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abhi2011

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Everything posted by abhi2011

  1. abhi2011

    HELP!

    > Thanks for your attention, here is quite different from the Brazilian forums. > > Only java is enough to understand the codes? Where did you get the word Java from the entire thread other than from your own? You need to learn VB6 to program for the system. But your knowledge in Java and C might help you in understanding and possible just jumping to programming systems in.
  2. abhi2011

    Login Problem

    What is the error?
  3. > https://www.youtube.com/watch?v=-4fRjYCY-Cg&feature=youtu.be I'm not taking sides but just wanted to defend Maddy because she's nice. There is a problem with the chatbox where if you refresh oh something happens when sending a shout the same thing is shown over and over again. This can be confirmed by checking the times against the given message in the chatbox. (I didn't check the time in your video cuz the text is too small)
  4. All books are good. They'll get you into vb6 programming. They'll make it easy for you to understand what is going on in code of the engine.
  5. AFAIK VB6 apps cannot actually be decompiled. If it were .net or java or in general interpreted language (I think) it could have been possible.
  6. > Is that so? Well I'm so glad to be the first. Using a combo of Gmkr, marmalade and various compression progs as well as wp8 developer tools for touch interface #facepalmsrus So you've really ported a VB6 game engine into a mobile device? I'm 100% sure you'll never be able to port it out without re-writing the engine in another language.
  7. Will hopefully pull the code and check it out tomorrow. Btw nice job.
  8. That pic is completely relevant lol. To the point though no one has ever ported Eclipse Origins into a mobile version and will never be done.
  9. Actually there are lots of books. I have one. You can get it off EBay I suppose.
  10. abhi2011

    PSP Homebrew

    Hey wish I could program homebrews for a psp :P This is offtopic but do you know any cool homebrews?
  11. If your problem has been solved edit the main post and set the tag to solved.
  12. Why are you register msdatsrc.tlb? Register mscomctl.ocx. Make sure you run CMD as an admin. If this doesn't work try the following open up said .vbp file in notepad or some other texteditor. Find the mscomctl.ocx reference. There will be a value like this #2.x# If x = 0 then change it to 1\. If x = 1 then change it to 0
  13. Have you installed the run time files properly? Have you registered mscomctl.ocx? Install VB6 SP6\. (Don't ask for a link. I don't have it)
  14. abhi2011

    ANTI-DDOS

    Yea like Crest said get DDOS protection. I don't know about VPNs because I've never used them. Cloudfare is a good DDOS protection suite with a free package available. Not sure if you can integrate the free package with a server.
  15. abhi2011

    PSP Homebrew

    I'm not sure if there are any "converters". 99% sure there aren't. PSP Apps are written in C++ and Eclipse in VB6\. It would take a rewrite to port it but hey nothing is IMpossible. A few days ago I was playing a few games on my PSP slim and I was like, "Does anyone even use a PSP anymore?". Glad to see people talk about it.
  16. abhi2011

    ANTI-DDOS

    If you limit the number of connections from an IP you will still get DDOSed lol.
  17. If that happens they'll possibly give away the source lol. I was hoping they would give it away with the release of Eo 5.
  18. Which is EO 2.6? The one which was created by Erwin? > Sorry,its not runtime error 9,its subscript out of range(i have the runtime files) RTE 9 is Subscript out of range.
  19. abhi2011

    Layer effects

    I thought with DX8 the feature of the empty pixel/mask color was removed since DX8 just uses transparency and the 1x1 mask color was used since dx7 didn't support alpha blending.
  20. A bit late but hey. I might add you if I get mems which might be soon. My pc can't handle RS3 :( I have to play OSRS
  21. JavaScript and Java are two different languages. Java is an interpreted language. Not sure about javascript.
  22. > 1# Hosting at at-least half price > > 2# A small amount of funds maybe > > 3# Free Advertisement on the Forums for a few months or so or maybe until the next contest > > 4# A custom website or GUI made for your game. > > > > Something like one of those would most likely benefit a project a lot more than some kind of group thing o3o. These can all be said only, not done. Not everyone here is actually making a game. There just here for the lolz (Because most of them have nothing better to do). Not sure if you were here during the time of Marsh but cash prizes for pretty rare. I don't remember having them after I joined. Custom groups and signatures and special name tags and stuff were the only prizes available.
  23. > How easy is LUA? I've only ever used Auto-IT for scripting. XD Lua is pretty simple. Really all languages are simple. The API will determine how hard it is to script for the engine. ComputerCraft a mod for Minecraft uses Lua. You can learn lua from there if you want. The new engine will be in HTML5 and JavaScript. And the devs will possible create a converter for your game content. But remember that the pricing of EO5 may differ from EO4 and you might have to buy it again and the Gold members getting a discount.
  24. > Abhi2011, look at some different DX8 rendering in some of the custom engines… they render buttons and windows and stuff...instead of using literal controls. As a sum up of Carim I never intended to use Controls. That would be seriously stupid. The controls would be basic placeholders.
  25. > GetTickCount is fast and accurate. If you want to make a defense against it, add a call at the very top of the serverloop sub that resets all the variables that relate to gettickcount to 0 after such a big number(even if thats only a few ticks before crashing point) problem solved. How can GetTickCount be faster than incrementing UnixEpoch removing the fact that we would have to resync the Epoch? And re-setting the variables to 0 won't work. The long data type is a signed datatype so it would reset back to negatives. -2^31 would be obtained. Oh wait I Just found out the answer to my question. GetTickCount is in MilliSeconds while Unix Epoch is in Seconds lol.
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