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scottsm

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  1. > Quest system is about 80% done. All of the client/server side code for it is done, I'm just figuring out the visual aspect of it now. I haven't done much with dx8 besides converting over the map editor and guild system so I'm not 100% sure how to setup the visual aspect of the quest log but thats what I'm working on now and it should be done within the week. Can't wait. Keep up the hard work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  2. This engine would be perfect if it had a quest system. IMO it should be the top priority.
  3. Here is v4 of the first map I submitted. ![](http://img440.imageshack.us/img440/3654/screenshot10gb8.png) Here is my second submission. ![](http://img401.imageshack.us/img401/3184/screenshot12mw3.png) Thanks for your help last time. Constructive criticism only please :) [Edit - Redoing all the maps, I am getting sick of working with virtually no good snow tiles.]
  4. scottsm

    Gates

    Looking for some Gate tiles, the ones I have right now are junk. Looking for a wood gate, anything else would be great. Looking for a direct link though, not a link to the charas sight :)
  5. I am very new to the mapping scene, I have read the tutorials. I am looking for constructive criticism, if your here to say "Man that sucks", then please go elsewhere :) Here it is ![](http://img235.imageshack.us/img235/4861/screenshot2ig6.png)
  6. **Realm of Bromarth Team Recruiting** I am looking to recruit a dedicated team for my MMORPG project. Details on the game itself are below, before you read on I am looking for the following in a Team member: Smart Mature Dedicated Task Oriented Punctual Hard Working I am not looking for the following: Kids who tlk lik tis 1337ests Immaturity Drama This is a serious project, I am asking for volunteers. This project is working on virtually no budget, that will change soon hopefully. This may expand to something bigger in the future, so a project like this is always good to add to your resume. I am always happy to write a letter of reference for the hard working members on the team. If you are interested in applying, go to http://www.realmofbromarth.proboards76.com. Post an application and I will contact you with in a few days. If you are not familiar with this engine, or kind of know how to do the job then don't apply, I am looking for people well versed in the fields below. **Jobs** Mapper [Scott] [Open Job] [Open Job] [Open Job] [Open Job] [Open Job] Scripter [Open Job] [Open Job] [Open Job] Sprite Artist [Open Job] [Open Job] Tile Artist [Open Job] GUI Artist [Open Job] Midi Composer [Open Job] **Game Info** Story: It's the eight age of Bromarth and the kingdom of Terath is in trouble. The vicious Xal Nog have enslaved the northern lands. Now a hero from the swordsman order has stepped up to the position of General in the Terethian army, he has lead the militia and the swordsmen to the north, in a campaign to regain this lost territory. The few Swordsmen and Militia that are left are not enough to protect the lands, the Steward has called every able bodied citizen into service. As one of those citizens you are sent to the southern ends of Terath to begin your training, and your duty. Info: Realm of Bromarth is set four years prior to a book I am writing, Fate of the Swordsmen. The initial release will feature the kingdom Terath, one of the many in the Land of Bromarth. Upon future expansions, you will get to explore much more of this Realm. Time Era: Set in mythical ages, the primary method of combat is either a Sword, bow or magic. The people are much more civilized, the English language seems more modern, without the slang of course. Gameplay type: Fantasy Features : Level up to 50 Explore a vast land Trade Skills A booming Economy Mounts at level 30. Player Housing Player Shops Unique PvP Endgame Content and much much more. Screenshots: [![](http://img235.imageshack.us/img235/4861/screenshot2ig6.png)](http://imageshack.us) [![](http://img508.imageshack.us/img508/4296/screenshot3nw1.png)](http://imageshack.us) Project Stage: Early development
  7. scottsm

    Number of Spells

    How do you increase the number of spells each class can learn?
  8. A quick question, is the music on the front page copy written in anyway?
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