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Helladen

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Posts posted by Helladen

  1. @'Kraken':

    > So with the GUI editor and changes in 1.3.0 is it safe to say we can use .png for the UI files?
    > (I'm currently having a hell of a time with vb6 and this engine. But I love this engine so much, so i'm sticking with it haha)

    Yes, a GUI editor will be easy to implement. People just need to be patient as this engine is free and open-source. It takes a lot of time to make something with this many features stable.
  2. When you open the source, it will overwrite some of the code. Make sure to grab the source again and change the version of MSCOMCTL.OCX.

    @'artix5455':

    > just dont bother with eclipse worlds, there are a few better ones, and if only this engine well then idk what to say, i dont see a solution. I would of suggested running on windows xp but it seems u have done that already so use like skys engine or something

    He's asking for help. All Visual Basic 6 engines will have this problem, it just depends on the configuration of the computer. I have fixed this in the latest source which can be pulled via GitHub.
  3. @'riokoshin':

    > There is a bug with spell casting npcs. If you are attacking them then try and run away the server stops responding.

    I am aware of that. NPC spells are not stable.

    I fixed several bugs, they have been committed to GitHub. Will try to make a release by Monday. I may not add any features and just release an update fix version 1.2.6.3 with new binaries.
  4. On your server go to [IPChicken](http://www.ipchicken.com/). I suggest setting up a [DDNS](http://www.noip.com/) host, so that if the IP changes you can change it using the host which will affect all your clients at once. You also need to portforward, but I am not going to tell you how to do that. Google it. Change the IP in the client config file to your IP you got from IPChicken.
  5. > I'm getting back to making MMO's and i decided to use this engine, but MMO without archers is not a game for me. How to do bows and arrows like they were in Eclipse Evolution for example? is there any way? And also to make "magic balls" used by magicians, also ranged. I will appreciate any help

    I have a paid version with that feature. It will eventually  come out for free when a new feature is added to the [**Gold Edition**](http://www.onlinegamecreation.com/files/file/8-eclipse-worlds-gold-edition/) . My model is exclusives similar to consoles, but they eventually become free. Especially, for work in progress features that are not yet complete.

    This will eventually come to **Eclipse**, if you don't want to use my site that is fine. Just be patient. :)
  6. > Nice, @[member="Seth"]! What about having the option to create "distance" npcs, that mantain a certain distance from its target, like mages or archers do.

    One step at a time, this engine is just a rough draft. I plan to eventually replace the map editor with Tiled. I am making my own framework using Tiled since it is open-source and getting rid of the built in map editor altogether. I want to do that before I add more advanced AI.
  7. A quick update, the **Class Editor** will have new options for scripts for attack, defense, vitals, etc. in 1.2.7, quests, and NPC spells. This also will introduce NPC projectiles in the **Gold Edition**. I will also have a lot of bug fixes and a new icon. I will try to get it out by Monday.

    I will try to make a tutorial island demo, I will have to get some help with someone experienced in the engine. If you want to help out, send me a message.
  8. This is interesting actually. I do think both a cash shop with mere cosmetic items and a B2P model for expansion content is great. For example, you buy level cap expansion and it comes with new content. And even though, the game has a cash shop system that requires money, you can earn it by doing events, participating in various activities, and other aspects of the game to earn it for free. After much thought, allowing buy of cash shop currency with in-game currency creates hyperinflation (since the ratio for them is so different and bots exploit it) and is not a good idea. Think of the currency you use to trade for cash shop currency bound to your account. :)
  9. > The load speed of the client depends mostly on your computer's speed and the hardware you have. For example someone with an SSD will obviously open it faster than someone with an HDD.

    I have a SSD, but still, the old Eclipse Worlds took a lot longer. I did tests. Eclipse Origins 2 loads all files and has much less of them compared to my engine, so you probably are loading a lot more files than my engine is loading. Keep that in mind.
  10. > If you manually render stuff, sure. VB6 does not support such things on its own.

    Yes or use GDI+ to convert the PNG to a picture box control.

    > Its just for the  "RPG" ? not for the "MMORPG" ?

    What do you mean? This engine allows multiple people to play at once, it is for ORPG not MMORPG. MMORPG is a false name in reality, since this engine is only a MORPG engine. MMORPG means thousands, where this engine only can support 100 at a time.
  11. > I haven't looked at the code, but I recall hearing that Eclipse Worlds was better optimized than Eclipse Origins 2.

    It is. Packets are optimized and map cache optimizes graphics engine FPS. The loading is much better too, since it doesn't load everything at the start.
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