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SeeingBlue

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Everything posted by SeeingBlue

  1. I was actually looking at a thread about that just today! http://www.touchofdeathforums.com/smf/index.php/topic,66201.msg713395.html#msg713395 And yea, characters can be any size.
  2. SeeingBlue

    Compile error

    My guess would be that your tutorial is for EO2.0(like the title implies) and you are using Eclipse Omega? I don't think I even heard of that. Anyways if you aren't using Eclipse Origins 2.0 then that is your problem.
  3. http://lmgtfy.com/?q=vb6+change+icon
  4. Damn that's sad. Makes me wonder what kind of effects these bots have on internet performance.
  5. My keyboards 0 on the numpad also says Ins, I have never used it.
  6. In the future it's a good idea to: 1\. Not use all caps in your thread title. 2\. Give some idea of the thread's subject matter in the title. Give yourself admin through the server window & follow what SnowStorm said.
  7. @kiiddo: > oke i managed to add them… it doesnt work when ur server is locked > > anyway its not transparant isnt there a possible way of using png? You can't use PNG unless you move to Crystalshire:Developers Edition, or convert EO to DX8, which no one advises. Your tilesets are not transparent because you did not read the entire tutorial & take the time to understand it. You need a little patience or you are going to keep looking over your problems. http://www.touchofdeathforums.com/smf/index.php/topic,68363.msg736616.html#msg736616 > Without exception the masking colour is taken from the image. Pixel 0, 0 to be example. The most top left one. This pixel needs to be the colour of the parts of your images which are meant to be transparent or everything will be walking around with a magenta background.
  8. Find this in modInput under CheckInputKeys or search for it Ctrl + F. ``` 'Move Right If GetKeyState(vbKeyRight) < 0 Then DirUp = False DirDown = False DirLeft = False DirRight = True Exit Sub Else DirRight = False End If ``` Change vbKeyRight to any key in this list. http://msdn.microsoft.com/en-us/library/aa243025%28v=vs.60%29.aspx Although I do not believe this is the best solution…
  9. It's hard for me to understand what you mean, but it sounds like you need to understand at least some basics of the vb6 programming language. http://lmgtfy.com/?q=learn+vb6 Knowing where to make edits in the source code depends upon this, especially if you are not able to follow a tutorial. This is the only way to finish your EO game because no doubt you will want to edit the source again in the future. Btw I'm not sure if that tutorial works perfectly in EO2.0 but read it, study it, understand it, apply it, repeat if necessary.
  10. I don't know what is wrong with your right arrow key. Either you need to replace your keyboard or unfuck your source code. You could change the movement keys to WASD but I'm sure that is beyond you. You can't make a game in EO if you don't know how to use VB6 & you will never know unless you try. No one here is going to do it for you.
  11. Why dont you have a look around first? http://www.touchofdeathforums.com/smf/index.php/topic,37984.0.html
  12. When is impatience useful? And thanks for the 3 words, I do just fine working with layers & basics of photoshop, but that's a new term for me, I shall research it. Thanks for sharing, Serenade. I will try & figure out what you mean this weekend :p
  13. @Serenade: > Several options. > > 1) Scrap 'em and make do with what you have. > 2) Convert 'em manually. > 3) Make a converter. > 4) Change the recs in BltItem (Or whatever it's called). That's what I did, because I couldn't be bothered to convert 688 items. I'm interested how you did #4. One of the images is green because that is transparent against the picScreen. The other image is black, but this can be any color as long at it matches the color of your inventory background(it is not transparent.) How did you work around this fact?
  14. SeeingBlue

    Paperdolls

    In one place or another, the server already does everything you need. You just have to learn to read the code, understand what's happening & how to reuse it where you need. Like I told you before, SendSetSprite in the client only sends the sprite number to change to. You need it to not only send the sprite number but also the player you want to change the sprite of. Then tell the server how to read that new information. You could add a new textbox to the picAdmin asking the players name to change, or maybe have the server just change the sprite of the person you have targeted. Which is probably TempPlayer(Index).Target, regardless you have a lot of learning to do if you want to make changes like this. I was probably as frustrated as you are about 4 months ago, but get a notepad & start understanding how the client & server communicate. There are already other function that handle this, you just need to find those & reuse their code properly. I can't help you anymore without just giving you the answer.
  15. He doesn't need to upload a picture. You already have an example of how to do this. Look at the characters that were already in the game. If you add new ones exactly like the example then you won't have any problems unless you fucked up your code somewhere.
  16. Find a virtual machine for the mac that will run windows & possibly DX7 and 8\. Both are probably a stretch.
  17. I believe Robin is asleep, but regardless his answer would be "you have to be able to run VB6 & all of the dependencies" but probably a bit meaner. I don't know jack about Mac, but I bet you are out of luck.
  18. @Alexander: > thies will work wit elcipse orgins right ? No. Use something besides squares. I see to many corners everywhere.
  19. SeeingBlue

    Menu editing

    Nope, i got it a few months back via torrent. I dont think asking around here will get you much help either.
  20. When the client is launched it reads the port & stores it in Options.Port. You can set a comboBox to run Options.Port = comboBox.ListIndex. You would also then want this to trigger a check if the server is up, but I'm not sure how you would check that.
  21. SeeingBlue

    Menu editing

    The objects themselves you can click & drag across the form. You can also resize them the same way or use the properties window & adjust height & width. Those properties can also be changed in the code at run-time.
  22. The lady in the first one looks like Eve from the playstation 1 game.
  23. SeeingBlue

    Item to warp

    Going to need to do some source editing. Create a new Item Type & add a new case for it under UseItem. Check out how the server warps players & implement it into your new case.
  24. Start_Map, Start_X, & Start_Y are used during modDatabase - AddChar & modPlayer - OnDeath. Have you edited either one of those? Mainly just AddChar.
  25. I have no idea dude. It says txtchat doesn't exist eh? Try posting a screenshot, but hopefully someone more intelligent already knows the answer.
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