Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Vortigem

Members
  • Posts

    255
  • Joined

  • Last visited

Posts posted by Vortigem

  1. > I make these topics basically to see other people's perspectives about the topic.

    > I already realize your worldview and the downfall of it. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >
    > > Debates do not have to follow what you deem correct; I made the debate
    >
    > > I choose what I deem correct.
    >
    > ![](http://24.media.tumblr.com/tumblr_m9xex7jeg51rfca9oo1_400.jpg)
  2. > It's funny how you think I care. That's what makes you and I different: _**I want to try to get people to look at the world differently.**_ I already realize your worldview and the downfall of it. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
    >
    > _**I actually changed my beliefs**_ about how life rose to prove I was humble about my beliefs. _**I was willing to change at anytime**_. Although, later findings made me question that and unsure whether evolution happened, or man engineered creatures before the Flood could of caused it. Basically, you're not even willing to _**give me a try**_. You are so conceded by other people's findings that _**you can't think for yourself anymore**_.
    >
    > I love seeing how stern your beliefs are on things. That's why I bring these debates up to see how much it'll make you call me idiotic. ~~You technically lose if you insult in a debate~~.

    [http://dictionary.reference.com/browse/brainwashing](http://dictionary.reference.com/browse/brainwashing)
  3. Yeah some of these guys in charge of doing TESO also created DAOC, which was a great game.

    [media]http://youtu.be/HpPE3rTcXIA[/media]

    It was 3faction pvp with large scale castle combat, as well as dungeon raids, tradeskills etc. Massive game for its time.

    It was typical to have 200 players on a raid to kill a dragon, and wipe.
  4. I don't agree with locking a topic after a deadline, sometimes subjects may be completely valid to continue or address after a length of time. People get their [hanes](http://1.bp.blogspot.com/_YF5nVoSoFtQ/TLS_o9sr3UI/AAAAAAAABeU/A9gr0nUaXyI/s1600/hanes.jpg) in a bunch just from seeing similar topic titles as it is.
  5. Savannah, GA? I was there a while back visiting family. I went to Tybee a few times during the summer. Small world indeed.

    On topic, I logged into Ambardia for the first time today in maybe 2 years? I smiled as soon as I noticed how much attention to detail was put into the game since then. Cheers ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  6. Shift + Right Click will teleport you around as an Admin (some engines anyway) saves you some walking time.

    When you're building a map, think of it a lot like painting a picture. Start with the top, or background and work your way forward so you conflict less with Fringe. Simply take your time or you'll get burnt out doing it too. If you do 1 map a day, you'll have 21 maps done in three weeks. That's not terrible progress in the long run of things. Players appreciate hard work when it shows.

    Now developing your own tileset for an ORPG… That's where the time REALLY begins to sink.
  7. Evening ladies and gets, I'm looking for a hand again. I've spent this past weekend drawing up my GUI and I'm in the process of customizing my engine now. Here is the problem I'm at (apparently simple, though I'm here to get my hands dirty, most of my knowledge is in the Art side of my project).

    Specifically I'm working on the character window right now. Robin wrote his code into a ?loop, which automatically separated Equipment/Icons into columns which conflicts with my design, at this point I need to be able to manually adjust them in the window. I've already converted the attributes which now look like such:

    ```

    [size] RenderText Font_Default, "Strength: " & GetPlayerStat(MyIndex, Strength), X + 183, Y + 73, Yellow

    RenderText Font_Default, "Vitality: " & GetPlayerStat(MyIndex, Vitality), X + 183, Y + 84, Yellow[/size]

    [size] RenderText Font_Default, "Intellect: " & GetPlayerStat(MyIndex, Intellect), X + 183, Y + 106, Yellow

    [/size]

    [size]Etc.[/size]

    [size]Now when [/size][size]Public Sub DrawCharacter() gets to [/size][size]DrawEquipment I want to be able to place the equipment manually, much like the above examples. It seems as though [/size][size]GetPlayerPOINTS may need the same thing (for the +'s that show next to attributes while spending points after each level).[/size]

    [size]Any ladies or gents have a moment to help an ambitious artist out? Many thanks![/size]
    ```
  8. The original map size in CS:DE is 24 x 18\. After changing the following:

    Server side & Client side

    ```

    Public Const MAX_MAPX As Byte = 24

    Public Const MAX_MAPY As Byte = 18

    ```

    to

    Server side & Client side

    ```

    Public Const MAX_MAPX As Byte = 48

    Public Const MAX_MAPY As Byte = 36

    ```
    (for scrolling maps)

    Tile(s) selected no longer follow the cursor in the _client game screen_ while using the map editor outside of the top left 24x18 portion of the map. The farther you walk out of that area the more the selected tile(s) move away from the cursor and eventually off the screen. Can anyone help me isolate the code which causes that and correct it?
  9. > The Earth is almost **constantly hit by asteroids, but most break up high in the atmosphere**. Granted this is the largest one recently, a one about the size of a football pitch also happened to fly pretty close to the Earth a few hours ago, so it's not that big.
    >
    > Considering it was about 5m across and it caused that damage, it makes you appreciate how much energy they release. Just imagine the one which hit ~65ma (K-T Extinction Event) around Yucatan (Chicxulub, Mexico) which was a little under 200km in diameter.

    There are Meteorites, Meteors and Asteroids. If we were hit my Asteroids constantly we would all be dead….
  10. > Someone estimated it had an energy release of about half that of the Hiroshima bomb, which is quite small for a meteorite..

    For a meteorite its rather large, being that Earth sees 5-10 of them a year. Also while there was no direct impact, a (small) portion following the blast hit a lake in Chelyabinsk.

    [http://c498390.r90.c…ole-500x281.jpg](http://c498390.r90.cf2.rackcdn.com/wp-content/uploads/2013/02/Hole-500x281.jpg)
  11. Meanwhile on the news, they cover an event like this for 40 seconds, then spend 10 minutes talking about whether or not Pres Obama hinted that his daughter might start dating during the state of the union address. Naturally the Pope declared that he wanted to resign earlier this week ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png)
×
×
  • Create New...