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Scott

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Posts posted by Scott

  1. > Most the work i see that needs to be done is in the mapping its self game play is nice the story line gets off the beating trail also work on that. The game gets a little boaring also needs like events or stuff like that. I am not much for the drop items on death also.

    Alright thanks for the feedback, I agree the items dropped on death ~~is being removed next time I upload the server to the vps~~ has been removed.

    There is sort of events in the form of scripted tiles, I just finished coding some interactive puzzles later in the game I should probably make some near the start also.

    As for the mapping can you give me an examples of a place you see an issues?
  2. Hopefully Key To Heaven 2(Not any where near developed) will suit your need for better gfx, but if your looking at these types of games for the gfx alone you might be looking at the wrong games =P. Not saying these are high quiality gfx but I've never stopped playing a game on this scale(little) because of the gfx I stop playing if the game sucks behind it.

    ![](http://www.key2heaven.com/k2h2/house10.PNG)
  3. > Yeah
    >
    > I've changed to a PictureBox, but if I put a PictureBox for each button, I was told it would be with lag, and if I put a PictureBox for all buttons, will stick with a white background within one button to another .

    On a project I was working on (Was 2.0 I dont use anything higher no need for events) I did that, didn't see any fps loss and it looked normal no outline you just have to change it so it shows the buttons on formload and not hoverover else your buttons won't show till the first hover over.
  4. server,modEnumerations under the client/server packets.

    ```

    ' Stats used by Players, Npcs and Classes

    Public Enum Stats

    Strength = 1

    Endurance

    Intelligence

    Agility

    Willpower

    ' Make sure Stat_Count is below everything else

    Stat_Count

    End Enum

    ' Vitals used by Players, Npcs and Classes

    Public Enum Vitals

    HP = 1

    MP

    ' Make sure Vital_Count is below everything else

    Vital_Count

    End Enum

    ' Equipment used by Players

    Public Enum Equipment

    Weapon = 1

    Armor

    Helmet

    Shield

    ' Make sure Equipment_Count is below everything else

    Equipment_Count

    End Enum

    ' Layers in a map

    Public Enum MapLayer

    Ground = 1

    Mask

    Mask2

    Fringe

    Fringe2

    ' Make sure Layer_Count is below everything else

    Layer_Count

    End Enum

    ' Sound entities

    Public Enum SoundEntity

    seAnimation = 1

    seItem

    seNpc

    seResource

    seSpell

    ' Make sure SoundEntity_Count is below everything else

    SoundEntity_Count

    End Enum

    ```
  5. modtypes on the server

    ```

    Private Type PlayerRec

    ' Account

    Login As String * ACCOUNT_LENGTH

    Password As String * NAME_LENGTH

    ' General

    Name As String * ACCOUNT_LENGTH

    Sex As Byte

    Class As Long

    Sprite As Long

    Level As Byte

    exp As Long

    Access As Byte

    PK As Byte

    ' Vitals

    Vital(1 To Vitals.Vital_Count - 1) As Long

    ' Stats

    Stat(1 To Stats.Stat_Count - 1) As Byte

    POINTS As Long

    ' Worn equipment

    Equipment(1 To Equipment.Equipment_Count - 1) As Long

    ' Inventory

    Inv(1 To MAX_INV) As PlayerInvRec

    Spell(1 To MAX_PLAYER_SPELLS) As Long

    ' Hotbar

    Hotbar(1 To MAX_HOTBAR) As HotbarRec

    ' Position

    Map As Long

    x As Byte

    y As Byte

    Dir As Byte

    End Type

    ```

    Player Data for example
  6. > Wow nice graphic ;]
    >
    > Wat engine you use?

    Not 100% sure on the exact version but it uses one of the old mirage sources I believe. I did not develope the game upto this point, w-illiam did I've just started running the server and continuing development with w-illiam so I am not 100% sure thats something w-illiam would have to answer (the - is because the word filter corrects to Weeam)

    > nice! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
    >
    > but even if the sprites are custom, in my opinion they could be far better(i know i can't sprite even as good as those, but this is my oppinion)

    I always liked them(I didnt make them) =) but thats all down to opinion I guess.
  7. Key To Heaven is a well developed 2D orpg made by W-illiam.

    [http://www.key2heaven.com/](http://www.key2heaven.com/)

    (More info to come when I have more time to prepare a better post)

    Note: If you register on the forums your first post will need to be approved to help combat bots, I check them daily so don't worry about being stuck for days if you have an issue.

    Features:

    **100% Custome Tiles/Sprites**

    ![](http://www.key2heaven.com/screenshots/target2-1.PNG)![](http://www.key2heaven.com/screenshots/screen2-1.PNG)

    **Character Customization**

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/20446778a7c85ac837b982421e4fd32f.png)

    **Almost 200 Items, all equipment has paperdoll**

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/13485f8254ef6f07a94c7125d0e66636.png)

    **~50 Different Npc**

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/0be2b9db40bdb1ca7efb0302d09d515f.png)

    **24 Spells**

    (No Image Yet, Comming Soon)

    **200+ Maps**

    **![](http://www.freemmorpgmaker.com/files/imagehost/pics/6033323b8fe55d9278cb00e33c7dff49.png)**

    **![](http://www.freemmorpgmaker.com/files/imagehost/pics/c8479f626f896c5f0df5ee3d8085cce2.png)**

    (This is only outside maps, all dungeons/indoor maps make it over 200 maps)

    **~24 Quests, Including a few long long chain quests**

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/22408476e2e92e139d7132ffe03b51e9.png)

    **Reborn System(Restart the game with a bonus)**

    **![](http://www.key2heaven.com/screenshots/screenshot3-1.PNG)**

    **24/7 Uptime**

    The server is hosted on a vps, has a server restarter that I've never seen fail to keep the server up and the vps has been prepaid for months so any time you invest in this game will be here to stay.
  8. To change the item slot the gold is in:

    –-------------------------------------------------------

    'Change 1 to item number

    itemamount = HasItem(Founder_Index, _**1**_)

    'Change 5000 to amount

    If itemamount = 0 Or itemamount < _**5000**_ Then

    PlayerMsg Founder_Index, "Not enough Gold.", BrightRed

    Exit Sub

    End If

    'Change 1 to item number 5000 to amount

    TakeInvItem Founder_Index, _**1**_, _**5000**_

    –-------------------------------------------------------

    Change the _**Red**_ text to the item slot, and the _**orange**_ text to the number needed.
  9. > Reading that as "from eo2.0"… and never said they couldn't.

    I just wanted to rip the initiation stuff for directdraw, I plan to write the whole game from scratch outside that.

    If some one could point me to a good resource for directdraw implementation in vb6 I would be happy to scrap ripping it but I could not find much after doing some searching.

    But is that a yes or no? Don't want to put alot of work into something that I can't submit =D.
  10. I'll look into it, I've tested that to make sure it worked before not sure why it's not working.

    Edit: Works fine for me try re-installing it.

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3188ea5f790fa98c92e7ae33fadf3d00.png)
  11. **Attribution** — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

    **Noncommercial** — You may not use this work for commercial purposes.

    **No Derivative Works** — You may not alter, transform, or build upon this work.

    Sweet I'm using this in my noncommercial space game, thanks for the contribution!
  12. > scott? im sure you can read so please stop playing with the images as i do not allow any edits of any kind. also remove and delte one u edited out .

    No thats ok, I'm just allowing people to review your art with out stupid watermarks that took me 30 seconds to delete there is really no point to it. Stop being on your period if some one wanted to steal you art as I showed they would have no problem.
  13. > well it take more then 10mins there a color tint over layer that is cutting back on its color.
    >
    > over my self? never once has i said it was awesome? good? or anything. but if i put up a work like this i hope ppl understand you make comments at it not everything else. stop making the topic about everything but the topic im sick and tired of trying put it back on its orginal course before kusy and non helpful ppl started to post. now scott if you has a comment on the ship for immprovements ill gladly hear them but if you dont then dont post… i might sound like an old lady saying this but be contructive not anoying... new update on ship in a few mins or so ...
    >
    > Update imaged.

    Ok my comment is if you want real comments don't distort your images lol.

    ![](http://www.aldiscorp.com/wp-content/uploads/2012/03/easy-button.jpg)

    ***This whole forum contains hundreds of copyrighted art work being used with out artist permission, I suggest you remove them all along with mine next time***

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3c64bbdd2abc78487815bf1d91dad0d7.png)
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