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dg1423

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Everything posted by dg1423

  1. Ok, so. My Drawing ability is WAY below everyone else I know. But somehow, randomly, like 2 weeks ago, I started scribbling and little red riding hood came to mind, and then I started thinking about it and an image appeared in my head and for ONCE, I managed to start getting it down on paper. This is the only picture I took of it and it was before I finished the body and shaded everything, but still, I have no freaking idea how the hell I managed to draw something like this. Comments please? ![](http://i275.photobucket.com/albums/jj309/dg1423/ttt.jpg)
  2. DRNOVA!! 10/10! Super Creative Sci-Fi man! Not to mention you hold the world's only cure for aids ;D
  3. I'm thinking of applying for MIT, cuz I might be living in RI in a year or two, but that might be a little far. hmmmmm.
  4. I threw this together last night: http://dg1423.getmyip.com/ttest/test.phps You still have to confirm login and it'd be best if you saved account info in a session.
  5. it'd take decades to get a feasible dexterous android to even WORK underwater. o_O
  6. That was a joke, tribal. sheesh.
  7. change CanTake(Index, 22, 1) to CanTake(Index, 22, 3) o_O
  8. You know what they say, "If you wanna get into MIT, send them a video of you solving a Rubik's cube with your mouth, blindfolded, tied to a chair, underwater."
  9. Eh, I'll make one when I get home tonight. Should be easy.
  10. > It's a headache to deal with, and adding something to OnAttack to check an item's number is much easier. Which is: 1) Why I added Sub OnAttack 2) Why I mentioned it.
  11. lol, just add a a check for the itemnum in OnAttack, randomize a variable, check for chances and do the effect.
  12. you guys and your failed religion. >_>
  13. wow, that derailed quickly o_O
  14. Well some mods are also devs ;D
  15. @Tribal: Not exactly, dude. All of this depends on people's computer, and the resource usage, but the problem itself lies within the socket code in the server. It overloads too quickly and can't handle that many connections (like 45 max without distortion) The newer version's of eclipse have been upgraded to JetByte's c++ edit of a better ICOP socket but it still has it's issues. (this one might, MIGHT be able to handle 150 without problems) So yea, the problem isn't all just in removing memory usage.
  16. > About player capacity: EASY TO CHANGE. Just remove all the subs he doesn't use and bang, there goes the lag at 200 players. you, sir, are an idiot. Also, the changes being made at this very moment are stupendously awesome.
  17. and then there is the Private development board for Devs, Mods and Admins. xD and lol, if I were you wouldn't get any hopes up. Just because were almost done finishing up the graphics portion doesn't mean we aren't going to do anything else. (hehehe)
  18. We have out priotity list. Devs work on it, Then Admins get to test Then Vets get to test Then some special people get to test, THEN it gets released. The "alpha" that was open for a little while was just to test the graphical portion of the updates, we haven't really done anything else yet, so no, don't expect it to be released that soon.
  19. it's an inside joke between some friends of mine.
  20. since a couple people posted their comics, I guess I'll post one of mine. ![](http://talesfromthemiddleroom.com/comics/9.png)
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