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jcsnider

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Posts posted by jcsnider

  1. This will require a bit of custom coding.

    Basically you check for a mouse down event. In that event you see if the mouse is positioned on top of the border. If so, you set a movement variable to true.. Then whenever the mouse moves check if that movement variable is true, if so move the game screen the same amount as the displacement of your mouse.

    When the mouse button is released, set the movement variable to false.
  2. http://www.freemmorpgmaker.com/thread-21073-post-706907.html

    http://www.freemmorpgmaker.com/thread-26498.html

    http://www.freemmorpgmaker.com/thread-8074-post-847040.html

    http://www.freemmorpgmaker.com/thread-1781-post-919825.html

    http://www.freemmorpgmaker.com/thread-43268.html
  3. Anyone with the talent required to transform Skywyre to a sidescrolling engine will find everything else to be a piece of cake. Don't get caught up with who did what and when. Worry about who can do that and now.

    That is a very good, and reasonably fair offer for all the work required but please, please please consider my recommendations below:
    1\. Setup a bounty/price for each feature. Go one at a time.
    2\. Don't pay a dime until you see a compiled, working copy that you can test for bugs. Thoroughly test it.
    3\. Only after testing and making sure it works, send payment for a feature.

    I personally have been on both ends of the game, paying for code and coding for pay and I never had a problem on this site. That said, others have been scammed and the admins here don't have the power to help if that happens. - Be safe with your money! That large offer is bound to land a ton of PMs in your inbox!
  4. Never too early to post about a project. He already has stuff done, and a working concept to show off.

    Absolute worst case scenario is that he drops the project, this topic gets lost in the site and its over with. That said, its still content, there is even a slight chance that it will bring more people around searching for the C#, MonoGame, RPG keywords.

    Other scenarios include:
    Him finishing the project.
    Someone else gets the source and works on the project.
    The project sparks an idea in someone else which leads to something similar.

    Don't tear the guy down. Tell him you want to see more! Encourage his ass to get stuff done and he may stick with the project for a bit.

    That said, nice start Galactic, please do keep up the good work!
  5. DX8\. Why? Because it can do just about everything DX7 does and a whole lot more. You can distribute your content in compressed file formats if you use DX8 rather easily. DX8 introduced alpha blending options to the best of my knowledge which is generally used to make an attractive game. You will also find a lot more support for DX8 over DX7 these days (not that you will find much support for either of them).
  6. You can set the max via source I think. I don't know about EW but in EO2, EO 2.3, EO3, and EO4 I had like 500 or 1000 so you would never need more.
  7. Make map 1 the spawn map. Only add an autoplay event with a conditional branch to warp you based on variables.

    Throughout your game set whatever variable to update the checkpoint or whatever. When you die, you go back to map 1 and whatever event is there warps you where you need to go.
  8. Link has to pay off what he owes to 1and1\. Out of respect I won't post that amount, he can if he wants. Afterwards though, he will have to pay $40 to reclaim the expired domain (redemption fee) + the cost of the domain itself.
  9. @'Officer:

    > Completely agree its not the official engine, so if its not being updated every week so what?

    Even official engines often go weeks on end without updates. Developers are not held to standards or update guidelines because there are far and few that will even take the role.
  10. The video you most likely saw was a promo for EclipseV which never made it to release and is no longer being developed.

    Almost every modern version of Eclipse has or should have autotiling support. As for undo/redo and real mapper friendly functions I don't think any Eclipse engine has at this time. It's possible that it exists in Skywyre or Worlds, I haven't used them but I really doubt it. (Those features are really boring to design and implement, despite being easy.)
  11. Fact of the matter is that IPB does, in fact load more resources for the end user. The other fact of the matter is that it is completely worth it.

    Edit: As along as they are dedicated to the switch and resolve the errors that are bound to appear from the conversion.
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