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jazzman170

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Everything posted by jazzman170

  1. jazzman170

    Hp Regen

    How would i lower it? right now it heals like 4 hp every 10-20 seconds. Is their any way i can lower this rate? :)
  2. jazzman170

    Sell Price

    I cant seem to get this to work. I made the shop, i made a "Log" sell for 200 Gold per Log when i created the item in the "Sell Price" and when i goto "others" in the shop menu, and click "Sell Item" i click the "Log" which has a -200 over by it, and now what? i tried clicking Sell Item or whatever its called, but no luck. So what am i dong wrong here? :P
  3. Here are some Websites that im sure all have Sprites or Tiles, i checked out 1 of them, and sure enough, it had some from Snes games. Good Luck :) http://www.charas-project.net/ http://www.gaminggroundzero.com/ http://www.rpg2knet.com/ http://kamain.com/index2.php http://tsgk.captainn.net/index.php http://www.gamingw.net http://sprites.fireball20xl.com
  4. I was reading some post's in the scripts section, and was wandering, is Marsh going to improve how the Mining works? The best way i can think of it to work is to have it where you get a message saying "You must have a Pick Axe equiped to mine" and you just basicaly go up to it and start attacking it with your pick axe. Is that is how it is going to be eventualy or someday?
  5. jazzman170

    GFX Folder

    Ok, this is a suggestion since their is no Suggestions Topic anywhere in the forums. What im suggesting, is some way to hide the GFX Folder and it still be detectible by the Client. I have tried Hiding the Folder then sending it to a computer on my network and tried loading the client, but failed as it is not detecting the GFX Folder. A game i used to play (Secrets of Mirage X ) had their GFX folder hidden somehow, and i have found no way to find their folder. We (Eclipse Users) need to find a way to do the same way and this will help us all be truely unique on our stuff that we have created in our GFX Folder. Is this in any way possible?
  6. What im trying to do, is do what icecream suggested about the house thing. So is it possible to give a player his own inventory, without it interfearing with the Bank Inventory Basicaly, if they goto their house, they have their own inventory that only they can access and nobody else can come in to a friends house and use the bank inventory for their own personal bank. And then also, the player can use the Bank, which is of course completely seperate from the Players Bank at his/her house. If i need to explain more, then please ask and i will :) Thanks
  7. jazzman170

    Duration

    Is their a script to change the way Duration Works? I am trying to look for a script around for this, but no luck. Basicaly, i am looking for a script that will change the duration to instead of 1 swing that hits an enemy, takes away 1 duration, i would like it to take away only 1 Duration point per 2 or 4 Swings…proly 4\. So what do you guys think?
  8. jazzman170

    SP

    This questions is directed at anybody who knows, and mainly, Marsh. Will the new upcomeing version of Eclipse have SP back into the game? im not positive, but im sure lots of people would love to have that back :) I realy hope it does, and if it is not going to, is it possible to get a script that adds the SP back into the game? SP - SP is up in the section with your Attack, Defence, Speed..ect. What SP does is Makes it so that you only run a certain amount of time until your out of SP then you can no longer Run. Think about it, Can a person run at full speed forever? By adding this back into the game, it would make everybody's game more challenging to try and run away from stronger enemies. Some players would probably Attack, run away, Run back up, Attack, where as if they are limited in running (SP) Then they cant always get away with running and attacking. Please everybody think about this before voting. Thank you all for any comments you post and your voting. Every Vote matters as if we get enough yes's, Marsh will Probably add it back into the game.
  9. jazzman170

    Sizeing

    Is there a way to resize the items/armors on the char. creation website? I use the Char. Tall set. It doesnt have very many good items, whereas the Char. Medium has some nice items/armors and a lot of them. So is their a way to resize them while they still stay in good quality? or OK quality?
  10. jazzman170

    Pictures

    How do i upload a picture to appear in my post? i havent seen any browse buttons or anything to add one in with my post.
  11. I was thinking earlier today, that maybe i should suggest a Male/Female item/armor,ect. Block. Give Eclipse a little more realism to it. Some things should be able to be equiped by women, whereas somethings shouldnt be able to be equiped by Men. What do you guys think? This will proly get shot down, but cant hurt to suggest :D
  12. Ok. Once we have filled up the first part of half of the row in the Items for Paperdoll, where do we continue the paperdoll, are we sapossed to lower the items down and continue? or can we just start another new row by leaving 1 blank space, then start the paperdoll picture, ex: a hat, then underneath it the paperdolled hat. ill show a pic of what i did to help u guys understand my question. Thanks to those of you who read and answer. http://i59.photobucket.com/albums/g301/jazzman170/Items.jpg
  13. How exactly does this work? lol, i have it, so now ill start one :P
  14. Is their a max to Sprites or Items? cause i know you can just edit it and make it go down further, but will they show and/or work?
  15. How would i make it so that a chest opens with a key, and you only see the item that is in it once you open it? In this case, i plan to make it where its a random 1 of 5 or more chances of keys dropping from a special NPC.
  16. This runtime error just started happening. game was working great last night. Any idea how to stop it? Thanks :)
  17. Is their a way so that when you walk onto a tile, you must enter the right 3 or 4 digit number in order to go into the door which leads of course to another map. What im doing, is in the jail escape route, i want to be able to add a scripted tile so that in order to get into the jail cell which has the escape route in the back, you must have a 3 or 4 digit code in order to get past it, so instead of the key, you walk onto it, and it ask's for a 3 or 4 digit code. How to make it work would proly be where you just type the code or have it where a box pops up and you enter the number and press ok. Unless their is a different way, then lets see if you guys can come up with a solution :) Thanks.
  18. Im not totaly sure how that works. When you die i dont want it to take me to the corner of the map i died in, i would want it to take me to a Inn. Any solutions? im sure theirs one but i just need to know how that works :) And thanks :)
  19. Is their a way to walk onto an animation without making yourself blink on and off? So this way i can have my water moveing makeing it look more real, and i wont be blinking on and off due to animation.
  20. I know this one we should be able to do. Say i join, i would want it to say: Jazzman170 (Administrator) has joined Darkness Crys that would be for access 4 Then it would say for players on a Level basis. EX: Junior (Noobie) has joined Darkness Crys whereas Noobie is level 1-9 and level 10 would be: Junior (Member) has joined Darkness Crys
  21. Is it possible to have a message box come up when you go up to a NPC and try to attack it, then the message box comes up and he's says a message and you can choose between as many messages as you put? usualy 2 or 3\. So like he would say "Hi how are you?" and you could choose: 1\. Im fine 2\. Dont talk to me! 3\. Have any hints for me? and you can choose either one and it leads to a different message. anything known about that? :)
  22. Is their a way to make it where when you kill an enemy, and the enemy drops gold, you automaticaly pick it up and it says how much of the gold you got? like for example, i kill a turtle and it drops 20 gold, the picture of the gold appears floating above my head for 2 seconds or so, and is automaticaly in my inventory. Anybody know of any script?
  23. jazzman170

    Swimming

    Ok the turning me into the boat for swimming part is working great. But i cant seem to get the Turning me back into the original sprite it was on to work. Heres the script i have: Sub ScriptedTile(index, Script) Select Case Script Case 0 If GetPlayerAccess(index) = 0 Then Call SetPlayerAccess(index, 4) Call SendPlayerData(index) End If Case 1 Call SwimStart(index, 79, "You begin to swim.", 1) Case 2 Call SwimStop(index, 31, "You climb out of the water.", 1) End Select End Sub Sub PlayerPrompt(index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", 3) Case 1 Call GlobalMsg("This is case 1?", 3) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", 4) Case 1 Call GlobalMsg("This is no case 1?", 4) End Select End If End Sub And heres what i added at the very bottom: Sub SwimStart(index, sprite, message, color) If GetPlayerSprite(index) = sprite Then Call BlockPlayer(index) Call PlayerMsg(index, "Sorry, you cant swim.", 1) Else Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CHAR" & GetPlayerCharNum(Index) , "TempSprite" , 0) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini " , "CHAR" & GetPlayerCharNum(Index) , "TempSprite" , GetPlayerSprite(index)) Call SetPlayerSprite(index, sprite) Call PlayerMsg(index, message, color) Call SendPlayerData(index) End If End Sub Sub SwimStop(index, sprite, message, color) If GetPlayerSprite(index) sprite Then Call BlockPlayer(index) Call PlayerMsg(index, "Sorry, you can swim on the ground.", 1) Else If GetPlayerClass(index) = 0 Then Call SetPlayerSprite(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "TempSprite")) If GetPlayerClass(index) = 1 Then Call SetPlayerSprite(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "TempSprite")) If GetPlayerClass(index) = 2 Then Call SetPlayerSprite(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "TempSprite")) If GetPlayerClass(index) = 3 Then Call SetPlayerSprite(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "TempSprite")) If GetPlayerClass(index) = 4 Then Call SetPlayerSprite(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "TempSprite")) Call PlayerMsg(index, message, color) Call SendPlayerData(index) End If End Sub so what am i doing wrong ? And sorry for continueing the post like this, i just realy wanna get this done the right way :D and thanks.
  24. jazzman170

    Forum Mod

    I would love to get the kinda mod these forums have, onto my forums :P where you can have a shop, have lottery's, and games and such. Anybody know of any such thing to help me get one? :)
  25. Im sorry to be bringing this up again, but i just find the others a bit confuseing. I know nothing about the scripted tiles. So i was wandering if somebody could possibly show me under what part of the scripts it belongs and what the scripting code is. I wish to make it so when a player goes in the water, he can swim. oh and one other thing, when he goes in the scripted water tile, does it look like he's actualy swimming? u know like on a Gameboy advance Pokemon version lol. (i played pokemon when i was a kid :P ) So basicaly, just the code for swimming and how to add it to the scripted section and where? :) And thanks again to those who answer this Topic . Without you helpers we newer people would be lost.
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