6 and edited my new GUI, I withdrew old pictures and put the new (and to adjust to the new pictures, I modified the width and height of the label), but after that compile and start the game, the menus are with the old pictures, as I solve this problem? :fart: (Excuse my bad English)
  11. ( Sorry My Bad English ) I wanted to know if I can add more than 10 Tilesets in my game, it is possible? :sad:
  12. hello, I am here to ask if any of you know whether it is possible to increase the number of Tilesets of 2.7 EE?
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