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zade_o

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Posts posted by zade_o

  1. yeah seems like it. not a 100% breakdown of what to do but that's the way i want it so I can work with it and figure out how to use it with other things too. Thanks for your time man. I'll definitely get back to working on that.
  2. only problem is this, (i think i didn't read through your thing fully) but warconn and i realized that using the app.path thing in the client code will put the ini in the client folder instead of the server so we realized we have to use packets…I'm not messing with that just yet =)

    Actually I can probably do some work around so that the new ini just gets the info from the other ini in the server but whenever you read the ini for real data you would use the one from the server, but for display purposes, read the onee from the client.
  3. Ok sooo This is what I'm trying to do. Instead of using the level up from killing stuff and using points on your stats, you get xp based on your damage and depending on how you're fighting (like RS) so I need a way for the player to see how much xp he has and how much the next level in that stat is. I have an ini file with all the levels and their xp values. What I want is for the player to click the icon for that skill and then the EXP bar that's under the HP bar will change to show that skills experience data. But I don't know how to change the label in the VB project to display information from an ini file
  4. hmm well I use the 3frame movement thing too and it works fine (sort of) for me. Like i said it shows the sword under the shield when you're walking down. But I guess if you get a fresh copy of the two subs you'll have to recopy the 3frame movement into it
  5. naw i meant that it posted "jew couldn't hurt you" about 4000 times lmfao. Well i got that fixed. I changed the 12000 to 33 and it works (i changed to 100 and it posted 3 times so i divided 100 by 3)

    But now this leaves me with yet 1 mroe problem which I feel will be the last. It adds the lines perfectly, but when it surpasses the height of the box, the focus stays at the top of the box while the list of combat text gets longer. How can I make it jump to the last line everytime?

    EDIT-
    Nevermind got that just now. alrighty, all good. ProblemS solved. lol.
  6. actually i got a new problem with it. I get a helluva lot of the same lines in game.
    this is what i changed the section of code to
    ```
                            If BattlePMsg(i).Index > 0 Then

                                If BattlePMsg(i).Time + 12000 > GetTickCount Then
                                    'Call DrawText(TexthDC, 1 + sx, BattlePMsg(i).y + frmMirage.picScreen.Height - 15 + sx,
                                    Dim s As String

                                    s = Trim$(BattlePMsg(i).Msg)
                                    frmMirage.txtCmb.Text = frmMirage.txtCmb.Text & s & vbNewLine

                                Else
                                  BattlePMsg(i).Done = 0
                                End If
                            End If

                            If BattleMMsg(i).Index > 0 Then
                                If BattleMMsg(i).Time + 12000 > GetTickCount Then
                                    'Call DrawText(TexthDC, (frmMirage.picScreen.Width - (Len(BattleMMsg(i).Msg) * 8)) + sx, BattleMMsg(i).y + frmMirage.picScreen.Height - 15 + sx, Trim$(BattleMMsg(i).Msg), QBColor(BattleMMsg(i).color))

                                    s = Trim$(BattleMMsg(i).Msg)

                                    frmMirage.txtCmb.Text = frmMirage.txtCmb.Text & s & vbNewLine

                                Else
                                  BattleMMsg(i).Done = 0
                                End If
                            End If
    ```
  7. Sooo I completely rearranged the GUI and I put in a new text box for BattleMsgs isntead of showing them on the game screen. Only problem is no matter what I do, the new client won't compile… any suggestions? like, how exactly do I add text to the text box? cus the way i thought you did it isn't working............
  8. Yeah I realized after I said this and equipped a longer sword that when i moved down the sword showed under the shield. I forgot to take into account the directions. ah well. but yeah you can probably just copy that chunk of code and check the direction before doing anything
  9. Naw he's right they made a little slip up when they did paperdolling with 2.7\. Adrian, it's an easy fix. I always wanted to do the same thing and when I read this thread you inspired me to check it out lol. Basically, go to the BltPlayer and BltPlayerTop subs in the modGameLogic of the client source. There's like 2 spots in each where the weapon is handled after the shield is. Just move the weapon section so that it comes before the shield. It worked for me. Took like 10 seconds to figure out.
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