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Posts posted by Vortigem
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@Likestodraw:
> The shadow over the water could be made better, but I like it so far.
Yeah this seems to be an agreement. When I begin utilizing the DX8 source I'll look to improve all shadow quality.
@Murdoc:
You sir, are a good man. -
Use sprites for models and just utilize the 3d environment:
http://youtu.be/4re3tJ09rWk ! -
@JeffSventora:
> Well you could use the same shadows, just add some transparency to them. Cheap trick :p
Oh, oh my. This is going to be delightful. -
My upgraded source would support DX8, however I'm not sure how getting the trees to present a shadow would work. (specifically shaped shadows, not just a blur of circles).
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Here is a link to a Dawn of Light forum post back in 2008:
http://www.touchofdeathforums.com/smf2/index.php/topic,22863.msg187248.html#msg187248
Some changes eh?
There isn't much I can do about the shadows over the water at this time, I find it okay but I would also prefer a different method. After I get my hands on the appropriate source with animations I'll look at making the shadow ripple with the water. In the mean time it will have to suffice, I feel that the shadows I've drawn add to the environment; albeit very pixeled. -
Cheers. I've been redrawing a lot of tiles from scratch, sprites as well. I have an arsenal of paperdolls now and once the ship is complete I'll share some ocean adventures.
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![](http://img201.imageshack.us/img201/636/hillshaveeyes.png)
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Shame.
In any case, your new tiles are looking good, however the style seems like its still being developed. ie: the cliff vs tree trunk vs the giant jar/pot. They seem inconsistent with each other but its a step in the right direction. -
What happened to Elder Empire?
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Good man! Exactly what I was hoping for, now If I just had Mask & Fringe Layers 3, & animated tiles I would be gold developing environments. I'll start looking for bugs today.
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Let's get this ball rolling!
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@jc, I might take you up on that offer in a few weeks.
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@Soc good on you, I enjoy the military.
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Army?
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Looks fantastic!
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Belgium is a fine place!
Soc, why don't you have two tags? Or is that just your choice of necklace? -
Stellar man; It's good stuff! Keep'em coming.
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I'm with the OP, I would use a solution for this situation as well.
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Is blowing my mind. I have to place an NPC's damage to 100+ to see any at all. I currently have a beginner NPC (level1) set to deal 200 damage and he is hitting anywhere between 11 and 70+ something damage. Is there any easy change for this or can someone point me in the right direction for doing the source work.
I want a Level1 NPC hitting for between 1 and 4 damage or so.
Thanks! -
I'm totally digging the colors you use.
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You don't need glittery tiles for a coding project, brah.
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mmmmm I <3 2.5D, believe it or not I actually do all my custom work from an angle that would work in 2.5D just in case there ever came a time.
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Needs more definition! I want to see it 'pop' out more.
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It's an alpha build. No detail is necessary.
Love the system you've got going DrAken.
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