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lel

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Posts posted by lel

  1. Endless Waltz is officially released. 

    I also added new screen shots to the original post! Also some small reminders in the Character Descriptions section of the Sub-Forum. 

    [http://www.sendspace.com/file/63bx6e](http://www.sendspace.com/file/63bx6e)

    Sendspace.com often puts its download link a little hidden at the bottom. 

    Should say something like "Click here to  download from sendspace." 

    Please don't forget to install your run-time files included. 

    I need to crash now guys/ladies. I been up for too long with only 3 hours of sleep. I'll get to any questions or concerns posted in the "support section"   ASAP.

    Night guys.
  2. > Well I wish you luck, and I realize how much programming goes into each class with what you do, I program myself to an extent, unfortunately I cannot help you that much because I write in QBasic 64 and Batch/DOS. But if you would like any help I am free, just ask and I will see what I can do.
    >
    >  
    >
    > Oh, I thought of an add-on, if you decide to try the assassin class; when they turn invisible, only other assassins (NCP and Player) can see them or someone with a very high INT (NPC and Player).

    Oh I love the add-on idea too. It does feel like the whole idea in general would benefit a engine with smoother faster combat thou.
  3. > I have a suggestion, could you add an assassin class? You could try to make it become invisible to everyone except other assassins and they could be able to sneak up on the enemy and deal major damage before they are found out and then they flee. They wouldn't have a lot of health, but they would have INT, AGIL, and that's about it. Feel free to add it, don't add it, change it; I don't really care, I am only suggesting.

    Tick your suggestions comes from a person obviously after my own heart. 

    I thought of that too! ( thats kind of like the theif's "BackStab" off of FFXI)  I asked about programming  such a thing. What it came down to was that there were too many classes as it was. For every class added there had to be hundreds of other adjustments made. The other problem was no one wanted to take the job…. =(

    Fear not! I am stepping into the door way of learning programing!

    Just barely.... and I have not fully committed to it yet... but I want to build the very best MMO for you all with classes like this all over the place. It might not be with this engine or in this game... but the future is a bright one my friend.
  4. I just got done playing with the Sparker a little while ago. It could have been lag (because I'm uploading the client for you guys now) but I felt like he needed a little more attack power. It could have been because I'm going off of 3 hours of sleep too…. 

    Either way.... 

    I actually find myself playing all the classes here and there. Their all a lot of fun.

    As for the video, I will eventually make a video demonstrating each of their abilities.  

    I am going to update this post with a small little reminder... 

    "Don't forget to use your combos, they can really mean the difference of getting owned in this game and winning. There is a video in the main topic of this to watch that will carefully show you how to activate the combos."
  5. _**[Use this to check the server status. This is not a perfect reprepersention of the server status, but should help in most cases.  (Clicking Here)](http://freemmorpgmaker.com/status/status.php?ip=eclipseorigins.com&port=7011)**_

    This area is for the following:

    **Reporting bugs**

    **Reporting unruly players **

    **Making fun of my left
    eyebrow **

    **Asking about key features in the game that may be keeping you from enjoying it without said knowledge.**

    **A note on bug reporting: **
    Not too worried about the game crashing on you as long as its not happening too much. Not too worried about very small and minor grammar/spelling mistakes. Nor anything too small and silly…
    That's not to say that if you find something bugging you that you shouldn't report it. Nor that we won't fix it. I would just like to say that I have found all games have some issues and that you can spend more time trying to fix something small than what really matters... Making the game. Should you find something that seems very off to you, please report it under the "Support Section" of this project with the best amount of detail to help us fix it possible.  This way we can help you with the matters you are having troubles with with the best of our capabilities.

    **Eye to eye: Lets talk for a second, come here, sit down next to me will you? **
    **I feel like if you can get two hours or even one hour in without the game crashing, this is fine. Even in my experience of playing games like Diablo 3 or Borderlands 2 the game would crash on me for something out of my control, or I would get stuck in a wall, or something like that and have to kill myself or restart. This would and could possibly happen once every 30 mins on me! This has never really bugged me. All games have some bugs in them, and I expect mine to have more than a professional leveled game like those mentioned above. **
  6. I plan on adding a video for each class later. 

    Shortly after the release: Look for a Class Changing Character named "Teacher" in the "Library"

    He will give you the ability to change your class on a very very basic level. 

    After changing your class, you will be reset to lvl 1 and will start as if a new character entirely (almost.)

    This is just for if you find out for sure that you do not like your current class.  

    **Warrior**
    **Range:** Better be right in front of your Enemy…
    **Primary Stats:** STR,INT,END,AGI most likely in that order.

    Play Style: Get in front of your foe, mash CTRL, Try to land Combos.
    **Short description:** Warriors are meant for beginners OR people not really looking for a very technical class. Close range, meant for dealing raw and easy damage. This class isn't exactly fresh to EO or RPG's in general, but expected in almost all of these types of games.
    **Role in a Party:** Taking and delivering damage. More often, I see warriors being used as distractions for other classes to prepare some attack that takes some time to execute.

    **Wizard**
    **Range:** Mid far / far enough to cast your spell and not get hit.

    **Primary Stats:** INT, WIL, END, AGI most likely in that order.

    **Play Style:** Cast your spell and run like hell until your spell cools down. Rinse, Leather,Wash, Repeat.

    **Short description:** Wizards are meant to deal good damage, from a distance, without taking damage. This class isn't exactly fresh to EO or RPG's in general, but expected in almost all of these types of games. They also have a combo on most of their weapons allowing them to regain some spirit.
    **Role in a Party:** Wizards will eventually get the ability to have healing skills and can act as either a damage dealer or healer, but not both at the same time.

    **Sparker**

    **Range:**Very Close Range. At the moment same as warriors.
    **Primary Stats:** STR, AGI, INT, WIL most likely in that order.
    **Play Style:** Same as Warrior, only you have multi-hits that will come up randomly, adding to various combat results.
    **Short description:** Sparkers don't look that different from warriors on paper. They are quite different because of their multi-hits are very consistent. How they take damage is different too. IF you build their stats right. They should dodge damage a lot more often then warriors, but if they take damage they should take a lot more then warriors do. Sparkers also eventually get more combat skills then warriors.

    Role in a Party: The business of pure damage dealing over time.

    **Ranger**
    **Range:** Pretty far away, just a bit further away then wizards. Funny thing about the range is that its really close most of the time, when you try to out put the hard damage.
    **Primary Stats:** STR,INT, AGI, END most likely in that order.
    **Play Style:** Fire an ranged attack ( like an arrow or bullet) get some space between your foe and you, do it again.
    **Short description:** Well the main difference between the wizard and the ranger here is that, the ranger does not spend as much time running in-between attacks. Also the ranger has options to take damage from its attacker while it tries to release a combo dealing a lot of damage. This normally takes some time to set up right; and thus, you will most likely take quite a bit of damage in order to finish your fight quicker.
    **Role in a Party:** Straite damage dealing class, could be used to more safely grab monsters to a party faster.

    **Paladin**
    **Range:** Kiss your enemy.
    **Primary Stats:** END, AGI, STR,WIL most likely in that order.
    **Play Style:** Kill them with kindness… Try to wear out their health before yours goes down. Longer battles. Can heal themselves and others. Has skills to keep enemeies on themselves rather than the squishy wizards.
    **Short description:** When I play paladin I find myself saying “Its like playing as a warrior only so slow!” I often forget two very important things. One, My future plans for the class, and Two I'm normally always playing alone.
    **Role in a Party:** The paladin is meant to be played with others/parties ( at least around level 5ish but mostly around lvl 10.) Paladins are meant to be these healing protector class. I'm not even sure how well they will turn out myself yet. But so far the class has gotten a lot more complex than a warrior for sure. Paladins will be able to EITHER tank/receive damage for the team OR Heal party members.

    **Summoner**
    **Range:** Really Far actually. When you get good, you shouldn't even have to see your target.
    **Primary Stats:** Sike! You don't get points as a summoner!
    **Play Style:** Summon pet ,let your pet do all the work. If your summon dies before the enemy, run away and summon again and try again.
    **Short description:** Summoners take a while to summon pet. Summoners only get stat increases from equipment they find, and thus can be very squishy. While fighting making their pets exhaust their spirit and use special moves is a primary tactic. If the pet runs out of spirit before the fight is over, the summoner can either just wait and see how the rest of the fight plays out, or make the pet go into defensive mode where it stops attacking but gains Health and Spirit points.
    **Role in a Party:** Summoners will be able to do one of anything above. It will depend on the pet they have out. As of now (other then damage dealing pets) there is only a healing class pet.  

    Anything else you guys think you would like to know?

    Don't forget to use your combos ( at least for the melee classes and ranger,) they can really mean the difference of getting owned in this game and winning. There is a video in the main topic of this to watch that will carefully show you how to activate the combos.
  7. lol It was so much work. LITERALLY 24 hours straight of pure work and it came out so bad…. 

    I will most likely come back to it one day. My problem however was that I was suppose to come out with the release of this game a couple of days ago. I thought to myself "Is this trailer really worth the delay?"

    So I'm releasing the game ( just need to upload the client and get a hold of JC) make sure no one experiences any game breaking bugs/glitches that ruin their experience altogether. Then I'll go back to get.
  8. I gave up on the trailer (video to show off the game) It was fun,but after two days I finished it, but it was horrible. I will do much better at just releasing videos showing off features with my voice explaining them. 

    Anyways! I took new screenshots I'll post them tomorrow with the description of the 6 classes. 

    Following with the release of the game.
  9. Its been a long journey….. But.... I'm done... 

    I'm going to set up some new screen shots, descriptions of classes, and maybe a trailer. THEN! I am going to look at getting this game hosted by EO.com's amazing hosting, but possibly another option since I would like access to the server. As of lately just want to throw out a big shout out to Scott. There is a lot to of other people to thank but as of recently he gets a big shout out.  Please check back soon for another update. 

    Thank you to everyone that has supported EW and I'm sorry this has taken so long, its been a long journey....
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