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lel

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Posts posted by lel

  1. @jcsnider:

    > Do I really need to tell you that doesn't help at all… in any way shape or form. At the VERY least you could give the number. If you wanna go a LITTLE bit more, a line would be nice and I might have a CHANCE to know what is going on.

    Take a breath….. step back for a second.... Its ok man its ok.....
    Well IF you do have VB6 and you plan on getting anywhere here....
    I agree with JC.... Please learn how to report bugs...... Or don't report them at all.

    If You don't have VB6...... I'm sorry.... things will be very difficult for you from here on out.

    JC for what its worth, keep in there man, you're doing great.
  2. @Likestodraw:

    > I thought it worked when I tried doing PvP in the arena a built, but I could have just been hallucinating. I do that a lot.
    > Seriously?

    I checked to see if it was a problem with the original first (before bugging my normal programer telling him its a bug.)  However then this happens lol

    @jcsnider:

    > overTime is not a variable in sub Playerattackplayer ;)
    >
    > It is also needed in 2 different positions ;).
    >
    > Needless to say, I have fixed it for him and sent him his own source… once he confirms, this issue is handled.

    Thank you very much! I will test it asap.
  3. @Likestodraw:

    > I thought it worked when I tried doing PvP in the arena a built, but I could have just been hallucinating. I do that a lot.
    > Seriously?

    I checked to see if it was a problem with the original first (before bugging my normal programer telling him its a bug.)  However then this happens lol
  4. When a player hits another player with a weapon the animation set on that weapon doesn't show.
    Now I know….... Some of us our S-L-O-W Here are pictures to explain what I mean.....

    If weapon has animation set on it.
    ![](http://i30.photobucket.com/albums/c345/valiustrigger/Example1.jpg)

    Animation works on NPC's
    ![](http://i30.photobucket.com/albums/c345/valiustrigger/Example2.jpg)

    But not on players
    ![](http://i30.photobucket.com/albums/c345/valiustrigger/Example3.jpg)

    ( Why I am adding pictures? I someone is so slow they need pictures, IDK. )
    Anyone know how to fix this?

    Edit….. heh....  100th post.
    How about that?
  5. @hitman66333:

    > If the event to the system would add quests, pets and the system works, this new version would be ideal!

    Well actually a quest system isn't exactly needed given that an event system is in place.
    @Dr.:

    > aren't projectiles a little more pressing than pets? Just saying.

    Well I would agree that projectiles would be just as important. I can't say everyone will agree they are more important then pets because everyone has different goals for thier game.
  6. From my experience; if you're polite, patient, and willing to pay. You will be more likely to find some one to do this.
    Please go here on my 2 cents on hiring a programmer http://www.touchofdeathforums.com/smf2/index.php/topic,76441.msg825842.html#msg825842
  7. Ideas for version 12
    These are things that are on my engine and still have many of the things yours has.

    1\. Random stats on items you receive.
    So maybe you pick up a "Sword" It has 2 damage. Kill the same monster and pick up the same weapon a "Sword" but with 4 damage. To do this you need two places to put stats for your weapons, one that says "min" and one that says "max". In this example "Min" damage could have been 1 and "max" damage could have been anything above 1\. Kill the same monster for a "Sword" and get a "Sword" with damage stats anywhere between  1 and whatever. I have this added on mine. (We're still working with this on my engine, not the easiest of things to do. I'd say its 98% finished)

    2\. Weapons and armor that do more then just damage and take damage and standard stat BS.
    Weapons that might attack multiple times in a single stroke. Armor that make the delay on your weapons take less or more time.

    3\. FIX your  PVP, I have not tried your engine yet, but I bet if I try to do pvp with your pets, or do a team pvp or something a little off with your PVP. It will fail. Hey! I could be wrong thou.

    4\. Weather effects

    5\. Monsters that can attack multiple times with a single blow.

    6\. Linear spells

    7\. A "Provoke" type spell. Some kind of useful spell to get foes off friends,or to stand still if a ranged weapon user has it on him and your trying to attack the monster with a sword…..Seriously its annoying... 

    8\. A combo system for weapons, something like switching between an weak attack and strong attack results in a spell.

    9\. Backgrounds/Paranormal/seamless edge. I don't know what people here call it, but I think Backgrounds should describe it enough.

    10\. Finally... This one isn't on my engine, but I think it would seal the deal....
    Add JC's event system.
  8. If I were one of those people wanting him to port this to CE:DE I'd just ask him to do it  as job he'd get paid for, and I'd do it via PM instead of clouding his hard work on this topic. Furthermore if you don't think it's that hard to do then do it yourself, because you wouldn't know if it was hard to do unless you could do it yourself anyways.
  9. @Justn:

    > Does anyone else have a detection problem when trying to hit ctrl on the event npc? It seems it takes me a few tries before it registers the hit from time to time

    I was going to pull a R***n, but then I seen how JC claimed this to be fixed.
    ANYWAYS…........ Yes I am still experiencing this as well. Very rare thou, a lot less then last time.
  10. @‭‭‭Marsh:

    > The only real upside of Stable was the scripting. Which this replaces.

    honestly not until a couple months ago when jc explained to me why eclipes was better than stable I never really knew.. When JC explained it to me it took lots pictures, sing along songs, and small words.
  11. @jcsnider:

    > It also has sound/music enabled by default :D

    He…... Went... There.....

    "Alatar's Quest System v1.1"
    Really?...... This just keeps on going doesn't it JC?
    Alatar, don't take offense its a personal joke, honestly not involving you.
  12. I have not tried this yet, but I love the way it looks so far.
    I think the only big differences from the engine you've made and mine. Is mine has multi-hitting weapons (hitting a foe multiple times,) back grounds, Couple more spell options, better balanced PvP system, a combo system) and some other things I can't think of at the moment. Started off of Eclipse Other Edit and just built little bit by little bit.

    But man, I can't tell you how much I wish I would have seen this when I first came here…... Would have saved me a lot of time,money, and head aches lol.
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