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Viral Dragon

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Everything posted by Viral Dragon

  1. hats probably because Gold takes up inventory space. So even if you run out, it should still stay there. That way you don't accidentally use up all the free spaces and then have no way of getting money unless you drop/sell something. -Viral.
  2. Revo: Probably not, no. VB6 = VisualBasic 6, IDE = Integrated Development Environment It's what you use to edit the source code of the game, thats why you have the src files and the .vbp files. -Viral.
  3. 23.kraft: When a player dies: He is sent back to the start map of the start XY coords. Here: 9I marked the part you're looking it's between the //**// ``` ' ToDo Sub OnDeath(ByVal index As Long) Dim i As Long ' Set HP to nothing Call SetPlayerVital(index, Vitals.HP, 0) ' Drop all worn items For i = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(index, i) > 0 Then PlayerMapDropItem index, GetPlayerEquipment(index, i), 0 End If Next ' Warp player away Call SetPlayerDir(index, DIR_DOWN) With Map(GetPlayerMap(index)) ' to the bootmap if it is set If .BootMap > 0 Then PlayerWarp index, .BootMap, .BootX, .BootY Else '' //*********************// Call PlayerWarp(index, START_MAP, START_X, START_Y) '' //********************// End If End With ' clear all DoTs and HoTs For i = 1 To MAX_DOTS With TempPlayer(index).DoT(i) .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End With With TempPlayer(index).HoT(i) .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End With Next ' Clear spell casting TempPlayer(index).spellBuffer.Spell = 0 TempPlayer(index).spellBuffer.Timer = 0 TempPlayer(index).spellBuffer.target = 0 TempPlayer(index).spellBuffer.tType = 0 Call SendClearSpellBuffer(index) ' Restore vitals Call SetPlayerVital(index, Vitals.HP, GetPlayerMaxVital(index, Vitals.HP)) Call SetPlayerVital(index, Vitals.MP, GetPlayerMaxVital(index, Vitals.MP)) Call SendVital(index, Vitals.HP) Call SendVital(index, Vitals.MP) ' send vitals to party if in one If TempPlayer(index).inParty > 0 Then SendPartyVitals TempPlayer(index).inParty, index ' If the player the attacker killed was a pk then take it away If GetPlayerPK(index) = YES Then Call SetPlayerPK(index, NO) Call SendPlayerData(index) End If End Sub ``` When a NPC dies it's:``` ' ////////////////////////////////////// ' // This is used for spawning an NPC // ' ////////////////////////////////////// ' Check if we are supposed to spawn an npc or not If MapNpc(MapNum).Npc(x).Num = 0 And Map(MapNum).Npc(x) > 0 Then If TickCount > MapNpc(MapNum).Npc(x).SpawnWait + (Npc(Map(MapNum).Npc(x)).SpawnSecs * 1000) Then Call SpawnNpc(x, MapNum) End If End If ```
  4. @Azviking: You know you could do that yourself, right? -Viral.
  5. That sounds like a sprite thing. What is his sprite set too? Something that exist? Such as 1.bmp? -Viral.
  6. o.o What line does it error on? If you have VB6 IDE, open it up and then press on "run" at the top. When it crashes, it'll highlight a line (the first error it finds). What line is it? -Viral.
  7. Lol Edit again: I figured out THAT problem now the new problem is the tilesets. After importing the maps, I noticed that some of my images has been changed. Should I delete the old tile sets? Because I think I have a couple of maps that used the old tile sets. ._. (I was playing around, I guess I could redo it? I really don't wanna though). -Viral.
  8. .___. You know what. I'm just fcking stupid. I did not even once think about looking at the server for the maps. Ahaha…ah god I'm stupid. Thanks Skweek. At first I was like "Sever? There's maps there? No there's not" I nav to the folder and do you know. Lol. Thanks. Guess Robin was right, I wasn't doing it right .__. -Viral. Edit: Nevermind, that didn't work either. Now it just shows up pure black ._. And I know I imported all the tiles sets and graphics over. -Viral.
  9. @Robin: Nope it's still doing the same thing. I downloaded a copy of both version, EO and the modded one. Then I deleted the maps in modded version and then drag/dropped the maps from the EO version to the modded version. So it should come up "Ancient Forest", and instead when I logged in it came up as "Random Forest". -Viral.
  10. @Robin: Did that. If you open up map1.dat in notepad in EOv2 it'll say "Ancient Forest –- music.mid" Now when I delete map1.dat in moddedEO, and then replace it with the map from EOv2, when you load up the game, it'll literally look like the tile set. And whn you map edit, you can edit the map, but youll be editing it away the tile set. And if you open that up in notepad, it'll say "Random Forest ---music.mid". So, is the server telling it to look for this particular map name or something? -Viral. Edit: Downloaded a fresh copy of the modded one. Deleted maps. Put in mine (only did 2 this time). This time it didn't tile set on me. Instead it still came back up as the random forest map (the original) and somehow changed the map name to "Random Forest". and brought up the original map. Instead of the one I imported. ._. This hard coded into the server or something? -Viral.
  11. Skweek, You know what. Not any differences really. I just said those 2 for some reason. Really it just comes up pure black. .__. And I spent a lot of time on those maps too. But for some reason, they're not importing right. Perhaps, …It's how they're numbered? Or what if I change the number? When you download a fresh copy it comes with like 2 maps already there, what if I either 1) delete them, or 2) rename their number to something else? -Viral.
  12. Airdude, Hmm. Let me try to simplify it. I probably did make it too complicated. Basically let's say you have EO v2, you have maps 1,2,3\. You worked very hard on these maps. Now, let's say some one made a modified version of EO v2 (mods 2.5) And now you don't want to have to re-make those maps, so you go into your map folder and drag/drop them into the new folder. This is technically called "Importing", this works for EO to EO (EO1-> EO2) However you noticed it doesn't work for EO -> Mods 2.5\. Make sense? -Viral.
  13. Viral Dragon

    Maping

    …..Uhm. Wat? No. I specifically referred to EO for a reason. (Eclipse Origins) Evolution is EE, Stable is ES and so on. I'm using 3 different types of EO, all of which map almost the same exact way. -Viral.
  14. Viral Dragon

    Maping

    On EO you can't walk over an attribute already on the map (or one you lay down) otherwise it'll auto close the mapping editor. Why? I don't know probably a send request error. -Viral.
  15. Viral Dragon

    Maping

    Nasa: When you click on the attribute "Warp" (map editor -> attributes -> warp) It'll ask you to change the coords. (X,Y) (X is horizontal and Y is vertical.) Use the Loc command button on your admin panel to help figure out the XY coords. -Viral.
  16. So, I just tried to import maps from version of EO to another version EO. Lets take for example, uhm…Mod 2.5/4/6/7 whatever it is, and EO v2\. How would one import maps from either of those to the other? EO maps --> Mods 2.5 Mods 2.5 -> EO. .__. I have tried this time and time again, it'll either show up not blank or not at all. (blank as in pure black).
  17. Well, I'm using a modified EO version but, now that I have a flash working engine I was wonder, how would I play a flash clip BEFORE they warp on to the map? Like what I want done is, based on their class/race they are shown a different flash clip, and are warped to difference spots. I could live without the second but I'd like to know how to do the first: show flash based on class and then show flash clip before actual game. -Viral.
  18. SP6? I was under the impression there was only: vb6\. the IDE. you open it in the IDE and then edit it away, make blah.exe and viola. So now I need a vb6sp6? Let me see if I cant find it. -Viral. Edit: Nvm just read it. And yes I have SP6\. -Vial.
  19. Edit: Nevermind the first error pops up constantly no matter what or how small the change. Does anyone know why I keep getting this? Is there a component I need to install ? -Viral.
  20. Well, I fixed the second error. The first one still pop up from time to time. I think it's cause I changed the party variable from 4 to 7\. Am I not allowed to increase this? -Viral.
  21. @Robin: How would we add it back ? Let's say I wanted to use a custom font to fit my "game's theme" like say a custom Celtic language or something. -Viral.
  22. Alright well, Everytime I try compiling the server (make server.exe) I keep getting this error: "Compile Error: User-defined type not defined" This is the line is highlights. Private Sub lvwInfo_ColumnClick(ByVal ColumnHeader As MSComctlLib.ColumnHeader .__. Why? The client was able to edit just fine. Although with the client when I boot it and go into game, I'm 1) auto killed, and 2) can't see a map. Only constant brown everywhere. -Viral.
  23. Well, I did all the source edits that I was supposed to do. And each time I hit "Make blah.exe" it just keeps saying: "Compile Error! Method or data not found!" This is the line it highlights : frmMain.txtChat.SelStart = Len(frmMain.txtChat.text) I downloaded a new copy of EO, just so I could test this. The only things Ive edited thus far are the game link, name, MOTD, party max member size and then the source edits for this thread. So, why would this line light up? It's keeping me from my compiling the .exe no matter what. I added the reference and the new .bas file. .___. -Viral. //Edit: Downloaded fresh copy. Edited nothing. Still run into the same error.
  24. ^Captain: Didn't the OP say it could be used for EO? .__. Not cool. How would I source edit the game to make it work for EO? -Viral.
  25. Well ….I tried this. And it doesn't work. I'm running EO. And here's what I have for config. :: ``` '; echo ''; echo ''; echo ''.$_CONFIG['title'].' - Configuration'; echo ''; echo ''; echo ''; echo ''; echo ''; echo 'Don\'t even try, you fool!'; echo ''; echo ''; echo ''; exit(); } ?> ``` If it makes a difference the Game server isn't hooked up to anything like Hamachi. It's hosted on a server I built which is sitting in my living room. So can anyone tell me why this doesn't work? (No I don't have no-ip). -Viral.
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