ramoneknot
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Everything posted by ramoneknot
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well we need a code for this like a timer to server checks if client is responding
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hi folks i found one bug in stable when player stay idle for some time, client closes and player stay logged, when try to log on receive multiple logins not authorized. someone can help fix this?
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when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here: > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)
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hi folks does exist a image convert to convert sprites from origins to stable? to combine sprites in a one file
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well… why buy features if the engine have connection bugs??? can't handle 4+ players
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well I will report my tests 2 players = packet flood I just disable that code in packet control 100 I am suporting max 4 players with many DC buffer errors and its not fault of vertigo it is EO here some screenshot [![](http://img683.imageshack.us/img683/6959/gameg.png)](http://img683.imageshack.us/i/gameg.png/) Uploaded with [ImageShack.us](http://imageshack.us) [![](http://img227.imageshack.us/img227/1204/mainb.th.png)](http://img227.imageshack.us/i/mainb.png/)
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hello folks does EO need any library files to new players?
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hi folk's eo have a bug when i equip a item (weapon) dont add damage example: without weapon i do 20 damage with a weapon i do the same 20 damage
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i must report miguu i have dedicated server with 100mb internet conection and computer have good hardware i am using the engine without any custom code only to test and i get this packet flooding wihen the second player joins (vertigo origins), and i'm reporting this for the vertigo staff look at this when release next versions.. best regards i have experience in games made in elysium and i wanna upgrade then to origins if you look now i have 2 games with 50+ players online each
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how to put sound in attack ? Other versions of eclipse uses Sub playsound like this: ``` Call SendDataToMap(GetPlayerMap(Index), "sound" & SEP_CHAR & "attack" & END_CHAR) ```
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i am saying this bacause EO is new yet and have alot of bugs
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hi i think most people will be happy when someone make a eclipse stable version with dynamic sprites…. :renzo: