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Alerd

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Everything posted by Alerd

  1. Alerd

    Silverdale Graphic

    Hi I would like to know if I could use for my game graphics engine from silverdale? About the author would have found ![](http://img823.imageshack.us/img823/5373/lax6.jpg)
  2. Alerd

    Render Bank

    Thanx For Help
  3. Alerd

    Spell AoE

    Hi all i have small problem with AoE spell as you can see it is not easy charm that would appear to have been in the middle of a spell ``` Function InUseArea(ByVal index As Long, ByVal SpellNum As Long) Dim i As Long, n As Byte Dim Mapa As Long, x As Byte, y As Byte n = Spell(SpellNum).AoE Mapa = GetPlayerMap(index) For x = 0 To n For y = 0 To n SendAnimation Mapa, Spell(SpellNum).SpellAnim, GetPlayerX(index) - x, GetPlayerY(index) + y SendAnimation Mapa, Spell(SpellNum).SpellAnim, GetPlayerX(index) + x, GetPlayerY(index) + y SendAnimation Mapa, Spell(SpellNum).SpellAnim, GetPlayerX(index) - x, GetPlayerY(index) - y SendAnimation Mapa, Spell(SpellNum).SpellAnim, GetPlayerX(index) + x, GetPlayerY(index) - y Next Next For i = 1 To MAX_MAP_NPCS If MapNpc(Mapa).NPC(i).x = x Then If MapNpc(Mapa).NPC(i).y = y Then PlayerAttackNpc index, i, Spell(SpellNum).Vital End If End If Next For i = 1 To Player_HighIndex If i = GetPlayerMap(index) Then Exit Function If GetPlayerMap(i) = Mapa Then If GetPlayerX(i) = x Then If GetPlayerY(i) = y Then PlayerAttackPlayer index, i, Spell(SpellNum).Vital, SpellNum End If End If End If Next End Function ``` ![](http://img843.imageshack.us/img843/9446/yd4f.png)
  4. Wow Good Job When will the beta?
  5. Alerd

    Render Bank

    Hi all im use eo 3.0 and have small problem as the picture cuts the number;/ unfortunately do not know how to deal with it I'm counting on your help ![](http://img823.imageshack.us/img823/2556/0ylu.png)
  6. Alerd

    Problem With EO 3.0

    Hey all i use fresh copy EO 3.0 and sometimes have debug in client Then only helps remove maps from clienting;/ ``` Autotile(x, y).Layer(layerNum).renderState = RENDER_STATE_NONE ```
  7. I dont understand why dont work ;/ none debug , error ;/
  8. Alerd

    One Small Queston

    yes i have same problem ;/ im test on eo 2.0 eo 3.0 EA , ER , Eclipse World ;/ and all have same bug
  9. Alerd

    One Small Queston

    Look this [http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/](http://www.eclipseorigins.com/community/index.php?/topic/131605-multiplayer-highest-index-player-has-no-lag-everyone-else-lags-when-on-same-map/)
  10. Hi i have small error im add ``` If txtEXP > txtEXP_max Then txtEXP_max.Value = txtEXP txtEXP.Value = 0 End If ``` and have error ![](http://www.iv.pl/images/03364922539122689600.png)
  11. Alerd

    One Small Queston

    I think I have tested every engine and most have the same error that is where I hit a monster and start to run stop run stop away he goes is going is or begins to "jump" Do you give advice to fix it?
  12. I'm sorry but I do not understand that is it helps or not?
  13. Is the engine without fear to do the game? if it has some serious bugs?
  14. Hi all im use CS : DE and found bug in register page have Login Password Retype But unfortunately RETYPE does not check if the password is the same and here the question is how to fix it to make it work? Thanx For Help PLEASE CLOSE I HAVE FIX ^^
  15. Is the event system will cause some delays that took place in eo eo 2.3 and 3.0?
  16. Thanx ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  17. Alerd

    Level up

    Where can I find the code responsible for the amount of hp, mana at lvl because I'm looking for and nothing: <
  18. Alerd

    Level up

    Hi I would like to at every level automatically adding new hp and mana for example when a new level fighter gets 50 hp 25 mana a mage 25 hp and 50 mana Is it a lot of work?
  19. Good Job Dont work to Miracle Classic :<
  20. Yea Great Job Found bug in ban please fix
  21. The idea is to always showed your name .. other players need to target
  22. No problem change ``` ' draw player names For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If CurX = Player(i).x And CurY = Player(i).y Then Call DrawPlayerName(i) End If End If Next ``` to ``` ' draw player names For i = 1 To Player_HighIndex If i = MyIndex Then Call DrawPlayerName(i) End If If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) And i MyIndex Then If CurX = Player(i).x And CurY = Player(i).y Then Call DrawPlayerName(i) End If End If Next ```
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