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Helladen

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Posts posted by Helladen

  1. > Is that possible to add the house system?

    It's not that important for a game, you can make a **House System** yourself using the **Event System**. I can't do everything, you need to be able to cope with what I give you, this type of system is not something everyone wants and requires a lot of changes to make it fit everyone's needs.
  2. > Oh. Sounds cool, dunno if I'll be able to afford it.

    You won't have to, if you can contribute to **Eclipse** somehow. Basically, recruiting people using the referral sidebar, will eventually go into a system similar to that of **Nin Online**, where you can get downloads to paid items that paid people only have access to by helping the site out.
  3. > Does EW have the option for attack, death and corpse animations? I saw a line of code saying 'check for attack animation' and I think I saw NPC corpses in one of the videos for Nin Online that Aeirex posted.

    Advanced animation systems like that are not free, it would only be released for the **Gold Edition**
    . That feature will be released likely in 1.2.7.
  4. **Eclipse Worlds** has evolved a lot over the years, I am one to not quit anything I start until I move onto something better. Whatever I start, I start for good reason and not just something to make a quick buck and abandon. I suggest using my engine, not cause I made it, but because it has been supported for such a long time and if you aren't willing to program (pay someone), then it is essentially the best choice. I will keep making changes to it to fit as many people as possible.
  5. Quest system is disabled ignore the error. Resolution is likely do your DPI settings. Make sure they are 96\. The chat box freezing client when dragging is normal in Visual Basic 6\. It's likely something I can fix, but we'll see since I am more preoccupied with redoing the GUI.
  6. This is a hotfix for **1.2.6** which is what has been fixed since the release.

    * **Item Editor** slight changes.
    * Code cleanup.
    * Moral change array size will no longer use MAX_BANS as the current value it displays when you change the size instead will default to MAX_MORALS.

    Source-code is always available on **GitHub**.

    [**Client**](https://dl.dropboxusercontent.com/u/67149765/Eclipse%20Worlds/1.2.6.1/Client.exe)
  7. The administration should just select members we think are the best and have the community vote in a poll, it will stimulate people to vote for the best members. It's like winning a trophy, it makes them feel rewarded for their commitment to the community even if they would do it for free. It has nothing really to do with ego.The members with high egos would not be voted on, because the community has proven to hate those members.
  8. > well maybe people don't have money to pay for gold and wanted just projectiles i was just telling him he could add it he doesnt have to no.

    I know. :P We will offer ways to get **Gold Edition**
    by recruiting people to **Eclipse**.
  9. > just follow the projectile tutorial and add it yourself?

    Yes, but my projectile system is **Whack's** improved. I am going to keep adding more features to it over time. I do not plan to have any other separate features except a very refined spell/projectile system enhancement.

    The base code itself is from **Nin Online** and the money I make goes to the game.
  10. > i dont think so that is good idea yea maybe it looks better
    >
    > but then  most of people here  would not know how to edit a gui
    >
    > since dx8 gui is all in script/code i think… 
    >
    > but idk if you going to make it other way or something...?

    I am copying JC's design of using INI file for the X/Y/image/etc., and make a GUI editor. Once the engine becomes more dynamic after the implementation of the plugin system, you will be able to make plugins that work with the GUI to send packets and such. The big focus on my plugin system is GUI integration, starting with the actual game interface and extending to the Event Editor in future updates.
  11. > I see, so would this be where the advantage of multi-core comes in? So you could have a login server on one core and then the game server on the other?

    TCP and UDP are just the way packets are sent. The speed or cores does not matter. UDP sends a packet without verifying that it was successfully delivered, and TCP is where the client sends a packet back to the server indicating that it received it. UDP is faster and more lean than TCP, but TCP is still used for important packets.
  12. TCP is good for login, UDP is good for data that you can take a chance of it being lost like movement. You need to know what data is important and what data can be lost without causing problems. If the client is predicting, you almost always want to use UDP.
  13. This is a roadmap of the features/bug fixes to come, if you think I have missed anything post it here.

    **1.2.7**

    * Quest system and NPC spells fully functional.
    * Equipment items will not display/give stats/etc., when they break instead of unequipping.
    * Event System conditional branch to check if Inventory is full.
    * Map cache improved using JC's map cache.
    * Map editor supports bigger tilesets with scrolling.
    * Spawn bug fixes with NPC attribute.
    * New icon for game .EXE and windows.
    * Bug fixes.

    **1.2.8**

    * Guild system.
    * Day/night system.
    * NPC zones.
    * Misc. stuff I may have missed.
    * Bug fixes.

    **1.3.0**

    * New GUI.
    * GUI editor.
    * Multiple character slots.
    * Customize face and sprite in character creation.
    * Bug fixes.
    * Fullscreen.

    **1.3.1**

    * Sadscript.
    * Pets.
    * Converter.
    * Animated items.
  14. > If you create a npc that gives you an object and then activates a switch, if you have the inventory full it won't give you the object but it will activate the switch. Maybe you should put a conditional that allows you to check if the inventory is full.
    >
    >  
    >
    > Also I think it would be a good idea to be able to move and copy events in the map editor, that would make eventing much easier. Anyways, that's just a suggestion.
    >
    >  
    >
    > I'd also like to know if you're going to add a projectiles system.
    >
    >  
    >
    > Edit: Btw, I'm not really sure about it but isn't it supposed to be a "Begin Quest" command in events? I don't see it.

    Will add in 1.2.7 as well as when equipment break, they will just be unusable/not display paperdoll.

    Press Ctrl+ X or Ctrl + C and Ctrl + V, you can also delete them by pressing Delete key.

    It's in my **Gold Edition** 
    which costs money and supports the engine development. Send me a PM or wait for me to add it to **Eclipse**.

    Quest system is disabled.
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