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or3o

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Everything posted by or3o

  1. Its 15 miles north of chico california… and trust me it totally sucks. :) 39.760519,-121.609726
  2. in the event of zombies im just gonna try to bite on of them first and hope that confuses em long enough for me to become an actual zombie.
  3. hey can someone please explain to me how the stats are removed when the buff runs out? I have the whole thing working, Ive just been trying to figure it out so I can make it so an aura will go away when the buff timer runs out. If anyone can point me in the right section of this code I would be very grateful. Thanks for all the help everyone.
  4. Another easy to follow tutorial, thanks a ton! Ill report bugs if i find anything but everything seems to work perfectly.
  5. thanks for the input, I didnt know how to put code tags in (horray for google).
  6. You need to have added this tutorial before you can do this http://www.touchofdeathforums.com/smf/index.php/topic,71740.0.html credit to DJMaxus for his weapons proficiencies tutorial and a special thanks to Ryoku for showing me how to make resources give exp in the first place. Here we go, This tutorial works on the assumption that you made a skill called fishing with the weapons proficiencies tutorial but it can be very easily modified for any resource related skill. **Server Side** First go to modTypes in the ResourcRec under **Animation As Long** Paste Dim resourcetype As Byte Then in **ModPlayer** in sub CheckResources above **' carry on GiveInvItem Index, Resource(Resource_index).ItemReward, 1** Paste ``` If Resource(Resource_index).resourcetype = 3 Then SetPlayerFishingExp Index, GetPlayerFishingExp(Index) + Resource(Resource_index).FiExp SendEXP Index End If ``` **Client Side** go to modTypes in the ResourcRec under **Animation As Long** paste FiExp As Long Then go to ModgameEditors sub ResourceEditorInit Find **.scrlAnimation.Value = Resource(EditorIndex).Animation** ``` then add .txtFiExp.text = Resource(EditorIndex).FiExp ``` **Now its time for the form work** First go to FrmEditor_resource add a label named lblfiexp and write fishing experience in it. Then add a textbox (make sure to clear the Text1) name it txtFiExp Now double click the text box and paste this ``` ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Not Len(txtFiExp.text) > 0 Then Exit Sub If IsNumeric(txtFiExp.text) Then Resource(EditorIndex).FiExp = Val(txtFiExp.text) ' Error handler Exit Sub errorhandler: HandleError "txtFiEXP_Change", "frmEditor_NPC", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub ```if you have any issues or comments feel free to message me. thank you for reading my first tutorial and i hope you enjoy it.
  7. im still definitly a noob but any time i couldnt figure it out i either googled it or found help on this forum, i would also suggest looking around for some online books on the subject.
  8. thanks for answering my question. i always kinda wonderd if i should unlock my server, i left it on all night unlocked and didnt have any problems. i just want sure exactly if it helped or hurt. so as long as it doesnt heat up my pc this is ok?
  9. should you unlock the cps on your server?
  10. thank you for the quick response :) ill check it out now thank you very much just pointing out where i needed to look helped a ton! i got it working now. now my hatchets actually give woodcutting exp.
  11. im just wondering where i should start looking if i wanted to make it so i can give resources an xp value. sorry if this has been answerd before or something but i havent come across any posts about it. thanks in advance guys (or girls)
  12. Thanks for the tutorial so far its worked perfectly, if i run into any errors ill be sure to report em. Thanks agian!
  13. or3o

    Tools cant hurt npcs?

    thank you soo much man! now I just gotta figure out how to make resources give xp lol
  14. or3o

    Tools cant hurt npcs?

    Anyone know how to make it so a tool such as a pickaxe or hatchet cant be used to hurt npcs but still does damage to resources? im sorry if this is a stupid question but i havent exactly figured it out yet. Thank you for taking the time to read this.
  15. This is awsome! thanks for the tutorial. I haven't ran into any issues yet but if I find any bugs ill tell ya.
  16. or3o

    Max Controls on form.

    honestly im probibly too much of a newb to figure it out for myself thanks tho :) I guess ill just have to wait a week and pay someone to custom make me one lol. http://www.touchofdeathforums.com/smf/index.php/topic,75411.0.html thats the guide i used and im pretty sure its not very efficient to begin with so i may have to figure something else out. i just had an idea. what if i make another form that looks the same but when i press home its checks like if map > 253 than it opens form b that has the rest of the maps on it? i dunno how exactly to implement this but im gonna try i guess. Alright that was easier than expected thanks agian for taking the time to check it out
  17. or3o

    Max Controls on form.

    Is there any way to increase the max controlls allowed on a form? I know the max is 254 but I need about 330 to finish a world map on my game :/ any help is much appreciated.
  18. honestly im not sure if this was designed for 2.6 :/ i am pretty sure its only for e0 version 2.0 but if you can open the form separately just copy all the buttons and paste them into your npc form, but you have to make sure all the names are the same and everything or they wont work.
  19. Do control F and paste Call CheckFaces in it then select search project and it should pop up. I would aslo suggest trying an easier tutorial if this is your first try. mabye check out the spell scaling or something because it takes a while to figure out where everything is.
  20. Anyone else get the variable not defined error on fraEquipment? I know the frame is still there so im not really sure what to do about this :/ never mind i fixed it. i accidently put part of the code in the spell form if anyone was wondering.
  21. I couldnt have :) thanks for a simple and easy to follow tutorial.
  22. Anyone suggested adding a way to have a spell animation that is centerd on your screen regardless of target? That way you can make the animation fill the whole game screen kinda like the old battle summons of golden sun for gba. Basically I have had to settle for the animation being based on my character but when you cast near the edge of the map it looks terrible. :/
  23. or3o

    Mount help

    of course, I was just saying I lack the knowledge to help him figure out how to code it :) Edit: nvm listen to ryoku
  24. do you have visual basic 6 professional installed or is it a different version? Im pretty sure you need vb6 professional. or else it will give an error like that.
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