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jackal27

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  1. Play Dragonica!! It's awesome! I've also been playing Phantasy Star Blue Burst lately. I really wanted to when the Dreamcast 10th anniversary rolled around. Seriously though… Dragonica is unlike any MMO I've played. It's awesome.
  2. Hahaha, I broke the first rule hardcore when I first became a mod… Now I am no more. Ah well.
  3. I looked for Ambardia Stalwarts Tale, but couldn't find them… Hmmmm. Maybe I'll look harder.
  4. Hey guys! Been a while. Well, I have Windows back and before I get involved with Eclipse development again, I'd like to play a couple of other people's games. However, I'm having a hard time finding any worth playing. It seems like there were tons of quality games coming from everywhere a year or two ago, but I don't see them anywhere. What would you guys suggest?
  5. @AdrianC: > Let me rephrase that. Windows wasn't designed to run alongside Mac. > > There's no way you can prove that Microsoft worked on getting Windows to run on a mac as well as possible. > > Quote: but Macs ran Windows Vista better than any computer on the market. > > Well, if I may use your argument against you, you said a mac is still basically a computer. So the computer specs are the important thing when running an operating system. Since the best macs and computers have fairly similar specs (although you can get better computer parts of the interned, eg eight core (not sure if that's what its called but I know a few people who have it). I don't think Macs have that yet, but lets go with stuff that you can buy from your local superstore) macs and PCs would run windows just as well. I don't see why a mac would run vista better. > > EDIT: I sometimes used the word computer instead of PC. Just thought I'd point that out before someone else did. I'm not saying Windows did, I'm saying Apple did. Also is that really so hard to imagine since Microsoft actually works alongside Apple? It's how Apple got Intel processors, Microsoft Office, etc. I don't think you've used Boot Camp or duel-booted on a Mac before soooo… Yeah. I'll try and explain it a bit though You partition off a section of your hard-drive for Windows, then you install Windows on that section using Bootcamp, then you install the Windows drivers so that all the fancy stuff like the built-in iSight, the backlit keyboard, graphics card, and the trackpad, works correctly in Windows. From then on, when you turn your computer on, you have the option to boot up the computer into either Windows or OSX. It's exactly like running Windows on any other computer. I'm not sure what you mean when you say that it wasn't designed run alongside Mac, because a Mac is just a computer. Do you mean OSX? In that case I can agree, no it wasn't designed to be emulated within OSX, but that's not what bootcamp does. Bootcamp divides your hard drive so that it's literally like having two different computers in the same box (or laptop in my case). However, they run and operate completely separate from one another. Anyway, I'm not here to discuss this stuff, it's off-topic, I'm trying get Eclipse running in OSX. I could just run it in a new Windows Bootcamp partition if I wanted, but that would just be running it in Windows and I think it would be cooler if I can get it to run within OSX itself. So, does anyone have ideas?? @Simius: > I have crossover and it crashes at some directx features. primarily ones revolving around using the direct3ddevice. Ok, I want to get back on topic though, so I'll say this. Are you using Crossover or Crossover Games? Crossover Games is designed specifically for games and Crossover is designed more for business apps and stuff.
  6. @AdrianC: > lol, take that mac > > But seriously, you kept blaming Windows for not working on a Mac when it wasn't really designed to do so. I had to say something. Good luck getting it to work tho. Actually, it was designed to run Windows. That's why they use Intel now and include Boot Camp. In fact, for a time, I'm not sure about now, but Macs ran Windows Vista better than any computer on the market. I don't understand what you mean by it not being designed to run on a Mac, because a Mac is just a computer, the only thing that makes it so different is the operating system. Saying that Windows doesn't run well on a Mac is the same as saying that Windows doesn't run well on ANY computer, lol. Anyway. @Simius: > too bad EE3.0 won't work under crossover. Last time I checked, windows emulators cannot emulate the "Direct3DDevice". EE3.0 uses that to draw. @Simius: > the only thing windows has over mac/linux is DirectX. So far, only DirectDraw can be emulated. Actually, Crossover Games does emulate DirectX. That's how I'm able to get The Orange Box, Guild Wars, etc. running. I think you're probably thinking of emulators like VMWare Fusion and Parallels. @Sean¹: > its a shame it doesnt work over mac, or id be switching to for a more stable server, that is. Don't write it off yet, just because I encountered a problem today doesn't mean that it won't be fixed pretty soon. Once again, does anyone have any advice? It looks like some people running Eclipse in Wine on a Linux system have gotten some of the same problems before, so maybe there's a work around or something I forgot throw into my "system32" folder. Dunno, let me know if you have any ideas.
  7. Hey, did this ever get fixed? I'm using an OSX version of Wine and having the same problem. If so, how did you fix it??
  8. Hahaha, yeah, but it's running through Wine so it's just as if it were running in Windows. Imagine if Windows were an application that ran OTHER applications. That's pretty much what's going on. So it could most certainly be a problem that's fixable in Windows.
  9. Yeah, I'll post a tutorial fo' shooooo' that is if I can even it get to work completely. I'm sure it will, I'm probably just doing something stupid that someone will point out to me.
  10. Alright! Sorry to double-post, but I've made progress! After installing the ascentive library files, the server and client seem to be booting up just fine! First, I booted up the 2.7 client and tried to connect to the server, but it just hung like this… ![](http://img89.imageshack.us/img89/8363/picture1bg5.png) It also, for some reason, isn't showing the GUI in 2.7, but I have no idea why. I managed to navigate around without one though. Next I tried out my old client (even though this isn't the server for TOA, I thought I'd give it a shot. It still hung in the same place…. ![](http://img80.imageshack.us/img80/9122/picture2uq4.png) As you can see, the GUI showed up on my client, but not 2.7 for some reason… Hmmmm... I know that now I have to deal with all new problems, but it's still exciting! Here's the Tales of Adriana Log-in screen on OSX! Woo! ![](http://img221.imageshack.us/img221/7933/picture4eq6.png) Very cool. Well, anyone have any suggestions for this new batch of trouble??
  11. Hey there Atramentous! Don't think I've met you before, but you're an admin. Your avatar is scary. Anyway. I can do pretty much anything I can do on a Windows machine using this program. How would I go about installing the old files and where are they?? How would you register VBMP.ocx in Windows?? EDIT: Nevermind, I think I've got it. I'll update shortly.
  12. Alright, Ive been gone for a while, but a few of you know why, hahaha. I use a Mac and I love it, but unfortunately I need Windows to run Eclipse. This was fine since I duel-booted Windows and OSX on the same machine. However… Windows, being it's awesome self, decided it didn't like me using it anymore and decided to wig out to the point of me being forced to delete my Windows partition. Thus, no more Windows, thus no more Eclipse. Buh. "But jackal, why didn't you just reinstall Windows??" 1.) I can't find my original install CD 2.) Windows decided to go ahead and corrupt some crap on my hard drive so that I'm going to have to do a clean install of OSX in order to illegally reinstall the operating system that shouldn't have wigged out in the first place. Anyway. Ever since then, I've been trying to find ways to get Eclipse running in OSX... And I've come really REALLY close. I found a program called "Crossover Games" which is pretty much an OSX version of Wine that's been created for the single purpose of running Windows-only games in natively in OSX. In other words... ![](http://img219.imageshack.us/img219/733/picture1uy9.png) Yeah… That's the Windows-only game Knytt running along side the Windows Playstation emulator, ePSXe running Suikoden 2\. In OSX. I also run Steam (Team Fortress 2, Half-Life 2, Portal, etc.), Guild Wars, Silkroad Online, and a ton of indie games from this nifty app. So, why not Eclipse?? Well... I gave it a shot and nothing happened. That was a few months ago. After some fiddling, tutorial reading, and installing of the Library files, I've finally made some progress. Here's an Elcipse Server running in OSX. ![](http://img66.imageshack.us/img66/2874/picture2wi5.png) Beautiful isn't it? There's only one thing… When I shut down the Server, it freezes right here... ![](http://img233.imageshack.us/img233/2829/picture3td7.png) … and I have to "Force Quit" (the Mac equivalent of Ctrl+Alt+Delete) out of Crossover. So what about the Client? Well, first I decided to test MY game's old client, it's not running on Eclipse 2.7, it's using an early version of 2.6 that never came out. I got the Loading bar and then this... ![](http://img80.imageshack.us/img80/5039/picture7xm1.png) Whatever that means. Any takers care to explain it?? Next I tried an Eclipse 2.7 client and I got 3 errors, here are all of them. First: ![](http://img89.imageshack.us/img89/3016/picture4np7.png) Second: ![](http://img221.imageshack.us/img221/5152/picture5ic4.png) Third: ![](http://img84.imageshack.us/img84/6093/picture6lv7.png) What does it all mean? Anyone care to help me out? Could there be a file or something that Windows would norally have by default that I need to install? If I can get this figured out, it could be potentially beneficial to all Eclipse users and not just me! If I can get this figured out it means that Eclipse games could be run on Macs! So come on, help an old friend out.
  13. I hate Windows. I hate it so much. As most of you know, I use a Mac, and I duel boot Windows XP so that I can use Eclipse and some other things. However, my Windows partition has decided it doesn't like me any longer and now when I boot it up using Bootcamp, the desktop is black except for my cursor. I know the desktop is still running though because I can click on stuff, I just can't see anything. So I haven't been able to use Eclipse… So if you know anything about that (I'm guessing not...) please let me know. Also, I've been trying to get Eclipse running using a program called CrossOver which would make it possible to run Eclipse on OSX. However, I've hit a bump in the road with the library files. So if anyone wants to give that a shot or has an idea on how to alleviate this problem, that would be much appreciated.
  14. I think that it would be awesome if you guys read all this, but I'll highlight the main points just in case you don't. This is something that's been on mind more and more as of late and I wanted to talk about this with you guys especially. Are video games art? I know that most of us (if not all of us) would answer yes. That's probably due to the fact that most of us are gamers, in fact, we love games enough to make our own! Which… If you think about it... If games are art... Makes us artists! Whee! However, this isn't the only thing I want to discuss... Because the answer to my previous question is pretty straight forward. See, I'm REALLY into art. I draw, paint, write, make music, short films, etc. etc. In fact, I was originally going to go to school to become a cartoonist. However, I don't just like to make art, because you can't really make it until you can truly appreciate other people's work in my opinion. I watch ALOT of movies, listen to ALOT of music, read ALOT of books, as well as go to art shows, museums, plays, etc. So I started thinking about games as art and how we've played alot of them for years and years... However... When I look at a game… I play it as any normal person would.. But do I perceive it as an aspiring artist would? For example… If you're a film student or an aspiring film maker, when you watch a movie, you look camera angles, how the story flows, how the characters are developed, you take a 4th dimensional look into the workings and making of the movie itself… However… If we're aspiring game makers, shouldn't we do this with games as well? Shouldn't we be analyzing them in a different way than the rest of our fellow gamers do? I think that if we played games like this more, it would open up all sorts of possibilities and new ideas within the Eclipse Community and independent gaming as a whole. Also, what parts of a game do you think of as art? I don't mean obvious things like music and graphics (which are indeed art), but I mean subtler, yet more important things like gameplay mechanics and core design. I mean, do you think of game play mechanics as art? How can they be utilized as such? As in, how can we convey a feeling, or arouse an emotion in how the player plays the game, and not just how they perceive it. For example: Many people say that Final Fantasy 7 taught us that games could make us cry when Sephiroth kills Aerith (SPOILERZ!!1). However, I call SHENANIGANS on that, because actually, the scene of Sephiroth killing Aerith is a cinematic! You didn't directly PLAY or DO anything that made you sad. It was like watching a sad movie. How do you convey an a feeling or make the player feel an emotion when the player has direct control over what they're doing? You could possibly take some of that control away without them knowing it (forcing them to do something), or you could leave the control to them and use the world around the player to affect them. We could change things about games that players usually take for granted like for example… Why are your enemies evil? Why do you have to kill monsters? What does the character your playing as think of the things you make them do? Does the character you play as have a free will? What's up with having multiple lives anyway? Why don't game characters have to eat or go to the bathroom? What happens when game characters die? Why is there no remorse or sadness when you lose a life for the fallen character? I just wanted to bring some of these things up for discussion and hopefully to see if you guys would consider some of these things for your games! I mean, in a sea of Naruto fan games and MMORPGs that draw everything from games before them (mine included), why aren't we, the people who have the power and the resources to confront these questions toying with some new ideas? Popular game developers are weighed down with the responsibility of making games that will sell well, not art. However, we're free of that burden. So yeah… I know this was long, but what do you think? Also, as someone pointed out, I know this is harder to think about with MMOs, but I think there are certainly some things that could be done out there.
  15. Hey guys! HOLY CRAP!! COLLEGE FINALS SUCK!! If you haven't experienced that bundle of joy yet… I envy you... Anyway. I'm done with school, done with my job, and back from visiting my girlfriend for a week. So what does that mean? I should be on here alot more and also that my game should be starting production again! Wheeeeee!! I'll see you guys around the forums I suppose!
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