Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

jcsnider

Members
  • Posts

    1874
  • Joined

  • Last visited

    Never

Posts posted by jcsnider

  1. What about EW? Is Seth still going to develop it for the community or is he being sidelined?

    Is there any particular reason why the new developers where not introduced in this thread? I feel like since names were excluded nothing has really been committed to.
  2. I wouldn't worry about that too much. It can take up to 24 hours for domains to move over. Once it does, it should remain to be www.eclipseorigins.com. (Unless it actually is shameless advertising lol)
  3. Really depends on the system. Some systems do allow you to sanction off your RAM for exclusive graphic processing. Go into your bios, you might be able to change how much it allotted. 

    Check this thread out.

    [https://communities.intel.com/message/126145#126145](https://communities.intel.com/message/126145#126145)
  4. This defeats the whole purpose of RAM, if the hard drive could efficiently act as ram we would use hard drives and all have terabytes of ram. The hard drive is slow, even if you have a top of the line solid state disk it would still be 10 to 20 times slower than normal ram.

    This means that if you crossed your actual ram limit you would bring your computer to a halt waiting on your hard disk to cycle where as accessing normal RAM takes nanoseconds.

    TLDR: This is cool technology, helped when RAM was really expensive but in this day in age, just get yourself an extra 2GB stick if you really need it.
  5. > I made a simple CPS test if it can be usefull :
    >
    >  
    >
    > ![](http://snag.gy/yIze5.jpg)
    >
    >  
    >
    > ![](http://snag.gy/FNCJY.jpg)
    >
    >  
    >
    >  
    >
    > The VB6 version **Seems better** (i did remove the sleep(1) on the vb .net version ),

    Good comparison. If you move the UpdateUI() call in ServerLoop from the top to before tmr25 = GetTickCount() + 25 you should get much better performance.

    In all reality though .Net on a simple comparison like that will almost always lose, it is a lot heavier than languages like C and VB6\. With that said, it thrives because it can utilize multithreading, which makes it significantly better than VB6 in the long run for a game server.
  6. Rob will probably update this in the upcoming days. I released a patch for the buffer class today that sped up packet parsing exponentially. That patch also made his loading menu immediately obsolete for maps greater than 200 by 200 tiles in size.

    Before that and a few other optimizations though, Kibbelz and I had 30+ accounts on at one time with no noticeable lag and very low resource consumption server side. (<%5 cpu on a very cheap VPS)
  7. Fixed the default build configuration so it defaults to x86\. This will fix BadImageFormat exception issues some people are seeing.

    ~~Adding to the features list, Matt.~~

    No i'm not, forum permissions won't let me edit the first post <.<
  8. [http://www.eclipseorigins.com/community/index.php?/topic/136413-all-eo-runtime-installs/](http://www.eclipseorigins.com/community/index.php?/topic/136413-all-eo-runtime-installs/)

    Use the EO4 installer from the runtime page.

    When you install them, take note of the directory it installs to (or change it). Then you can get all the files it installs.
  9. Project Orion

    Simple VB.Net 2D ORPG Engine

    **What is it?**
    I want to be clear. This engine is completely based off of an old Visual Basic 6 engine release of [Eclipse Origins 1.1.0 by Robin Perris back in early 2010](https://web.archive.org/web/20101118054825/http://www.touchofdeathforums.com/smf/index.php/topic,57637.0.html).

    **Features:**

    * **No Pirating VB6!**  - The Source can be modified freely and legally using [latest express versions of Visual Studio.](http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx)
    * **Not from the 90s!** - VB6 is very old. While I love the performance, Microsoft is trying to kill it off! That is not the case with .Net applications right now.
    * **Multi-Threading!** - The client and server can handle tasks simultaneously so we can support more players and our players will suffer through less FPS drops!
    * **SFML Rendering** - Similar engines are using DirectX8 released for Windows 2000\. This engine uses SFML which is on the DirectX9+ playing field. This could even be upgraded to use the latest DirectX11 framework if desired.
    * **Written in _Visual_ _Basic_!** -  Look at those two beautiful words. Visual and Basic. It is great for beginner to look at, learn from, and modify.
    * **Barebones** - Some would say that this is not a feature, but there are a lot of cluttered engines around the net. This is a base that aspiring programmers can modify and sculpt in order to create a unique experience for their players.

    **Media:**
    Here are a few screenshots of the engine. Click for expanded views.
    [![](http://www.freemmorpgmaker.com/files/imagehost/pics/a62b721f1489bada72b7af72d26b2a94.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/966b1908e2adb8c613bead1c7d7cf0b4.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/0ffb19df17a81321156186ee0e213b4b.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/b8e43f9c97e0795f36e26340d2f12cfc.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b352793c99341076bf419ad8c928549b.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/dd1f149f9058e7ce48578add0a7d47b7.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/d0b8f299ae87dd4b00461e665597746c.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/9c4ea4c55cfa1071004028bd85f82575.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/07c605ae74b22a8e2cdd28fe6bd7f522.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/7fab33fac655d2067423a8ffd7d7349b.png)[![](http://www.freemmorpgmaker.com/files/imagehost/pics/986f435c5e7e2ded2d2aee2726bbe78b.jpg)](http://www.freemmorpgmaker.com/files/imagehost/pics/14ac5017f08fb819c1c8f13e124b3826.jpg)

    **Download:**

    Source Code:
    [The first GitHub commit is now available.](http://ascensionforums.com/index.php?topic=8.0) For developers you can download and build the client and server yourself. 

    If you are interested in contributing to the engine you can view our [GitHub pull request tutorial here.](http://ascensionforums.com/index.php?topic=31.0)

    Binaries:
    Just looking to test out the engine? No problem! [Here are compiled binaries for version 1.0.](http://ascensionforums.com/resources/Orion%20Game%20Engine%20v1.0.rar) Only requirement should be .Net Framework 4.0!

    **Active Development?**
    I don't know what the future will hold for this engine. I may expand on it and improve it to the standards of EO2 or EO3 but most likely I will leave it here as a simple base and fix bugs as they are reported. Feel free to branch off and add to this project, I am interested to see custom spinoffs of this.

    **Licensing and Credits:**

    * This project is derived from Eclipse Origins 1.1.0 Alpha written by Robin Perris. Distributed with the [Eclipse Public License v1.1](http://192.99.166.184/resources/license.txt). He deserves a ton of credit because this project started out as a direct port of his Visual Basic 6 engine.
    * We are using SFML as the new graphic and multimedia system. It is great software and you can find the [license here.](http://www.sfml-dev.org/license.php)
    * Furthermore this engine is distributed with a few default graphics, these are courtesy of REFMAP - also known as Mack's tilesets. [License can be found here. (Wayback Archive)](https://web.archive.org/web/20120709182546/http://www.tekepon.net/fsm/modules/refmap/index.php?mode=rules)
    * Final note that I want to mention is the free Arvo-Regular font distributed with this engine, it is provided under the [SIL Open Font License.](http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL)

    I am personally responsible for various bug fixes, and new system implementations that would not translate from the old Visual Basic 6 version. These new systems include but are not limited to the new SFML implementation for graphic rendering and .Net framework's System.Net.Sockets networking implementation for communication.
  10. Going to follow up one last time with a few more points. Again, I cannot edit so I apologize for the triple post. If an admin wants to fix permissions I will gladly merge these together or I welcome any mod/admin to do it for me.

    I went on to talk a little bit more with Agoraphobic & Richy. I would like the preface this with the fact that I consider Agora as a long time friend.

    Here is our conversation:

    [Large image warning]

    >! ![](http://puu.sh/eTNeP/997848a0f4.png)[http://i.imgur.com/JqjsiS9.png](http://i.imgur.com/JqjsiS9.png)  – Hyperlink for reference.
    >! ![](http://puu.sh/eTNjn/8101c4d570.png)

    I feel like there is a lot wrong with the whole situation and I continue to welcome any thoughts. I will try my best to refrain from a quadra-post.

    -JC
  11. Sorry for the double post, Legends cannot edit their own posts in this section due to broken forum permissions.

    I would like to follow up by saying that Richy did get banned after further complaint which he accepts & agrees with - but it was for 24 hours.

    There is at no point on the rules that ever call for a 24 hour ban! Why follow the rules to a point on something that is so simple as shouting in CAPS and then not following them when handing out bans?

    I cannot find logical reasoning here.
  12. Starting a topic because this this topic is getting old in the shoutbox.

    In one specific case very recently our beloved Richy was warned in the shoutbox for shouting multiple lines of a song in all caps.

    Let me make a few points clear:

    1. The shoutbox was inactive, there were no ongoing conversations for Richy to interrupt, no one to really annoy.
    2. Given the inactivity it is possible that the activity could have stimulated actual conversation in the shoutbox.
    3. Third, the rules give the specific example under the section of "Spamming" - **typing in all capital letters, and any other disrupting behavior deemed inappropriate by staff.**
    4. The moderator to issue the warning was not in the wrong, according to the rules.

    My argument is that given the circumstances, moderators should be given some extent of discretion on when an action is considered spamming which, by definition, is the sending of annoying messages.

    The rules should be modified to extend this idea so moderators are not feeling forced to punish members who are causing no real harm.

    Open discussion and queue the flaming –-- NOW!
×
×
  • Create New...