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Strafe

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Everything posted by Strafe

  1. The transition has been mentioned. Looks very nice although i can see a slight horizontal line on the sand that shows the tiling. Maybe just my eyes.
  2. Strafe

    Graphics

    To Achieve Retroness: 1.Draw tiles 16x16 2.Draw them well. 3.Keep practicing. 4.Look at 8 bit and 16 bit games for inspiration. 5\. Resize them without losing quality to 32x32. Repeat Good luck. That dirt needs to look like brown dirt not sick. Transition = the changing of a to b. Your transition is just grass then 'dirt' it should be only a tiny bit for grass to dirt, blended, the grass would grow through and the dirt would not just cover the grass. Keep practicing.
  3. Strafe

    Graphics

    You should use the eclipse file host and upload your picture there as we cannot properly assess it with shit quality
  4. Still think the water is not right with the rest of the tiles, plus you will make a shoreline to cut up the tile patterns right? But looks good overall
  5. Strafe

    [TNB] MYTHE

    @Jimmy: > looks… different '-' That's a good thing, but do you mean in a bad way?
  6. I love the grass, but personally your choice of colours for the water seems like you spent time on the grass then rushed the water, the grass is actually quite detailed whilst the water is too simple in contrast, make it a bit more detailed but you can still go simple but that's too simple I reckon. Also the way you used the outline or shoreline for the water is its main downfall, it looks like anti aliasing slightly and so just kind of blurs the image which in this case is bad as the grass is sharp. I really like the grass though but the sand is just a block of colour? Keep it up
  7. Strafe

    [TNB] MYTHE

    Don't worry I changed the gold to dark silver looks much better, new sprites within the next week and tiles
  8. Strafe

    [TNB] MYTHE

    @Moretisamoe: > the 2nd guy you have up there ( Im guessing its a guy in armor???? ) looks more like a really big chicken to me with a belt on… Haha I can't unsee either! But I don't think that's too much of a problem haha. But thanks for pointing that out I will do some tweaking. @Kinjiru: > Looks really cool, I'll defiantly be keeping an eye on this. Thanks mate, I'll be sure to keep you updated.
  9. Strafe

    [TNB] MYTHE

    @Vitin: > It think its just you , good job it has a nice and unique style. Thanks man, tiles and more sprites to be uploaded today/tomorrow.
  10. Strafe

    [TNB] MYTHE

    @мasterмind: > Looks cool, i like retro-games like that :). Cool, can you see any colour problems your end because on my screen it looks as if the hair of the prince and king are too dark to make out the difference clearly between eyes and hair. Can you or anyone else notice that or is it just me?
  11. Strafe

    [TNB] MYTHE

    Tea n' BiscBits is my blog, mainly for my art and game developing. Basically just trying to show people some stuff I get upto nowadays and if anyone want's to have a look feel free to check out my **Tumblr** - http://www.teanbiscbits.tumblr.com **Twitter** - http://www.twitter.com/TNBGeorge [![](http://www.freemmorpgmaker.com/files/imagehost/pics/0e592cc27da7c94cf7bcec7cbd9ff7cd.png)](http://teanbiscbits.tumblr.com) click the picture to goto my blog or alternatively the above links please note: the above art is a _showoff_, not for crit. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/98eda51ab4291a644762bbe812ce83a9.png) >! _Our current WIP logo_ >! **Hello,** >! Mythe is a new Retrographic 2D ORPG. Currently developing the skeletons of the game is myself and I hate the wip thread and I don't have enough content anyway so consider this my graphic showreel thread for the moment. Enjoy. >! NOTE: All graphics are subject to change so please view this as a gallery; comment on what you like or dislike but do not criticise at the moment. Thank you. >! **This game is re-playable 20825 times! Read below to find out why!** >! **#1 Friday, 19th August** >! >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f647960dd4fba0f2b596fa593f22b237.png) >! The Map of the Delernoth Peninsula. The red dots are the possible nations which can join you, the gold dot is the King's castle and the orange dot is your castle. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/79cccd770457b3a4438d83829d3286ec.png) >! The terrain height map of the Delernoth Pensisula for all you RPing junkies out there. >! **#2 Friday, 19th August** >! >! ![](http://s3.amazonaws.com/data.tumblr.com/tumblr_lq2q7ttqsa1r1fi7do1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1313835536&Signature=vja3YxjIDLKff37Qk4dZbSmLuTU%3D) >! _General tiles done I reckon. Adding some more stuff here and there but mainly finished with the tiles now. For this game I am going for a roguelike. So no animated sprites I reckon._ >! I have yet to break down the gameplay. Long story short; You are Lucius Stryde, you are a noble of the Delernoth Peninsula. With no further heir to the throne the country is in ruins. Nobles and bandits roam the lands conquer and slaughtering. A new noble takes the throne only to be cut down by the next. You have all the makings of a true king but as the youngest noble your brothers have taken what remains of your house's feeble army. You must roam the land and gain the trust and reputation you require to acquire an army sizable to storm the keep. >! Basically you must gain 3 factions trust by doing quests or killing an opposite faction. This then increases your reputation and when you get to a certain reputation level with a faction they will join you. >! There are 53 factions to choose from and you must have 3 factions to storm the kingdom. This means that there are a total 20825 combinations of factions possible. Technically you could replay this game 20825 times. Just one of those lovely features. I'm proving to people everywhere that say RPGVX or RPGXP is not advanced that if I can make (excuse my cockiness) a good game with RPGVX why can't a lot of others do it on here? >! **Thursday, 4th August** >! >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f9e15d0e4c35128a2c1850605a2a1619.png) >! _Very much WIP, working on the water at the moment and then may look at adding some more plant life._ >! Things to do in this order: >! * Water/Grass Transition * Normal House * Add Details to Map + House >! What do you think? Remember it's all WIP. >! **Friday, 29th July** >! >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/838b943ddcc4abb78c24251aa48a02e1.png) _From left to right: Innkeeper, Knight, Soldier, King, Queen, Prince, Princess. (ingame size)_ ![](http://www.freemmorpgmaker.com/files/imagehost/pics/337229bc73850fb008afcf3d5513e487.png) _Enlarged_ >! **Information** >! As I think it's obvious we are going for a more 1-2 (Mainly 1) Shade style, the sprite template was originally slightly inspired by a lovely game called Dungeons of Fayte PLEASE play it here: http://forums.tigsource.com/index.php?topic=10372.0 The sprites are drawn 16x16 and then resized to 32x32\. We are planning to go all custom including spells, icons, paperdoll, the works. To pay for website hosting and funding etc we are planning on selling themed packs of graphics for a cheap and reasonable price to encourage others to start editing or moving away from the RPG Maker RTPs that so many use and with tutorials and purchasable templates for everything from our planned website we hope to create effectively a lively community and sell our graphics from the game. I was however interested at somehow creating a free limited RTP for Eclipse Origins so members do not start making games with the RMXP RTP, it would be nice for Eclipse to have it's 'own' RTP, would it not? Anyway this is bordering on a tl;dr article. It's early days and let's see what will be the outcome of this. >! **tl;dr** - it's one paragraph, read it before asking questions as answers may lurk in the sentences! >! _Awaiting your comments, >! Tea n' Biscbits_ >! tl;dr? don't bother posting please.
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