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ramoneknot

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Everything posted by ramoneknot

  1. ramoneknot

    Idle bug

    well we need a code for this like a timer to server checks if client is responding
  2. ramoneknot

    Idle bug

    hi folks i found one bug in stable when player stay idle for some time, client closes and player stay logged, when try to log on receive multiple logins not authorized. someone can help fix this?
  3. when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here: > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)
  4. miggu I downloaded pv origins today… http://173.58.134.49/pv_origins.zip maybe you do not change yet?
  5. > I tryed to do a testplay whit my friend and I found a bug… I am and my friend are online and if one of us exit the game then the other get a division thought zero error and when I startet my client in debug mode it hightlight the .left row in directdraw7 and this error miggu you can fix?
  6. > Download the most recent PV Origins? I'm fairly sure I fixed that bug. If not, I will get onto fixing it for the final time. yes i am using last version
  7. > I tryed to do a testplay whit my friend and I found a bug… I am and my friend are online and if one of us exit the game then the other get a division thought zero error and when I startet my client in debug mode it hightlight the .left row in directdraw7 same for me here
  8. hi folks does exist a image convert to convert sprites from origins to stable? to combine sprites in a one file
  9. well… why buy features if the engine have connection bugs??? can't handle 4+ players
  10. well I will report my tests 2 players = packet flood I just disable that code in packet control 100 I am suporting max 4 players with many DC buffer errors and its not fault of vertigo it is EO here some screenshot [![](http://img683.imageshack.us/img683/6959/gameg.png)](http://img683.imageshack.us/i/gameg.png/) Uploaded with [ImageShack.us](http://imageshack.us) [![](http://img227.imageshack.us/img227/1204/mainb.th.png)](http://img227.imageshack.us/i/mainb.png/)
  11. hello folks does EO need any library files to new players?
  12. ok other thing i must report to you is stats cant be more than 250 or causes rte 6 and level too
  13. hi folk's eo have a bug when i equip a item (weapon) dont add damage example: without weapon i do 20 damage with a weapon i do the same 20 damage
  14. i must report miguu i have dedicated server with 100mb internet conection and computer have good hardware i am using the engine without any custom code only to test and i get this packet flooding wihen the second player joins (vertigo origins), and i'm reporting this for the vertigo staff look at this when release next versions.. best regards i have experience in games made in elysium and i wanna upgrade then to origins if you look now i have 2 games with 50+ players online each
  15. well nice engine i will report one thing when more than 1 player log into game they receive packet flood i just change packet control to 200 but the server lags and lack of synchronism
  16. how to put sound in attack ? Other versions of eclipse uses Sub playsound like this: ``` Call SendDataToMap(GetPlayerMap(Index), "sound" & SEP_CHAR & "attack" & END_CHAR) ```
  17. i am saying this bacause EO is new yet and have alot of bugs
  18. hi i think most people will be happy when someone make a eclipse stable version with dynamic sprites…. :renzo:
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