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jcsnider

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Posts posted by jcsnider

  1. Alright, 20 updates later I saw the same issue you did.

    In order to solve it I replaced the bank.bmp in the new theme with the current on, launched the client and it failed. I opened bank.bmp with Paint, immediately saved it as a bmp again and it worked o.O
  2. Alright, your client has lost its ability to load jpg OR bmp images and it only wants jpg (at least for the main gui elements like the bank.jpg) Go ahead and convert everything to jpg and you should be alright ;)

    (Or tell whoever your programmer is to fix it XD)
  3. He said he was going to add torches and other details soon. It is missing monsters obviously but they are WIP.

    Having multiple dungeon algorithms sounds best to me, that way people can choose to be more confused or if they want to spend more time fighting. Either way John knows what he is doing when it comes to that ;)
  4. In the same exact thread I think I posted a .rar with them in 4 frames and split like they should be, that is what you need.

    Edit: Here is the link. They are bmp though. They will need to be converted to png and transparency added instead of the pinkness.

    [http://www.freemmorpgmaker.com/files/imagehost/pics/dd4b07efdfbc4865534c416f5d17ddb8.zip](http://www.freemmorpgmaker.com/files/imagehost/pics/dd4b07efdfbc4865534c416f5d17ddb8.zip)

    Edit #2: Better yet, here is my dangon converter for just that lol.

    [http://www.mediafire.com/download/5ws5gbbegw8ae3x/jcsniders+EO+2.0+to+EO+with+DX8+converter.zip](http://www.mediafire.com/download/5ws5gbbegw8ae3x/jcsniders+EO+2.0+to+EO+with+DX8+converter.zip)
  5. EO4 is closed source so you cannot the source for it anywhere but there are a few other [earlier releases](http://www.eclipseorigins.com/community/index.php?/page/index.html/olddownloads.html) that come with code ;)

    I am not a pixel artist but some of my friends really liked Graphic Gale, others simply use Gimp but you will get better responses soon with recommendations ;)
  6. The .send command simply fills up the sockets to-do list with data but the socket only ever sends it out once it has a break. If more than 2 players are on only one socket gets its "break" making it work fine for one player but no others. Adding the DoEvents forces the form and objects to update and thus send out all the queued data ;)
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