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Chukillz

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Everything posted by Chukillz

  1. well to be honest with you bonk…after every single comment (good or bad) they made me look at my GUI and say you know this could look way better then this shit...if everyone of them was to say hey that looks good i would just say..hey everyone else likes it so im not going to change much...but if they say damn this looks like shit, then it would make me take a look at my work and say ok what can i do to make these people like it...so all in all when you truely look at it then it does help...no matter how much you dont want to hear it...the truth hurts
  2. i am trying to do something different that might actually be better…the look, the feel, everything if going to look totally different from what i started with...it might look a bit weird looking at first until i get things right...i will just post the new results as i get them all done. It will look nothing like what you all have seen
  3. hey im wanting to make my game screen bigger..the one that actually shows the map and stuff…i got to make the actual screen bigger and divide that number by 32 and then subtract one...but how do i make the actual game screen bigger so it takes up more space on the window? it just stays the same size...the picscreen just gets bigger with out making the actual map screen change here are a few screen shots of what i have and of what i want to have... if any one could tell me what i am doing wrong... What i have... ![](http://www.freemmorpgmaker.com/files/imagehost/pics/655ddd22563d8b0ed6fab89b130e6e43.png) What i want is the map to fill the entire dotted lines ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b6add41fa1cf918e1fbb68e0718bbb68.png) here is what it looks like in VB6 it might actually help with understanding ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c684e1151134dca018b57e99986d570d.png) that is the size of my picScreen.. and this ![](http://www.freemmorpgmaker.com/files/imagehost/pics/6174d926a4b97a4769f5d55de8c80ace.png) is where the actual map is showing up but i want it the full size of the picScreen if you look at the screen shot you can see what i am trying to accomplish here…the gameplay will be on the left hand side along with the hot bar and the health and spirit and exp bar will be above the map and then buttons and chat and inventory will be on the right hand side... so i tried changing the picScreen to be bigger so that it will be the main thing on the left as discribed above...i did the math thing from this tut... http://www.touchofdeathforums....9.0.html and that is what tiana said i did correctly (but different from the way she does it hahah) and that is how i ended up with the result i have now
  4. ok, well i apologize, not really sure what else to say besides that, i guess when i sit back and look at all of the things i have said then yeah you could say that it is being very arrogant, im sorry guys, im not really sure what to say about any thing else. > A.) That's a pretty limited group of players > B.) Do you actually know what a juggalo is? Yes i know what a juggalo is, and there are more people then you could suspect, i have been down with the clown for about 15 years. And just for future references, even if your not a juggalo you can play the game if you want,
  5. Robin I have played your game and i have seen the things in your game. like i said you are the one who created the the game…it is the original and its great...thats why i said except for you because i have actually seen the work first hand in action. but i am creating a game that is based towards the psychopathic juggalo people out there. the game look and feel even has to fit the name of the game. its called... The Wicked Realms, its going to be a theme that is set to a juggalo story line. based on the dark carnival and the wicked shit, killer clowns and freak shows, i am trying to get the look and feel of how it should be upon release as for what Kusy, Beau and you say, i understand that you may think it is shitty because you know that you can a hell of a lot better then i can, but i am still learning how to do things here, im not a kid. my grammer might not be the best (as i have been told before by a few people on the site) but i do try and learn things..
  6. robin…why are you complaining about me editing your shit to make it usable to MY target base? the original look was ugly...which is why i changed it...show me where the hell i scribbled all over it with an orange crayon (and if you show me where i added the lines and numbers...that is to point out the changes i did in the first post and right after that i posted one with out the "orange crayon") every one who has used EO has edited the GUI to fit their needs... yeah it may seem like they changed every thing on their GUI to make it look like they didnt but think about it...they edited YOUR GUI!!!why do you keep bringing this up? if you let other people use your source code then of course they are going to edit it to their needs... dont get me wrong...thanks for the source man your way more educated then me at the coding and shit...but you need to learn not to bully people over the internet...i am honestly trying my best just to try to get a little bit of respect from you. Now i know that your just going to say..."if you want my respect then build your own program"...yeah well if i knew how to do that myself then i would but i dont so your helping me out... i dont disrespect any one here on these forums and i try to learn as much as i can with out being totally brought down to my knees by people who edit YOUR GUI. and then they have room to talk about me and how bad my images suck... (not pointed at robin)The thing i want to know is how many are willing to post a pic of your GUI and then we will see what mistakes you have on your GUI or how many of you use robins GUI?? Are you willing to take that challenge?
  7. exactly what do you mean by adding the news in to the server when editing the news was never sent from the server in the first place from what i have seen. i am a complete noob when it comes to this lmao…i am still trying to figure things out. any tips and hins would be great
  8. the ingame_news.txt will show only in the frmMain after you add a label. and the news.txt that came with the original source will only be used in frmMenu. incase you dont want the same news in both…if you only want to use the same news in both frmMenu and frmMain then just change this line ``` Open App.Path & "\data files\ingame_news.txt" For Input As #1 ```into this ``` Open App.Path & "\data files\news.txt" For Input As #1 ```or where ever you have your news.txt file. so the answer to your question would be this… The news you want shown on the Menu of your game.. you put it in news.txt and the news that you want shown in the ingame then just put it in ingame_news.txt i will upload a screenshot
  9. Ok i figured it all out… This is my first tutorial so please dont yell at me This is how you would add a News Section In your game. All Client Side: First, in client/data files/ Add a new txt doc and name it ingame_news.txt now for the coding part! in frmMain find ``` Private Sub Form_Load() ```add below this ``` Dim tmpTxt As String, tmpArray() As String, i As Long ``` next in frmMain find ``` picCover.width = picScreen.width + 2 ```add below this ``` ' load news Open App.Path & "\data files\ingame_news.txt" For Input As #1 Line Input #1, tmpTxt Close #1 ' split breaks tmpArray() = Split(tmpTxt, " ") lblNews.Caption = vbNullString For i = 0 To UBound(tmpArray) lblNews.Caption = lblNews.Caption & tmpArray(i) & vbNewLine Next ``` now go into your frmMain interface and add a new label called lblNews save and compile Then you are done! Thats all it takes very very simple (if i can do it you can do it) :P
  10. > Stop using that font. Its a different font that is able to be read easily. If you cant read what the words says then im not sure what to tell you > Red font on red HP bar… seriously? Point taken. im not sure what color to put that with out making it look weird. > Change little bit font of buttons… and background like cloudy style or smtn like that. Im not totally sure what you mean by this. could you explain a bit more please?
  11. ok i have been working on a NEW GUI… i changed the buttons (but not much because i like how i did them) changed the font, moved things around the buttons. i am still working on this to get it right. I know that it might look a bit shitty but it looks better then the last one. I dont see how this one could be any worse then the last one but i know that some of you will not like it due to the colors. I just want to say that i am still working on this and more will be added. I just havent figured out what all i am wanting to do with it yet which is why i have yet to add a map. I am thinking about adding a News section above the inventory/party/skills images. I want to use the news part that is in frmMenu but i am not 100% sure on how i would do that yet on the frmMain. well here it is ![](http://www.freemmorpgmaker.com/files/imagehost/pics/0220f7ed49eafdd9b955df94ba3517e4.png)
  12. > font is terrible as that color, maybe try it a diffrent color something brighter. > > a dark hard to read font on a dark back ground makes it even harder to read. I agree with you there i am actually trying to find my idea that i had in my head from last night at 330am… Im actually starting to wonder...What would happen if it was just words...instead of the buttons with words on them...if it would look better with just the words... But then i get to thinking...it would take alot of the pop out of it maybe? (dont say anything bad about this comment please..i know it doesnt POP the way everyone thinks it should due to the font) I am going to be adding a back ground image to the box that has all of the buttons on it...make it less...(ummm...im not sure of the right word)....make it so that its not over powered by the darkness of the black, i guess you could say?...it would help bring everything out more because it wont be so dark. > Start you'r GUI from 0…. and use colors who woun't scare players away from you'r game... > Make new buttons theese are too hard to understand. I like the colors. if red and black scare you then, well, that sounds like a personal problem. As far as making new buttons…i am actually working on that. i just have to figure out the best way to do it. It is just a matter of finding the wicked cool fonts that would go perfect with the buttons and the game. some times the coolest fonts are not the best for the job. Now just to put it through your brains. My game is not some happy, nice, "oh you saved me, MY HERO" type game. It is going to be a wicked, dark realm of pure evil. atleast that is what you guys will take it as. BUT there are certain people out there, who appreciate the wicked shit to the fullest and will understand the exact concept of the game. I have my target of people that i am trying to reach. I am not trying to get everyone in the world to play it and be able to enjoy it because some would be offended by it. That is why i chose the colors that i am using. If you want to use different colors do it on your own game... I can not explain this enough....the colors are not the issue it is the fonts and buttons.
  13. > Try and make it reflect what your game is about. You have no idea what my game is about. If you do then please let me know what it is about. as for everyone elses comment (because i am ignoring Kreators comments because obviously he thinks he knows what the game is about with out even knowing the name): I understand the fonts are hard to read…it was a font that i used just to get me started so i can see where it all needs to go...if you would all read fully then it would say that i am still working on this...still doing alot of trial and error and like i said...you can talk all the shit in the world that you want...this was my first edit and i think that with the time that i spent with it then i did a great job for my first time. > The GUI looks like it has been made for a zombie survival or vampire game or something along them lines. Its not. > You're in denial. I may be but not about this. It is still being worked on. > Buttons look uninteresting, font is hideous, black is generally a bad decision in UI making. I like the buttons…the font is a test font, as stated above, to see where i am wanting to take it...i like black and it is a great color for my GUI because that is the colors that the game will be based upon. > Don't write things like you did because you're asking to be laughed at… Laugh all you want. i dont care. but atleast i am still trying to make things work. > I think it has alot of style, one thing to keep in mind is don't get to caught up in how it looks, because it matters if the person can simply read it or not. Make it clear first, cool second. > I guess you already know that the words look like they are comming off the buttons eh? Yea you gotta work on that. (Do the letters then apply the shading, or whatever filters you are using.) > Alright man keep at it. Awesome stuff. Thank You. Atleast one person gets what i mean when i say I AM STILL WORKING ON THIS…when i put the fonts in the buttons it actually looks a bit better with that font to be hanging a bit out of the button as long as it doesnt just hang out there and completely over size the buttons, but the font will be getting changed. because, as everyone pointed out the obvious just to try to be part of everyone else, you can barely read that font. it is something that i did take in to consideration when i put this together. I wanted to see how it would look finished and such. but i am changing the font. but yeah thank you for understanding that i am still working on this. as far as future posts go, if you have anything bad to say about this...go ahead i dont care because it is a work in progress Atleast i am trying and atleast i can say "hey i fixed it up that way to make it work for me"
  14. Chukillz

    [EO]Building System?

    i would use it if it worked with EOv2 hahaha
  15. i am creating a game that is based towards the psychopathic juggalo people out there. the game look and feel even has to fit the name of the game. its called… The Wicked Realms, its going to be a theme that is set to a juggalo story line. based on the dark carnival and the wicked shit, killer clowns and freak shows. Ok so ive been working on The Wicked Realms for a while now and i want show them off. i will edit this post everytime i want to show something new. The old images will go into spoilers so that they dont take up too much screen space, but here you go guys. My first GUI attempt was really shitty, there was just alot of things wrong with it and it was ugly. Anyways, Here it is from 09/23/2011 >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/1417b249bbebd958f6b0965fc5b62086.png) My second attempt (another shitty edit) >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/0220f7ed49eafdd9b955df94ba3517e4.png) ***10/20/2011 Edit*** ok here is a pic of a simple edit i did to the main menu. In this one you will see a hatchetman somewhere on the background. can you find it? :P >! ![](http://i53.tinypic.com/27xfaq8.png) ***10/21/2011 Edit*** Small edit on the menu UI, added the boarder to make it look better, moved the news section so that its not out of place. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/54c77c00ab4b085876c2e9ba97ebd7dd.png) Thanks again
  16. Chukillz

    Altar's quest system

    > /editquest also works I think /editquests lets privaliged users create new quests but does not bring up the quest lists for players > The End key. The End key is what you are wanting, i asked the same question so i will tell you what was told to me. If you would have read the tutorial then you would have known this. It may feel like by saying it is rude but it is 100% true One question tho. Why didnt you post this on the actual topic post?
  17. > Add a new Module to the project and add the following > Code: [Select] > 'Leave the following comments in tack > 'Created by crzyone9584 > 'Please credit if using this system! > > 'Set maximum amount of titles > Public Const MAX_TITLES As Byte = 15 > > 'Send Data to Server > > Sub AddTitle(ByVal title As String, ByVal Req As Long) > 'Add title to game > Dim buffer As clsBuffer > Set buffer = New clsBuffer > buffer.WriteLong CAddTitle > buffer.WriteString title > buffer.WriteLong Req > SendData buffer.ToArray() > Set buffer = Nothing > End Sub > > Sub GetTitle() > Dim buffer As clsBuffer > Set buffer = New clsBuffer > buffer.WriteLong CGetTitle > SendData buffer.ToArray() > Set buffer = Nothing > End Sub > > Sub SetPlayerCurTitleServer(ByVal Index As Long, ByVal title As String) > Dim buffer As clsBuffer > Set buffer = New clsBuffer > buffer.WriteLong CSetTitle > buffer.WriteString title > SendData buffer.ToArray() > Set buffer = Nothing > End Sub > > Sub SetPlayerCurTitle(ByVal Index As Long, ByVal title As String) > If Index > MAX_PLAYERS Then Exit Sub > Player(Index).CurTitle = title > End Sub > > Sub SetPlayerTitle(ByVal Index As Long, ByVal title As String) > Dim i As Long > If Index > MAX_PLAYERS Then Exit Sub > > For i = 1 To MAX_TITLES > If title = Player(Index).TitleName(i) Then Exit Sub > > If Player(Index).TitleName(i) = vbNullString Then > Player(Index).TitleName(i) = title > Exit Sub > End If > Next > > End Sub > > Sub GetPlayerTitles() > Dim i As Long > Dim title As String > > frmMain.lstTitle.Clear > > For i = 1 To MAX_TITLES > If Player(MyIndex).TitleName(i) = vbNullString Then > frmMain.lstTitle.AddItem i & ": –--" > Else > frmMain.lstTitle.AddItem i & ": " & Player(MyIndex).TitleName(i) > End If > Next > End Sub > > Function RemoveDuplicates() > Dim Item As String > Dim i As Long > For i = 0 To frmMain.lstTitle.ListCount - 1 > Item = List1.List(i) > For j = i + 1 To frmMain.lstTitle.ListCount - 1 > If Item = frmMain.lstTitle.List(j) Then > frmMain.lstTitle.RemoveItem j > Exit For > End If > Next > Next > End Function I did that and everytime i compile the client (every single time) i have to rea add the correct code because it is reading it like this….
  18. Chukillz

    Thanks.

    hahahah yeah but its hard to tell which ones are real tho :P
  19. ok i think figured it out i moved the picTitles and lstTitle to the GUI instead of the admin panel… now i go to add a title in the admin panel and it doesnt work...it wont add the new title to the list...what am i doing wrong?
  20. Chukillz

    Thanks.

    if she is really 9 and really an FBI agent that would be pretty damn cool
  21. Chukillz

    Thanks.

    > Anyways, we all know that there are no real girls on the internet :3 Welcome to the internet where the men are men and the women are men and the children are FBI I heard that somewhere but cant remember where!
  22. Chukillz

    Thanks.

    i agree with you totally robin…if you are not open to improvement then whats the point of any of this? yeah i am using other peoples modifications...but that is only because i am not good at any of this yet...how ever i am learning how to add things to the GUI using VB6 and i am still learning vb6 more as i go along...i have am wanting to learn how to do my own modification of a marrige system where people can actually partner up with another player and get married and stuff lol idk something that hasnt yet been done...but i have a long way before i am able to do something that major :P but i know with the help of others i am sure i can go a long way with this again thank you to all of you guys...
  23. Chukillz

    Thanks.

    haha i learned on this forum that people may seem mean but really they just give STRONG criticism to people sometimes…to be totally honest, it is one of the things that has actually helped me since i have been on the forums...there are some people who will just tell you "hey you did it wrong" and then it is up to you to go and figure out what you did wrong...but when there is a real problem that you totally try every possible thing that your brain is able to do then that is when others step in and say ok try to do this or that...atleast that is how it has been for me...
  24. edited the download link i think what you are looking for is in there…there is an activex file in the zip and i think that is what you were asking for??
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