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_Her0

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Everything posted by _Her0

  1. Not the worst I've seen, but not the best. I like the status bars, the only thing that looks horrid is the buttons, fix those up they don't match at all.
  2. @Eckhart: > No, it makes the screen have more tiles on it. Oops, well either way in my opinion, most ways that its done (not all) it looks really bad.
  3. Getting better, i think the legs need to be a little bigger.
  4. Ok, I'm downloading the demo now, But my internet and computer sucks so I don't know if my computer will be able to handle it, xD.
  5. Sounds pretty cool, I saw this on xbox, and that's probably where I will download and play it, xD. I'm guessing your trying to play with people on the PC? I could definitely do that as well, playing it would be fun, especially with someone you know.
  6. The source code needs to be changed in order to be able to make the game go fullscreen. As rose says, I believe there is a tutorial around here, but do take into fact that fullscreen usually just mean's 800x600 blown up so it fits the whole screen, and usually looks disgusting. GUI: [Request Resources](http://www.touchofdeathforums.com/smf/index.php/board,46.0.html)
  7. _Her0

    NO U

    LOL. inb4robinhate.
  8. I like it, it looks really good. Reminds me of anime.
  9. I think a mix of the both perhaps would play nicely.
  10. _Her0

    Mount help

    You code it. I'm guessing it wouldn't be easy, you'd need a sprite that has the character on the horse, and with paperdoll, heck, even finding that sprite is hard.
  11. @Mr.: > Reported for pornographic content. @MrMiguu: > I loled so hard…
  12. Lol, no, I am completely serious. I love Pokemon and your really talented.
  13. How does Haven and Hearths hunger system work? Like-wise, how does Minecrafts work?
  14. Don't be afraid to have space between the sprite's legs, they are crammed together at the moment, and he has Sasquatch feet. Fix those up and I think it'd be a rather nice sprite base. The feet are pointing in a nice direction, just slim them down a bit. Warning - while you were typing a new reply has been posted. You may wish to review your post.
  15. The hunger system won't be as bad as you think, it'll take about 2-3 hours of playing to make you character starving, to the point where there is NO regeneration of health and mana. There'd be 3 different hunger status's, You are hungry. (45 minutes to 1 hour of playing) You are very hungry. (1 and a half hours of playing to about 2 hours) You are starving. (2 and a half hours of playing to about 3 hours) That'd be it, roughly, xD. What do you guys think of my other idea's by any chance? (I'm looking to create a rather simple yet addicting game.)
  16. Its you, and you need to take what your wearing, and take it off, then post.
  17. Nice work, hahah, you took my advice on learning HTML through the web. I often use a HTML Color Wheel for the #xxxxxx. Keep working at it and you will get better.
  18. If you want to try it yourself, practice. It will take awhile but who knows what you want more than yourself? Nobody, xD. Just look up some spriting and pixeling tutorials through Google.
  19. Of course, I will agree with everyone else, hue-shifting. At least your trying and getting somewhere with these, practice and time will make you better, just keep trying and take people's advice.
  20. I don't think their are any around, to be honest. If you want something made like this I think it'd be wise to seek a pixel artist. "Realistic" 2D graphics aren't really popular in the 2D environment and community.
  21. So I've decided to create an MORPG with Eclipse (finally) and I had a few idea's that I want your comments on. I play 2d isometric game called Helbreath, it's a great game, and basically, it has a few thing's I'd like to adopt, _Limited weapon and armor sets(armor includes shields), armors from monsters with the following stats (random %):_ Mana Regeneration (Increases your mana regens when worn) Health Regeneration (Increase your health regens when worn) Damage Absorption(Decreases damage taken when worn) Magic Absorption(Decreases damage taken by magic when worn) Resistance(Increases your chance to dodge or "resist" magic or physical hits when worn) Experience (Increases experience gained when worn) Weapons also drop from monsters with the following stats: Poison (Has a poison % and does damage over time to both players and monsters) Ancient (Increased damage) Light (Requires less Strength points to use) Agile (Swings faster) And then has an additional stat(random %): Critical Chance (Increases your chance to hit for a Critical hit, dealing more damage) Hitting Probability (Increases your chance to hit) Experience (Increases experience gained) _A total change in the spell and class/stat system:_ Instead of having a target, and the spell hitting or not, I'd have it so that you would have to click the square in order to hit them with the magic. Of course, some spells (almost all) will hit more than 1 square. Some spells will need to be clicked directly on the square the player is on to hit them with the spell, something like a poison or something of that sort. Classes will be eliminated, you get 3 stat points per level that can be put into: Strength: Certain items need a required amount of STR, STR also increases damage done with physical attacks Charisma: Increases your hitting chance and defense (against and with physical attacks) Stamina: Increases your health, health regen and defense (against physical attacks) Intellect: Certain items need a required amount of INT, INT is only needed to buy and use spells. I.E Fire Ball of Doom will require 100 INT, (only an example..) where as Teleport would require 10 so that a warrior wouldn't have to spend as many points for a spell that they would need. This is the big difference between a Warrior and a Mage. Magic: Increases your mana regen and damage done with magic. _Hunger:_ Players will be given a spell (both "Warriors" and "Mages") that will be called Conjure Food, this will create food for them and they will need to eat, if they don't they will not regen health or mana, or be able to use health or mana potions. _Health and mana potions:_ Will be sold in the town shop, you can use a potion at any time, up to as many as you can carry in your bag. _Death penalty:_ When players are above a certain level (currently undecided) and they are killed by a player or a monster, they will drop a random item that they are either wearing or is in your bag, unless, they are carrying a Givers Stone, which will be dropped instead of an item. These are some (modified) idea's stolen from the (dying) game, [Helbreath](http://www.helbreathusa.com).
  22. Hm, why would you want this for a game? It would ruin your player base, they'd get really good, and then die, and then..quit. Realm of the Mad God is more a..who cares type of game, more of a time killer.
  23. Wow. Ew. First off the bars for health, mana, exp, they look horrible. The Health bar has 2 bars..for some reason. Horrible color choices and you can barely reed the text. The tiles are HIDEOUS. They need to definitely be edited, that doesn't even look like a dirt path and it doesn't have a nice transition from grass to dirt. The grass doesn't tile well and it doesn't look like..grass. The green is to bright. The tree's are lop-sided and shaped like pear's, walk outside and take a look at some real trees to see how they look. It looks like your tiles have gloss, which is nasty. Your sword doesn't even line up with the characters hands! It's almost as big as the character itself. You use to much green for everything. The buttons for the INV, Spells, etc, look nasty, the text doesn't look good and you have a rainbow border, that don't match the stripes. Warning - while you were typing a new reply has been posted. You may wish to review your post. Damn you.
  24. I really like them, perhaps a version with non-translucency and one with it, because I'd like to see what it looks like with both versions.
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