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jcsnider

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Everything posted by jcsnider

  1. jcsnider

    VB6 Portable

    @ Robin… I Havn't really dealt with anything I didnt have the dll for, im used to when it not finding something I forget to put the frm name in front if on a different forum or in a class file.
  2. jcsnider

    VB6 Portable

    lol, it is working fine… it cannot find txtchat... so, can u give me the line of code in which this error occurs? @Robin, your right, it may not have one at all so the dll may do it. But I think it would be a line of code in which you would need to add frmmirage.txtchat instead of txtchat.
  3. Sure I will post it there, but I thought it was more of a personal… request and not a bug of some kind...
  4. @ Zesh: 1 competition between games is enough…..
  5. Blizz is being payed to do a different project at the moment, so Neon is on hold, so I came here for awhile… and got inspired to do this. I estimate I will be able to get about half way through when Blizz can start on Neon again, so I will then slow down on this and work on Neon more... but I will finish this as a side project... @Bob Smith - Well, vb6 in general, I will do some of both...
  6. Ok, I decided making a game was too much for me to do right now, and I want to do more programming and sad scripting to get better at it, so I am working on a source edit which anyone can use, right now it is titled Eclipse Revolution, for now it is a temp name, but I may keep it… It fits well with Evolution and sounds okay... if you have any better ideas please PM or post here. Anyways! This engine is going to 1st be made by me, and most likely only me. It will come with fully custom GUI - Made by me with GIMP - So, it may not be to good. Screenshot - ![](http://img504.imageshack.us/img504/7148/eclipserevolution.png) I have been looking at some of the request these past few days and getting ideas. Some of the features this will have - * Password Encryption - Encrypts password while in Client, then sends to server, this allows safer data transfer, the server also keeps it encrypted while in .ini file, I will add a button in the server called password viewer or something. * Click to walk - I will not create this, I will use one I have fount on forums. * Bigger Game Screen - 800 by 608 pixels. Fount edit on forum. * Later - Add alot of skills such as mining/fishing/wood cutting/more, and a menu in the game where you can check levels and such. * Maybe Fullscreen * NPC talking system - Advanced - Will require scripting for choices and such, but easy to do. * Add more later Release Number 1.0 > Ok, here is first beta release… 1.0 > > Features.... > > -- Admin > --- When you 1st start the server, it ask you for an admin name and password. The server then keeps this data. The option I have added in the server, such as disabling and re-enabling the password encryption requires this username and password. This makes it alot safer for people to host your game. > > --Npc Chat > --- When you click on a friendly npc, what you set as "Say" they will say in a text box. Screenie in a few post above. > > --Npc Movement > --- You can set-up a npc move route. this is very early beta, I still need to make changes. I recommend friendly npcs, so you can't mess up thier movement with attacking them. > > --Wider Game Screen > --- Hard to explain, look at screenie few post above, you will get idea. > > -- Click to Walk > ---I added in click to walk, and then right click to attack. Normal controls work too. > > --Friends list > ---Added in a friends list, basically the same as whos online, but you choose who is on it. It will be improved. Appearntly people want this :)... > > -- F6 and F7 > --- These controlls show/hide the HP/MP/and Sp bars. and F7 shows/hides the chat box. > > --Encryption > --- I have explained this... Basically alot of security (safer). > > --GUI > ---I have put my own GUI in, it isn't fully customizeable at the moment. But some is. > > --Fixes > --- I have added all fixes that are in 2.8. > Fixed Auto-Login > Fixed Shop Value displaying > Fixed Spells > Fixed bank > Fixed trade > Fixed Custom Menus > Fixed Help-tab - Not yet, almost! > Map freezing fix > Allowing trading of stackables and currencies > Fixed houses > Damage fixes & multiple damage blits > Damage Blits at Once (Plus a Bug Fix!) > Making the chest attribute work > > Copied and pasted from AkselJ's post. Thanks AkselJ. > > More, if I forgot anything I will post here or edit this post. > > This is compiled, no source at the moment. > > http://www.sendspace.com/file/jxw3ci > > Please tell me what you all think I should add/delete and such Any ideas/suggestions/questions/comments…. complaints???
  7. jcsnider

    Alot of Lag!

    The maps are 60 by 60… I guess that could be the problem :/
  8. For thoose pixil artist out there, maybe you can help me? I am looking for sprites to be made, almost exactly like the Ambardia sprites, heres an example. ![](http://img364.imageshack.us/img364/7839/horst.png) But to be made plain, such as, it shows the head, and is not carrying an item. I want to use it for a start of a game where you dont have much… here is my shot at it... not too good, but took me forever. I am using Paint. ![](http://img364.imageshack.us/img364/5899/horstedit.png) This was just an edit… Customs would be better, but plain characters with like a t-shirt and trowsers... if it was in the Head/Body/Leg custom format it would be great! For these, credit goes to Reiner and Ambard.
  9. It isnt that bad, the worst for me are putting them on because they have to keep your teeth dry, to do this they use cold air, like a fan… well, my teeth are very sensative so it hurt... But for most the worst is already done before you get the braces on and that is the moldings of your teeth. Not that bad
  10. I funt his in modgamelogic… I think it is what I am looking for ``` ' PLAYER 32 X 64 BLIT SPRITE rec.Top = Player(Index).head * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_head, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).body * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_body, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).leg * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_legs, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ``` I tried moving the center code for the body and switch it with the 3rd, but it didnt seem to work… SOLVED Ok, here is how I did it… First, in modgamelogic (Client) Find If CustomPlayers = 0 Then and replace everything in the if-then statement with ``` ' PLAYER 32 X 64 BLIT SPRITE rec.Top = GetPlayerSprite(MyIndex) * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) Else ' PLAYER 32 X 64 BLIT SPRITE rec.Top = Player(Index).head * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_head, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).leg * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_legs, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).body * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_body, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ``` Then find ' OTHER 32 X 64 BLIT SPRITE and replace the if then statement below with ``` If 0 + CustomPlayers = 0 Then rec.Top = GetPlayerSprite(Index) * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) Else rec.Top = Player(Index).head * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_player_head, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).leg * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_player_legs, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).body * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_player_body, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ' OTHER 32 X 64 BLIT LEGS If Player(Index).legs > 0 Then rec.Top = Item(Player(Index).legs).Pic * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_ItemSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ' OTHER 32 X 64 BLIT ARMOR If Player(Index).Armor > 0 Then rec.Top = Item(Player(Index).Armor).Pic * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X - (NewPlayerX * PIC_X) - NewXOffset, y - (NewPlayerY * PIC_Y) - NewYOffset, DD_ItemSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ``` Lastly find this ``` ' PLAYER 32 X 64 If Index = MyIndex Then X = NewX + sx y = NewY + sx ``` and replace the if and then statement under that with ``` If 0 + CustomPlayers = 0 Then ' PLAYER 32 X 64 BLIT SPRITE rec.Top = GetPlayerSprite(MyIndex) * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) Else ' PLAYER 32 X 64 BLIT SPRITE rec.Top = Player(Index).head * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_head, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).leg * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_legs, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) rec.Top = Player(Index).body * 64 + PIC_Y rec.Bottom = rec.Top + PIC_Y Call DD_BackBuffer.BltFast(X, y, DD_player_body, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If ``` and it should work, although this is for 32 by 64 sprites only.
  11. this is going to be a different request for those who are a little better and framilar with the source… Basically I want to know how to change it so when drawing the character on the game screen... It draws the head, then the LEG, and finally the body on top of both.. because it overlaps.... I am going through the source now looking for a way to do this... I deiced ot make this topic because I dont seem to be getting anywhere.
  12. jcsnider

    Alot of Lag!

    Yes, I have made edits to my server and client's sources, but, all I have done is move around objects in the client and added 2 more cases in handle data and tcp connection or w/e. Either way I do not think either of those are causing my client to hit 200,000 k of memory usage of my system. It will work normally for about 5 seconds then for anotehr 10 it will go down to like 5 fps. Any ideas?
  13. These resources are great, and I give greatest thanks to you and Reiner. But, are there any sprites that have been done that dont, only belong to Ambardia?
  14. I have seen the head/body/and legs sprites and also in teh new character form it has it where you can create a character, but it is hidden… I have looked through ini files and such, but havn't fount a way to activate it. Yes I have searched, the only thing I fount was a post in Pokemon Legacy about it, nothing to help.
  15. I would go with Zombies, but only if it was programmed right, other than that I would go for the survival on the island.
  16. Thanks Robin, that worked.
  17. Ok, now I have a bug, but it is a problem I caused, basically I moved the HP/SP and EXP bars into a picture box it stopped filling the bar or shape object. Here is a pic. ![](http://img230.imageshack.us/img230/3995/barsbug.png) Anyone know how to fix this?
  18. Ok, well I used another engine, that is a branch of the old (Now basically dead Elys***) and it was edited to have a larger game screen, it was one of the biggest reasons I was going to use it, but then I saw Unnowns mod and how it has the bigger game screen… I have used the search but havn't fount anything on how to make it work... Is there a tutorial or source edit to do this? Or is it as easy to just make the picScreen Larger? (unlikely)
  19. I don't know for sure, I havn't read too much but if your a vet you get to try 3.0? How do you know if your a vet… if it measures by time... I have been here since the OLD green forum. Before SMF altogether (Sorry if in wrong section, seemd general enough)
  20. Awww…. I guess I will delete.
  21. My last question, i do not see any Paperdoll… Is there maybe any paperdoll for these?
  22. Me??? I am not active enough here to know many people. I would say number 1 is unnown, he has good scripts and has helped me in past.
  23. Sweet, I will most likely use them. Thanks
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