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SeeingBlue

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Everything posted by SeeingBlue

  1. Not much to add here. Most common reasons are heat. Airdust it. I don't care what temps are reporting.. You might also need to take the heatsink off your CPU & redope the processor with thermal paste. PSU could be failing, or unable to handle your power comsumption when playing. Might have a faulty video driver? I believe if it's overheating the computer will not restart automatically when it shuts down, if it's a faulty driver it will.
  2. Found these over at Otfans.net posted by Somni. They are blank templates based on Tibia's equipment but considering these items don't have to be isometric, they can be used anywhere. ![](http://img144.imageshack.us/img144/6026/swordtemplateef1.png) ![](http://img125.imageshack.us/img125/7945/shieldtemplateqw1.png) ![](http://img125.imageshack.us/img125/9534/robetemplatebu0.png) ![](http://img246.imageshack.us/img246/5061/axetemplateit8.png) ![](http://img387.imageshack.us/img387/8805/bptemplatemd4.png) ![](http://img255.imageshack.us/img255/4826/bowtemplatelb3.png) ![](http://img255.imageshack.us/img255/9694/axetemplate2cz1.png) ![](http://img517.imageshack.us/img517/2203/clubtemplatexl8.png) And 1 isometric tree. ![](http://img255.imageshack.us/img255/5117/treetemplatefq7.png)
  3. Apparently what I am looking for is called palette swapping.
  4. I wasn't going for a look other than good. lol I rather it not look cartoony though, no. I feel that it is missing something though, it doesn't look real enough yet. I'll work on the other parts though, thanks.
  5. Ok, so this is a simple sword. I made it in Gimp, which is my first time using. I'm more familiar with photoshop. I know it's nothing great, but I would like to hear some constructive criticism so I know what I am doing wrong & where I need to improve or what else I need to be doing. Just from looking at it now I see it could use some AA on the blade tip. Agreed? How would I properly do that?
  6. Actually I haven't figured this out yet. I played around with the code a little, broke it a few times, made it skip animnations. As far as I could figure out, .Step is the position your character was last in, so if it's step 1, move to 3, or if it's anything other than 1 move to 1\. It seemed like I may have to redesign the way it reads the image? I don't know if just adding more frames to the player sprite will work… There was also another part of the code I was looking into also, something under the blt'ing. Feel free to provide some insight if you have any!
  7. Yup, i luled :p thanks for that.
  8. I'm working on a Pseudo- Isometric game using Tibia's graphics as placeholders until I can come up with my own. I've got an issue with the characters. Tibia allows you to change your character's color on the fly in-game. When extracting the character sprites you find the characters in a white/gray scale color, & each character has a paperdoll, like below. [![](http://img819.imageshack.us/img819/8651/s3474.png)](http://imageshack.us/photo/my-images/819/s3474.png/) [![](http://img715.imageshack.us/img715/6663/s3478.png)](http://imageshack.us/photo/my-images/715/s3478.png/) Now I know that the different colors in the paperdoll represent the different areas you are allowed to change the color. I could start editing & coloring the characters myself manually, but this doesn't allow for much customization. How does Tibia go about allowing players to change their character color? How much work would it take to implement something like that into EO?
  9. @Shadowwulf: > Inside ModGameLogin(client side): ModGameLogic* Thanks. I'll make some changes & see what breaks. :)
  10. I've been looking through the source code for a way to make walk/run animations play all 4 frames instead of just 2 per step. Anyone know what I should be looking for?
  11. Does anyone know where I can find blank characters & paperdolls that don't look anime-ish? I want something more along the lines of Tibia. Not short fast models with big eyes….
  12. Doesn't look that bad. Does the same thing happen when you download a fresh copy of the server & client? If not then maybe you can add your edits one at a time & test until you find what's causing it.
  13. Well I could figure that much out, but what I can't understand is why it has to be in every function. Seems like you would use this once in JoinGame or something then it shouldn't ever occur if > Max_Players are never allowed online… That doesn't make sense, what am I missing?
  14. Sorry to create a thread about this, but it's been bugging me & it may help me to further understand how the server works. If index > MAX_PLAYERS Then Exit Function How would this ever happen & why? Thank you.
  15. That worked obviously. Thank you.
  16. Can someone help me understand why the sprites I make with 255, 0, 255 backgrounds aren't transparent when I add them to a map? Thanks
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