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Braydo25

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Everything posted by Braydo25

  1. lol my tutorial, havent been on in a while but heres what you can do. each item type has a const assigned to it correct? well, you can simply add an if statement to the mouseover code. do something like if itemtypecurrency then and then use the .visible = false for each thing you dont want to display.
  2. A txt based game currently looking for input on things potential players would most likely like to see. anyways, you can find out more info here: www.everlasting-odyssey.webs.com thanks
  3. New Forums! http://everlastingodyssey.freeforums.org/ more people should check the game out and give more feedback!
  4. yea i noticed that earlier today, its been fixed and will be put out in the next version of the demo, you can just use the same char on the next client without having to restart.
  5. This demo has all the basic systems of the game implemented and is fully functional and im happy to say its bugless so far, as many times as ive tested it at least. anyways download and give feedback! the last demo had a bug in it that you could play since the installer deleted folders with nothing in them (the characters folder) anyways heres the link to the demo: http://files.filefront.com/Everlasting+Odyssey+Demoexe/;12106856;/fileinfo.html
  6. Hey everyone, I've been working on a txt-based rpg for a while now, completely my own from scratch. Its going great and I would like to get some feedback on what you think so far. The game when released will be unique because it will have a patcher included, this patcher will constantly update in-game content when released (Making the name "Everlasting" appropriate) anyways, you should check out the demo, its sort of dated but i cant release a more up to date one until i finish the shop/item system which should be done soon. you can find the download here: www.everlasting-odyssey.webs.com thanks!
  7. ![](http://img522.imageshack.us/my.php?image=everlastingodysseyworlddo4.png) http://img522.imageshack.us/my.php?image=everlastingodysseyworlddo4.png rate rate rate =p
  8. The game isnt entirely text. its hard to explain, its not like a cmd program. And i've been around long enough here and this isnt advertising, nor should it be in the recruiting center for eclipse projects. =p
  9. as stated ^ Mostly for the gui, and world map since im absolutely horrible with photoshop.. lol msg me on msn: [email protected] or aim: [email protected] or just post with an example of work, you can find a pre pre pre demo of the game here if you want to look into it more: http://files.filefront.com/Everlasting+Odysseyrar/;11987298;/fileinfo.html
  10. nvm, i was being dumb. I overlooked a really simple way to do it, instead i just did: Public Function CheckEvent(EventName as string) as boolean if getvar(blahblahblah,blah,EventName) = "" then CheckEvent = false else CheckEvent = true end if end function. lol, i forgot that when the variable isnt found it returns a vbnullstring.
  11. Lol, well this is making me pretty mad. Im trying to make a function that checks if there is a variable within an ini. I tried something like: public function CheckINIVar (EventName as string) as boolean dim a as integer on error goto Error for i = 0 to 10 if getvar(app.path(blah blah blah),header,EventName) = i then
  12. oh i see, i just looked it up, but i guess thats somewhat what this is?
  13. http://files.filefront.com/Everlasting+Odysseyrar/;11987298;/fileinfo.html Here's a tiny demo for Everlasting Odyssey, not a full demo, just a peak into what the game will be like, playable, inventory/equipment havent been implemented yet, neither has shops. feel free to play whats been finished so far, leave feedback –some notes-- The game will have a patcher that constantly updates it as I add more when completed (This is why its called everlasting) Currently Intelligence Stat does absolutely nothing since skills havent been added in yet, so dont waste points on it unless your planning to use the same char on a more completed version. --------------- leave feedback! Remember, this is the earliest of early version, there is still much to do!
  14. vb6 and mswinsock.dll for the patcher
  15. so far i dont really have a storyline. I've been working with the battle system lately, giving each class specific commands they can use, making the damage and leveling up work properly and balanced.
  16. @Marsh: > Think hes just saying why he was away. yea
  17. If GetPlayerGender(index) = Male ImgMale.Visible = True Else ImgFemale.Visible = True End If you would have to put this in the right spot for it to work, maybe have this piece of code execute when the user types /gender or something like that, or maybe click a button.
  18. I haven't been on here for a while, like 4 months without posting. I've been working on my own little rpg lately, its called Everlasting Odyssey, completely coded from scratch in vb6\. its a text-rpg (No graphics, just text that say whats happening, kind of hard to explain) but the neat thing about it is, I've made a patcher for it that will update the games content whenever more content is added into the game by me, thus making everlasting odyssey an appropriate name for the game. I'll post some screenys later, maybe a demo. =p im currently working on some midi's…
  19. i dont think Male should be "Male" i think male is a variable assigned with a value..
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