mrmiguu
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Posts posted by mrmiguu
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@Kusy You're just jealous! Haha.
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@Kusy Contribution to a topic is contribution. It's not necessarily your "idea" of what contribution should be. I don't like any of your criticisms of his tiles either. I think you're way off on this one.
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WOW! I can't believe I posted the same thing _two_ _times _in a row.
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WOW! That is _really_ nice, Andiii. Some of your most natural, intuitive work yet.
Your could teach me a thing or two about proper pixeling. -
It's odd that someone would come around and shed some light on this kind of feature out of the clear blue. Especially since you've never really heard of Vertigo (let alone looked at its source). It took years for this to happen, and before you it was someone else, and before them it was me. Before me it wasn't really anyone (everyone used to just care about SadScript, not source edits– you can thank Robin for that change in mindset).
Nice work! -
I think that background suits the tiles a 100x better (at least). I know you're waiting for new tiles, it's just that I'm not that talented enough to pump them out at a rate that's preferable to you guys and proportional to how much free-time I have.
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_UPdate!_
Before I completely redo the tile set and the backgrounds I have, here's an updated screenshot with the background fixed up to better-match the tiles I'm using:
![](http://mrmiguu.com/lostica/better.png) -
> would be better if this have a custom features like when you fall into not blocked and not platformed area.. you'll die
That's called a kill tile… you just set it to max damage. -
> Why it takes you more than 5 years to make a 2d game?!
"[…] but he (Joseph Grand) is such a perfectionist that he continually rewrites the first sentence and can get no further." -
Sorry. I've been busy with school a lot recently. I'm just starting to have more free time.
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> It just might happen that we convert to a java engine ^^
Be careful, since browser-based mmos usually mean _poor_ quality. I'm not saying that this will be, but I'd think the main benefit of Java would be so people don't have to deal with registering library files, to make the game more accessible that way. -
What happened to the FPS? It went from 1k to 2xx…
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That sand area is dope! It's a shame Fabzy won't be around (for 2 months-ish) to pixel for you anymore.
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Please… no...
Don't... -
It looks like you've got an auto-tile system setup there. Is this true?
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Here's PVO's template (I was asked to make one for Prince Spiral):
S = Standing
W = Walking
R = Running
A = Attacking
J = Jumping
F = Falling
![](http://mrmiguu.com/pv/charsprite_template.png) -
I like the Final Fantasy Adventure-style interface at the bottom of the screen. I hope the engine isn't giving you too much trouble!
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That map is genius, moronsnail…
So genius that I'm saving it, archiving it, and will never forget it. -
I love the almost-iso perspective. The only issue with me is the obviously-patterned background.
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What's this "socket" system you're talking about, CM?
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> The grass is blurry, but might be because of uploading it in JPG format :|
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> Go ahead and show us only the "pixel art" not the game gui and stuff, in PNG format, this time, please.
Go easy on him, m8… -
What kind of updates are "pondering" and "thinking"? What would this brand new event system be like? Anything like EO 2.3's?
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Nice update, Andiii. Also, PVO uses EO 2.0 as a base, so it runs using DX7.
> gay bgm, ok graphics
Haha, you're so funny! -
> It's already better. As pointed out the palette is a drastic improvement also.
Thank you. I find myself enjoying these more, too. Looking back on those other tiles– well... I was just so used to them, is all.
Another Sidescroller Mockup
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