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Admiral Refuge

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Everything posted by Admiral Refuge

  1. @Pixelspore: > Actually it would be good if there will be engine written in C programming language. But it will make it difficult to learn this language for me :D > im already learning VB and PHP all free time, C would be too much for me. > But ok these are only my thoughts :) Here is an if-statement in PHP: ``` if($x > 8) { RandomFunction(); echo "Hello!"; } else { echo "Goodbye!"; } ```Here it is in C: ``` if(x > 8) { RandomFunction(); puts("Hello!"); } else { puts("Goodbye!"); } ```Once again, it's all just syntax. @Rithy58: > This is what I meant when I said > OOP can be really confusing but it's easier to use if you really know it well. > So, for this community. I'm down for the Eclipse Engine in C. Maybe I'll even try to contribute ;) > And I think we can start with using OpenGL and include the option to switch to DirectX later on. > > Sincerely, > Rithy It's not really the fact that OOP can be confusing, but it's in general in inefficient – like, too much overhead -- you can read my [reasoning here](http://www.touchofdeathforums.com/smf/index.php/topic,350.msg758181.html#msg758181).
  2. @crzyone9584: > It would be nice to see. Although then I'll have to set down and learn another computer language.. Oh well such is life. To be honest, C really isn't that hard of a language to learn. Excluding some things like pointers, once you learn one language, you learn them all – the rest is syntax.
  3. @DPinoy13: > LOL VB6 = 2006. > 2005 is even older :P Assuming you're not joking/trolling, VB6 stands for Visual Basic 6, which came out in the 90s. After that, Microsoft scrapped the VB6 platform for .NET (which is where you have Visual Basic .NET 2005, 2008, 2010, iirc).
  4. @Peteyyy: > I'm assuming it'll be Stephan and/or Anthony doing most of the work on this and I'm pretty sure either of them could get the engine core out in no time. I can't speak for Stephan, but I would definitely help write this. I have very similar views to Stephan when it comes to programming efficiency (refer to [**Why your website should be written in C, not PHP**](http://anthonyianozi.blogspot.com/2011/05/why-your-website-should-be-written-in-c.html)), and though my naming conventions are different from Stephan's, and my programming style may be a bit more "sloppy" when nobody else is looking, we both seem to go to great lengths to produce optimal code. Though Stephan knows much, much, more than I do. @MrMiguu: > [trollface.jpg] > > So will this C version of Eclipse use DirectX still or something else (what do you guys request)? How about socket-wise. RakNet? It would be completely cross-platform, which means it would probably use OpenGL (or DirectX on windows, OpenGL on linux? I haven't looked into what performs better). As for the networking, it's best to use native sockets depending on what OS it's compiling on. Warning - while you were typing a new reply has been posted. You may wish to review your post. @Aero/EBrown: > More than likely OpenGL. (T)He(y) might add DirectX or X11 support for Windows/Mac Respectively. I wouldn't get focused on it though. > > Thanks, > Aero/EBrown It'd be best to use native libraries/APIs depending on the platform. WinAPI for Window's, X11's API for linux, whatever OSX uses, etc. You could probably have the preprocessors sort out the code, so it's once source that compiles on most. Warning - while you were typing a new reply has been posted. You may wish to review your post. @Zeta: > Until some 9 year old makes a youtube video on Flash Trainers… Though if they are effective on your mmo it's a fail. > > Java is the future. games like aion, guild wars... hell even RS. Make the client on whatever you want, but Java also has many pro's to being the server-side. The reason I would want to stay away from Java (and .NET, and flash, etc.) is because I would rather the program be compiled into machine code and run directly on the processor, instead of being compiled into intermediate bytecode and ran in a virtual machine running on the processor. The closer you get to the hardware, the better the engine will perform. This is without taking into consideration the object-oriented programming that Java forces you to use, and how it can bring a great deal of overhead to your game (which is a reason I'm not dealing with C++ either). P.S. I don't want to make premature claims in this post. The whole point of this topic is to see if the community would be on-board if Eclipse was rewritten in C; the above is just my speculation, and may or may not be how the engine is implemented.
  5. @Damian666: > no, please no >.< > > Dami I was waiting for you to come in and say that XD
  6. @Zeta: > Java would be bettarz Why would Java be better? And please don't say "because it runs in a browser."
  7. I noticed the attachment ends in *crack.zip; please reassure me that this is not cracked software.
  8. Okay man up, who's the sorry chap that voted "no"? :O @Helladen: > Or Elliott Brown/Aero. :) > > Also it's not really a problem about Visual Basic 6 being old, it's just the IDE, tools, and software it uses are out of date. If Microsoft still supported Visual Basic 6 like they do .NET the language wouldn't be that bad. I'm really not concerned with the age of any language or software. One of the fastest programming languages to this day, is FORTRAN77, and it's still very much used in heavy mathematical computing. Things that I'm more concerned with, are problems such as cross-platform, performance, etc.
  9. @El: > I see what you mean there. I think Outdated is a better word, as Microsoft has been trying to get rid of it and there's newer versions of VB The word you may be looking for, is depreciated.
  10. @Robin: > I want the Ada bliting library you promised me. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/9741dd5500044c893099babac3ac1786.gif)
  11. Would anyone be interested in a proper, cross-platform, Eclipse Engine written in C? EDIT: Thanks for your votes, and thanks Stephan for volunteering to lead the project.
  12. @Admirаl: > And [here](http://www.sfml-dev.org/forum/viewtopic.php?p=32791#32791)'s the final one. LMAO, that just made my day!! Also, Stephan, your name confuses the world ;D
  13. I'm going to lock this. If anyone wants further information on this guy's design, [click here](http://lmgtfy.com/?q=generic+mmo+design).
  14. Windows ME was the best OS I've ever used. …until it mysteriously stopped working :confused:
  15. @Robin: > wat You know you can relate, Robin.
  16. So, a version of Eclipse written in C++? waits for ~~his other half~~ Stephan to reply
  17. http://www.livestream.com/dailyupdate
  18. Admiral Refuge

    E3!

    I'm probably out of the loop – what's an E3?
  19. @Zonova: > I'd recommend C over C++ anyways, for programming and game making. I second this, and would consider dropping object-oriented design in general, ideally for data-oriented design in C.
  20. By the look of it, it's kind of obvious why you won't have much luck with VB6 using Windows 8; [**I'll just leave this here**](http://www.pcmag.com/article2/0,2817,2386343,00.asp).
  21. 8377 times I realized that the "Last One to Post Wins" is twice the size of this thread.
  22. @Zonova: > No need to keep repeating yourselves… everyone has already says that it sounds generic, lets move on. We were moving on until you bumped the week-old topic :p
  23. Aww, I was hoping to find a console-based ascii mmo… My search continues!
  24. @Bloodmorphed: > You mean queen? Nope.
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