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SeeingBlue

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Everything posted by SeeingBlue

  1. SeeingBlue

    Shop Error

    You mean that you can only have 23 items in the shop? I don't know if that's true or not but I'm sure it's a static variable set in modConstant.
  2. Here are some threads to get you started. http://www.touchofdeathforums.com/smf/index.php/topic,75901.0.html http://www.touchofdeathforums.com/smf/index.php/topic,59564.0.html http://www.touchofdeathforums.com/smf/index.php/topic,70107.0.html http://www.touchofdeathforums.com/smf/index.php/topic,75942.0.html http://www.touchofdeathforums.com/smf/index.php/topic,72508.0.html These threads my not show you exactly what you are looking for but they give you enough general information for you to be able to figure it out yourself. Don't look for anyone to do these things for you, not much hand outs going on around here.
  3. I tried to ban a player the other day & the server crashed. I discovered under the modDatabase in BanIndex that the line filename = App.Path & "data\banlist.txt" needed to be filename = App.Path & "\data\banlist.txt" or it couldn't find the file because it was looking for serverdata/banlist.txt
  4. I went through the source & determined what all the stats do. I know there are a lot of post about this, but I wasn't sure how much of it was up-to-date. So I did it myself & I'll share what I found with you here, & then I have a question about Agility. :) **Strength** GetPlayerDamage ``` Dmg w/ Weapon = 0.085 * 5 * Str * WeaponDmg + (Level / 5) Dmg w/o Weapon = 0.085 * 5 * Str + (Level / 5 ) ``` GetNpcDamage ``` Dmg = 0.085 * 5 * Str * NpcDmg + (NpcLevel) / 5) ``` CanPlayerParry ``` If Rand(1,100)
  5. What are you talking about? Sheet?? Did you read the link I sent you?
  6. Each item is an individual 64x32px. bitmap in the data/graphics/items directory.
  7. SeeingBlue

    Debug error

    Get rid of the special symbols in the file names.
  8. Item sheet? EO doesn't have a sheet of items. They are individual. http://www.touchofdeathforums.com/smf/index.php/topic,68363.msg736616.html#msg736616
  9. @Robin: > Humans are naturally tribal. Society is full of them. You have your family tribe, your school tribes, you work tribes, your city tribes. Hell, you even go off in your spare time to join tribes of people with similar interests. > > That's all that a guild is - a tribe. The fact that these games generally have PvP combat brings out a person's basic instinct of fighting with their tribe. > > The most important part of being a human is a sense of belonging, a sense of family and a network of friends and companions. That's why MMORPGs are so important to people who don't necessarily fit in around normal society. > > To make a successful game you need to tap in to that market. Robin hit the nail on the head here. We desire community & people who participate in a community tend to live longer, happier lives.
  10. My AddExp is already long, don't know if that was default or not though.
  11. That is just set by the Max property value of the scrlAddExp in the client source.
  12. On UseItem I'm going to apply a paperdoll that is not attached to an equipped item. My question is, does code already exist that I should be using to do this? Or is there nothing close & I'm going to have to add a paperdoll to PlayerRec? & If so how would you add multiples instead of paperdoll1 as long paperdoll2 as long etc.. what's most efficient? I hope someone can understand me. I don't mind turning this into a tutorial if you guys can help me figure it out. I can add Paperdoll as PaperdollRec to the PlayerRec Then ``` Public Type PaperdollRec Head as Long Shirt as Long Pant as Long BootsGloves as Long End Type ``` Then on UseItem(say hair dye) you delete the dye & set Player.PaperDoll.Head = Item.PaperDoll & I'm not yet sure what happens after that.. Something to do with render_graphics I'm sure.
  13. I going to attempt one of those carving pumpkins one year. & here is tonight's pumpkin: ![](http://img821.imageshack.us/img821/5733/32914010150867179365184.jpg)
  14. I'm doing my pumpkin carvings tonight & I'll share them with you when I am finished. Here are a couple from previous years. ![](http://img219.imageshack.us/img219/2171/alienb.jpg) ![](http://img694.imageshack.us/img694/7566/marleyum.jpg) Share yours, if you do such things..
  15. SeeingBlue

    QUICK EVERYONE!

    ![](http://www.buyingsignals.ca/wp-content/themes/platform/images/punch-in-the-face.jpg) ![](http://bulk2.destructoid.com/ul/129624-face.jpg)
  16. What? This to complicated for anyone to even speculate?
  17. If I understand you right you are suggesting I make an item for every different color I may want. Yea.. that's one way. :) Thanks :p
  18. I'm trying to build a dye system that allows players to apply a dye to their hair or clothes. It didn't sound to complicated at first. You just change the item's paperdoll property when a dye is used on it. Except doing that would change the paperdoll of an item for everybody, I believe. I got half way through coding it before I realized this so I didn't test it. Could anyone help me understand a little better what would need to be done here? Changing the Item(index).Paperdoll probably isn't going to work. The player needs paperdolls that aren't associated with items. Am I on the correct path?
  19. What version are you using? I'm not sure this has been done in EO2, atleast I don't think you'll find a tutorial on it. You are going to have to search for yourself & if you can't find it then you are left with doing it yourself.
  20. By default you are running until you hold shift. Code wise it appears to be backwards. Tripped me up at first, but the only thing he did was change it so you walk by default until you hold shift.
  21. Riiicardoo, you need to edit your first post & fix your mistake in the second code block at the end. End Selectt should be Select. For newbs using your code they won't know this & will come back here with their problem.
  22. I'm not doing any left vs right, but I do have a EQ slot & paperdoll for Shirts, pants, hair. Then I have Helmets, armor, shield, weapon, legs, boots. then some extra slots for other accessories.
  23. With a lot of source editing. I'm assuming you mean you want animations for your character to move in 8 directions instead of the usual 4\. My advice would be to forget about that. Allow diagonal movement, but discourage it by slowing down it's movement rate compared to walking straight & just have it do one of the other 4 animations when moving diagonal. I haven't quite figured out how to work with the animations yet myself so it may not be as hard as it seems, but I don't think the juice is worth the squeeze.
  24. I can count how many times I've been to reddit on one hand.
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