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Chukillz

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Everything posted by Chukillz

  1. hey try this if you havent found what you are looking for…. this will split up your images...give it a shot... EDIT*** Try the new download please
  2. hey thanks erwin…i got it all compiled BUT i keep getting the runtime error message with this...
  3. are you by chance meaning this Erwin? > Go through all the buttons for the menu system and add > Code: [Select] > picTitles.Visible = False If you are then yes i have added it in the 6 places that it says
  4. This is the error i am getting…i did everything that it said to do and when i press the little blue button to see if there are errors there isnt any but when i go to make the exe and compile the client then i get this compile error
  5. Chukillz

    Thanks.

    To be completely honest with you, i am a complete noob at everything here. I am learning the basics of everything however. i have learned alot already and hopefully i will learn how to make my own modifications in the future. Thanks to Robin for creating this. And thanks to everyone here on the board for all of your help. ps, im not sure if this is the right place to post this
  6. i have tried it out. its not particularly what i wanted, im sure it may come in use to me someday…but at the moment i am talking to a few people who actually do music professionally. they are actually working on a few midi files for me to see what they can come up with, im not that good at beat creations and such any way :P
  7. > Now in modGeneral, in Public sub PopulateLists, look for : > > Code: [Select] > ' music in map properties > frmEditor_MapProperties.lstMusic.Clear > frmEditor_MapProperties.lstMusic.AddItem "None." > strLoad = Dir(App.Path & MUSIC_PATH & "*.mid") > Do While strLoad > vbNullString > frmEditor_MapProperties.lstMusic.AddItem strLoad > strLoad = Dir > Loop > > after that, add : > > Fix by Anthony: > Code: [Select] > strLoad = Dir(App.Path & MUSIC_PATH & "*.mp3") > Do While strLoad > vbNullString > ReDim Preserve musicCache(1 To i) As String > musicCache(i) = strLoad > strLoad = Dir > i = i + 1 > Loop > > this will make sure the mp3 files are found so they show up in mapeditor. all i have is ``` Public Sub PopulateLists() Dim strLoad As String, i As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Cache music list strLoad = Dir(App.Path & MUSIC_PATH & "*.mid") i = 1 Do While strLoad > vbNullString ReDim Preserve musicCache(1 To i) As String musicCache(i) = strLoad strLoad = Dir i = i + 1 Loop ' Cache sound list strLoad = Dir(App.Path & SOUND_PATH & "*.wav") i = 1 Do While strLoad > vbNullString ReDim Preserve soundCache(1 To i) As String soundCache(i) = strLoad strLoad = Dir i = i + 1 Loop ' Error handler Exit Sub errorhandler: HandleError "PopulateLists", "modGeneral", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` my code dont have that same thing?
  8. yeah you have to email the uploader team they will take a look at it and they will add it if its not copyrighted and such
  9. http://charas-project.net/resources.php Im not sure if you guys have seen this or not…i am posting it here to help some people out... This site has pretty much as many sprites that you can imagine. Some are bad but some are really really good. I suggest checking it out! :)
  10. ok this might sound stupid…is there a way that quest givers have like an exlimation point if they have a quest to give and a question mark or something that will say they started a mission for that quest giver?
  11. sorry i am looking at the wrong topic wow i need sleep i have been up for 35 hours working on my game lmao
  12. Chukillz

    Pet system

    hey guys i have been working on my game and i am adding a pet system. the one i have chosen was lightnings pet system http://www.touchofdeathforums.com/smf/index.php/topic,69521.0/topicseen.html my question is that i am getting a compile error and im not sure where it is coming from. Please help. i redid it all two times.
  13. ok this might sound stupid…is there a way that quest givers have like an exlimation point if they have a quest to give and a question mark or something that will say they started a mission for that quest giver?
  14. your welcome :) im glad i could actually make a post that was actually helpful :)
  15. I DID NOT MAKE THIS I JUST FOUND IT Its called anvil studio and it lets you create your own MIDI files for your game :) (just like the topic says ) http://www.anvilstudio.com/
  16. well incase people end up finishing the 70 quests…ill be able to add more so that people do not get bored...
  17. @eric125 dude that was a useless message you need to read the part of the forums that says "IF YOU DO NOT KNOW THE ANSWER DONT REPLY" because all i am trying to do is learn here so back off me please @everyone else how would i add more then 70 quests? TO ALL OF THE PEOPLE READING THIS!!! I am new to visual basics 6 and i am trying….i am learning everything from this one mod...i have already learned some vb6 by putting this mod into my system...as of right now this is going to be the main modification that i add to my engine... I am not trying to be a pain here...i am just trying to learn like every one of you older members had to do at one time...
  18. ok i did this at 4 AM in the morning i was tired i missed things and plus it is hard for me to read things at times sometimes my brain misses a few words…MY BAD...if i ask for help it is not meaning that i didnt read...I READ THE TUTORIAL... :mad: like i said MY BAD
  19. ok is there a way that the users could see like a list of quests they have to work on?
  20. ok what i did is i downloaded the extra files…. I uploaded them to the folders specified but i had to take them from /client/ to client/src i did the same thing for the server am i wrong that i put it in the src folder?
  21. whoa i totally read that but i flippin didnt do it man i am so stupid for that… (sorry i am a bit dislexic sometimes i feel like such an idiot i am actually kicking my self so hard right now) any way...thanks man for the help i owe you hugely (and everyone else who is able to bare with me here) *edit* actually after reading the tutorial.... The modQuests is added to the client side...which i did do *correct me if i am wrong*
  22. I will try it again but i already did that lol
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