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Helladen

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Posts posted by Helladen

  1. Our **Dropbox** link hit its bandwidth limit daily. If you know how big **Dropbox** allows its downloads, it is about 20 GB. That's a lot just from one download.

    * The total amount of traffic that all of your links together can generate without getting banned is **20 GB per day**.
    * The total number of downloads that all of your links together can generate is **100,000 downloads per day.**

    A lot of members visit the site, many of which probably have not registered, but it does get a lot of traffic.
  2. > _I'm not looking for any extras ect. Just for one thing, transparency. I was expecting that will be in gold edition but not so waiting until there will only buy_

    The **Gold Edition**
    just has extra features like **Projectiles** and **Summons** (future update), GUI and GUI editor will be free for all.
  3. This is a hotfix for **1.2.6** which is what has been fixed since the release.

    * Resource optimizations.
    * Bug fix with sending vitals on log-in.
    * Bug fix with not sending experience on log-in.

    Source-code is always available on [**GitHub**](https://github.com/Aeirex/Eclipse-Worlds).

    [**Server**](https://dl.dropboxusercontent.com/u/67149765/eclipse%20worlds/1.2.6.2/Server.exe)
  4. > For me, the best thing is transparency in the game when we can expect it. Could you give an approximate date the introduction of this feature
    >
    > PLEASE :)

    Months. You can make a good game if you know how to design a simple GUI, like what **Silverdale** did. I am not making excuses for the engine not having it, but honestly, people will always have excuses why they can't use the engine or why they must wait to release their game.
  5. > I find funny how you put others down at the same time you compliment yourself every time you talk about your beliefs. Even if his game didn't actually have a chance of success and yours did, what would be the purpose of stating it? Time to compensate for being insensitive by doing stress test.

    Because, if this is your first time making a MMO, it won't get that big. I can assure you. These games take much practice. I am saying, someone with the amount of practice that I have, I am a realist whereas most people who jump into this have no idea and think their game will get super big. It isn't that **easy**.

    If you can't code your own MMO architecture then who cares? Why ask a question like that if there are no other options available. It's always good to make a prototype first with your game. I am offering early feedback to people with higher ambitions than what they can actually deliver, I am doing a favor by sharing my beliefs.
  6. > You should change this to how it was because now when you enter the game you'll have 100hp and 100mp until you change map or until you increase endurance or intelligence stat, for example.

    What do you mean? Send vitals is just sent on JoinMap instead of JoinGame. Vitals are sent many ways, if you know of a time where it doesn't send, let me know. Tell me what action you do that doesn't send vitals.
  7. In my experience, the server can handle up to 70 fine. If you want more, you simply just need to break the server processing up more and allocate them to do different tasks, sort of like a cluster server. These engines were never meant for big games, and even my game does not exceed the need of Eclipse yet. I doubt yours will.
  8. I wasn't saying Microsoft sucked. I was stating their pitfalls. They do a lot of good work, but as Steve Jobs said in an interview a long time ago - "Microsoft just has no taste". They do not really have any farsight vision on anything they do, they just copy and make it good for the developers/users. The one aspect of Microsoft that is great is that they bring complex work environments to the users, such as their development tools. It's all Microsoft has done that I consider amazing. Everything else is just mediocre.

    Linux does take skill and patience. Skill is the ability to do something for a long period of time and get better at it. Linux is one of these platforms where it works as  good as the user, if the user is dumb the platform sucks. It's like a platform that scales on the user's competence. Sure in some cases, you could claim that Microsoft does too, but no because most tools are already available to the user, and Microsoft's operating system is not dynamic at all. You can't alter it very easily.
  9. > whats a inno script? and thanks a lot for you help :) whats your site called?

    I linked my site… You double click the script after installing **Inno Setup** and then change what I say in the details of the download.
  10. > P.S Another question it's if I'll pay you for a gold edition, i think about version 1.2.6 then you will upgrade to 1.2.7 I'll have to pay again fee?

    I will be offering a voucher program for **Gold Members**
    of my [site](http://www.onlinegamecreation.com/store/), who buy it early. **Eclipse** will sell it in a couple months. But even if I don't, I will continue to update the links on both sites. **Eclipse Worlds** is free updates for lifetime.
  11. If you want a premade **Inno Script**, my site offers it for [free](http://www.onlinegamecreation.com/files/file/2-eclipse-worlds-custom-installer/). I will be moving these files to **Eclipse** soon.
  12. > I think adding key features like DX8 GUI, event system etc etc to worlds making a stable engine with eo4 features is defiantly the way forward

    Thanks, I agree, even though bugs exist like camera jerks, I think it is way better than it was before. I will only fix these bugs with commission jobs of people refusing to update to **Eclipse Worlds** after 1.3.1
  13. ![](http://www.eclipseorigins.com/smf1/Themes/mysticjade_20a/images/forumlogo.png)

    This is the final announcement for **Eclipse Origins 4**.We are slowly transitioning to **Eclipse Worlds** engine to replace **Eclipse Origins**. Both engines are completely free to use now rather than just mine, but **Eclipse Origins** was paid software with a limited edition for a long time, we will be offering a **Gold Edition**
    for **Eclipse Worlds**, but it will be open-source and only contain 1-2 additional features. The **Silver Edition**
    is already available, but we are waiting on releasing the **Gold Edition**
    until 1.3.0.

    This is a quick update to **Eclipse Origins**.

    * Fixed camera more.
    * Erased HTML document, which caused some virus software to detect it as a threat… (Virus software, so reliable)
    * Added where map editor will force a size of at-least 24x19 or higher.
    * Removed the ability to resize or maximize the main window. No resolution or fullscreen, sorry.
    * Erased some data such as projecitles and maps to hopefully reduce issues. Projectiles wouldn't save for me until I did this.
    * Fixed issue where if you moved keys while getting map, it would request another map and freeze the client. There's still instances were client freezes, can't help it this engine is pretty buggy. It's a **LOT** better though.

    You can download it [here](http://eclipseorigins.com/community/Eclipse%20Origins%204.2.3.zip). This is is the last update and is marked as **EOL** (end of life) which means that we are no longer updating it. As a side note, I did not code this, please do not say my coding is horrible or that I am being lazy for quitting. I did this to help **Eclipse**.

    To install the runtimes, go [here](http://eclipseorigins.com/community/Eclipse%20Origins%204%20Runtimes.exe).

    Thanks,

    **Seth**
  14. Install the [runtimes](https://www.dropbox.com/s/3wujdcxqm303x8n/Run%20First%21%20%28Runtime%20Files%20-%20If%20Needed%29.exe?dl=0) and right click the EOServer.exe and run as admin.
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