zade_o
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Everything posted by zade_o
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That's why I'm saying we should just edit the images from this theme.
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No problem. If you want it to look really nice, find the True 3-Frame movement mod in Source Tutorials and then in your sprite sheet, set it up like this Walk 1, Standing still, Walk 2 It looks flawless
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O walk frame 1, X walk frame 2, O attack frame
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Sorry I fixed it, it should've been VbKeyF. anyways, yes. You'd have to use the mod where you have to press enter to talk. Then it would be ``` If KeyCode=VbKeyF Then If txtMyChat.visible=false Then SendHotScript(5) End If End If ```
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the keybind needs some source edit too. go to the source and go to frmMirage, then find form_keyUp, add something like this ``` If KeyCode = vbKeyF Then Call SendHotScript(5) End If ``` then go to the main.txt and find sub HotScript and add ``` case 5 'flying stuff ```at the end of all the other cases
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Q: Would you be able to use these sprites with the eclipse engine?
zade_o replied to DarkEssence's topic in Q & A
partly yes. The player sprites seem to have the actual up, down, left, right frames. The monsters only have ISO frames. You could do ISO with some source mods. -
start from scratch. i mean… can't we basically just edit all the images from this theme?
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I can't find anything better than starting from scratch
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Yeah but i have like 800 custom tiles…. soooo... that's a lot to redo in a new style.
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Alright slym, glossy theme it is. nobody cares to give their opinions but like 3 people so we're going with those 3 peoples' opinions. =)
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ok, put both .bmp and .jpg in the folder, then open up source and go to frmMirage go in the code and find: ``` Private Sub Form_Load() Dim Ending As String For i = 1 To 4 If i = 1 Then Ending = ".gif" If i = 2 Then Ending = ".jpg" If i = 3 Then Ending = ".png" If i = 4 Then Ending = ".bmp" If FileExists("GUI\800X600" & Ending) Then frmMirage.Picture = LoadPicture(App.Path & "\GUI\800X600" & Ending) End If Next i End Sub ``` change it to this ``` Private Sub Form_Load() If FileExists("GUI\800X600.bmp") Then frmMirage.Picture = LoadPicture(App.Path & "\GUI\800X600.bmp") End If End Sub ```
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It should work so that if you delete 800x600.jpg and replace it with 800x600.bmp that it loads the BMP file.
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You do realize that when facing down your character is holding the sword in his left hand and when facing right he's holding it in his right hand?…
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glossy sounds good but then again like 90% of forums/sites now a days are glossy so fantasy also sounds good…..... ughhh tough choice
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I'm not using them anymore. Tyr talked me out of it cus I have a shit load of custom tiles. Way too many to redo.
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well i was about to post a link to my game but then a demon swooped through my dorm window and was like… "I'M RANDOOOOO SAID I'M RANDOOOOOO" and I was like... huh? So then he replied saying "bitch if you post a link to your client or a screenshot, I will rip you in half." and i was like.... prove it. so he walked over to my roommate and said "I'M RANDOOO!" and ripped him in half. I was like.... holy shit. So I didn't post a link or a screeny and the demon said... "that's right bitch. I'M RANDOOOO" and flew out the window. (hopefully someone gets the rando joke.)
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Chief nevermind. Tyr talked me out of switching graphic styles since i have a huge mass of custom ones and that's a lot to redo.
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Aw cmon mannnn. you didn't read the one single line under the animated picture?? haha
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Yes there's a way in 2.7\. I already gave a hint. Mess with the numbers in the subs bltPlayer and bltPlayerTop
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![](http://s5.tinypic.com/2q88vfl.jpg) ahah. Keep in mind all the tiles are going to change too.
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I realize they're not bald, but with all that hair, paperdolling helmets will be a pain.
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Alright I can try to add a bit more. Maybe really short buzz hair isntead of shiny bald. something. Btw, it will get resized a bit because I need to make it into like, proportionate to 96x64.
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If i make it smaller I'll have to redo the whole head cus shrinking it will mess up the pixels =(