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ceriux

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Everything posted by ceriux

  1. i think it's elevation most states dont circle another state, no matter how large they are. look at the top of the map if it were states, the darker one near the top would almost engulf the lighter one.
  2. I was thinking that too. right now iv started work on a second tileset in the series. im hoping to keep them fairly organized so the mapper can find exactly what they're looking for. if anyone see's anything they find to look problematic do me a favor and circle it in paint or something, then explain why you think it looks bad and include any possible suggestions. if i can fix it or i feel it's something that wont break the set. ill do my best to fix it. i also plan to look at some custom tilesets that match the original im already converting. i want to look for things like housing and anything else that might prove useful. iv also been thinking about scaling somethings up like the small castles and seeing how they look ingame.
  3. thanks guys, yeah. I get what you guys are talking about and why you dont think it fits, but most of rmk95,2000, and 2003 are mainly world tiles, so to get them to match better in a proportional means I felt the size was appropriate other wise the sprite will be about the size of the tree's and he will tower of many other things. the sprite im using I believe is actually made from that sprite. he's just been stripped naked lol. look at the shape of the face then check out charas project website. i think it will look better when i work on his outline and edit it a lil more, his outline is straight black while i noticed most of the objects in the tileset dont have a fully black outline. i think this is the main reason he really doesnt match, i think if i was to work on him a little bit. he wouldnt stick out as much. that and when he actually has some cloths/armor on. thanks again for all the good comments and cc. im happy im doing something it seems a lot of people will enjoy. when i get to paperdolling i plan to make custom equipment. so when that time comes. ill put out the sprite and let anyone who wants to have a try. ill also take suggestions and personal requests for armor types and looks. but i still have quite a bit of tileset conversion and editing to do. aside from realigning the one frame for the sprite.
  4. well, i cant do much about that, that's how they come. maybe sometime in the future ill try and do something about it. but right now im more worried about smaller edits that i can get out of the way quickly. minor graphical irregularities that take up time can be worried about later on.
  5. ceriux

    My Small Sprite

    i think it looks great, nice shape.
  6. played with the pathway tiles a little bit, they look much nicer now, made some grass tiles that break up the cliff and the grass some. added the base for the player sprite, he still needs some editing. plus one of his front walking frames arnt aligned properly still have to fix that. but here's the update. ![](http://img638.imageshack.us/img638/9485/tilewip.png)
  7. yeah both 3 and 4 are the best.
  8. small update more to come. pretty busy weekend with work. ![](http://img18.imageshack.us/img18/9485/tilewip.png)
  9. really? cool, if others think so too, I plan to make a full set of gfx using this tilesets style. ill be using them for my game. but I'll release the graphics for like an origins starter pack or something. it'll have tiles, characters, player sprites, paperdolls, and monsters. (what ever else I can add) i plan on modifying them too so they dont look as bad in some spots like at tile transitions (grass to cliff) , better pathways ect…
  10. so i wanted to use something that no one else really does, and i like older looking visuals as it is. so i decided i wanted to use rm2k's instead of rmxp's . here's a small sample of what i'v done so far. but if you really look it has somethings that could use updates or fixes. i'v literally just copyed these over and jumped in to test them. what you think so far? if i make a big enough set, and people like them. ill probably release them. i hate being greedy when it comes to game dev. especially when i didnt make the stuff in the first place. also dont mind the character sprite i wont be using that. although he kinda does fit it a lil bit =). ![](http://img811.imageshack.us/img811/9485/tilewip.png)
  11. looks great ! im too lazy to make 100% custom pixel work. so your stuff looks great to me. but yeah do what wario said and add stuff like rocks and cactus =) it helps a lot.
  12. yeah love the game, if the graphics arnt rips they should post it and news updates on indiedb and see if it can expand it's player base.
  13. ceriux

    Zombieville

    sounds like left for dead.
  14. ceriux

    Zombieville

    so i have a question, will this be like based in cities, neighborhoods , and what not or will it be like a zombie survival with like mapping more fitted to a medieval theme? (tree's and rocks and rivers, ect.) cause i think it would be better if you were running around in a city full of buildings to explore and scavenge.
  15. lol i did, when i made that gif, i wasnt sure how the animation actually played in EO so, i just set it to stand, walk, walk, walk. Thanks for the comment though. Im glad im doing good.
  16. This was originally Lord Of Empire's sprite, which he chose not to use anymore. so, I did a little tweaking on it and started animating it. I chose this sprite because I liked the style of it. anyways , here's what I got so far. PS forgot to mention I was given the okay to use the sprite. ![](http://img97.imageshack.us/img97/5435/fanimwlk.gif) update - side been having issues getting it to look right. this is the best I got so far. I would really appreciate comments and tips. ![](http://img543.imageshack.us/img543/5756/chara2side.png) I also thought his head looked too coned so I rounded it out some. ![](http://img38.imageshack.us/img38/6954/chara2front.png)
  17. ceriux

    Zombieville

    i like the idea of this and i like the style of graphics your using ill be playing if it's released!
  18. ceriux

    Sprites WIP

    okay here's what i can do. was thinking paladin this is what i came up with. ![](http://img844.imageshack.us/img844/8460/pallyb.png)
  19. ceriux

    Sprites WIP

    cool stuff, if you dont mind i would like to paperdoll for you. i can make a mock armor up using the sprite you posted there, to show my work.
  20. ceriux

    Tiles WIP

    once you fully finish the sprite i'd be happy if you let me help you make paperdolls.
  21. ceriux

    Tiles WIP

    I like this a lot! change sprites!
  22. It's not a request. It's a question. so i dont waste my time..
  23. right, if you dont add it, i probably will myself. however… if i made a graphic set that was to par with your expectations would you package it with EO?
  24. so the player sprite will follow the animation that the weapon plays? he wont just use a walk animation? ( as long as i'v made that animation? )
  25. i wasnt sure were to post this so i think the best place would be here. so anyways, eclipse seem's to becoming a great engine, i remember when a lot of people would laugh at the word of a game built on similar engines, now it's really starting to look like something professional. but one thing bothers me. how come there are no attack animations? i think there should be an attack animation for melee (1h and 2h) , ranged, and of course magic. i'm not saying that i wouldnt attempt to put it in myself, but i really feel that it would contribute to eclipse's professional feel and quality. anyways, just a suggestion.
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