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BeNjO

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Everything posted by BeNjO

  1. Using different (free :() forums, The old one broke when posting wide screen shots and it didn't have a shout box so decided whilst I had only a few members to move onto another forum and transfer all my updates onto it. You can find it at http://divisionoflife.boards.net/. I will post actual version numbers and correct version dates on my own forum rather than here. Edited the launcher slightly to allow more information to be displayed, Starting to think about a pre-beta public test, Finished transfering everything to new forum, Paid for no ads,
  2. Thank Coffeeraptor, Edging closer and closer towards another public test! Thanks to Carims knowledge, I managed to finish up my late night edits. When casting a spell, shooting and arrow or swinging your sword at an enemy you now face their direction. This took me almost a full day to fix and was up till close to 4 am struggling with 1 line of code. Carim helped and it works flawlessly. Slight adjustments to the NPC spawning ratio's as the old system used to add an extra "normal" spawn which took the "rarer" spawn's place. Will begin updating the website tomorrow with all these updates.
  3. Sounds awesome, Can't wait to try it out! Great idea on the donations too. Hate pay to win but donating for the voting of stuff ect is a good move.
  4. New Updates: Fixed camera slant, Fixed NPC's Melee range, Fixed NPC's Spell Range, The NPC's attacking range is now saved on the prefab, Removed the roof's off the Dungeon's to give a clearer view. This is to be decided, after next public test, if it stays or not, Updated the Camera Quality and SSAOscripts to handle the Gray Scaling better, Updated the Boss randomization to include more bosses, Finished the Mouse Interaction to include anything I put the script on. Going to be used for stuff that's Interactables that does not currently have a 'Tip' attached to it, Fixed the Black/Yellow errors in the character creation menu. Yellow and Black were the wrong way around, Removed the "recovery" main menu option and it's hover over effect/tip until I update and fix it, Increased the Invincibility after respawning to 10 seconds, Maximum Health is now set to: maxHealth = Guard Skill, Maximum Mana is now set to: maxMana = Magic Skill, Health Potions recover: maxHealth / 4, Mana Potions now recover: maxMana / 4, Fixed several item errors that let you equip them without checking if you would end up in negative stats, Testing new spawning features to hopefully remove the clustered spawning.
  5. A few new bits: New Dragon boss for the second dungeon. This is a raiding dungeon for skilled teams only! ![](http://puu.sh/lHesI/c03758e18c.jpg) ![](http://puu.sh/lHhxn/e933b783d6.jpg) Blocked Town Scrolls in dungeons: ![](http://puu.sh/lHhFK/75d21aec96.jpg) Killing a npc on a mount now does this: ![](http://puu.sh/lHexP/771beca828.jpg) When you re spawn you have a shield that protects you. This could be abused via the 500gold instant re spawn option. Out going attacks are now blocked too, until the shield dissipates. Updated the AI a little bit, The npcs now check if your in range rather than at a set number in the script. Now each NPC has a set attack range. The dragon has 54!!
  6. You should make it built into the Options menu, Toggle on for allowing suicide. That way people can't claim it didn't show or it was an accident etc. an attempt to get items etc. back.
  7. ![](http://puu.sh/lGJrv/e135e0a9ef.jpg) You can kill your self, admins and targetting your self messes up picking up items. Other than that looks like a cool game :D
  8. Since I can post again, Here's a small video showing the start of my Dungeon system. There are hidden doors around the world that leads to Dungeons that come with challenges. The loot is completely random like in the normal world but there's a random chance for a Chest to spawn with the boss. There are some mistakes like re-spawning boss, group spawning of spiders but nothing I can't change. This little system is going to be built from and not sure if I should remove the ceiling completely to improve game play or not. There is a lot to do but the basics are here! https://www.youtube.com/watch?v=4FwuDgg7s18
  9. Better? No tree: ![](http://puu.sh/lFVdK/c70e3cfcdd.jpg) Script: ![](http://puu.sh/lFV69/08b2fa3072.jpg) without ![](http://puu.sh/lFV9Y/3e758167f7.jpg)
  10. Thanks Mohenjo! Small updates I always edit the same post until I go to bed, Then I start again the next day :). Got a little tired of the camera been blocked by tree's ect (see example below) so I decided to fade out any objects that are in between the player and the camera. Without new script: ![](http://puu.sh/lFDxN/0c1538b08c.jpg) With new script: ![](http://puu.sh/lFDAK/057d4715f0.jpg) Also updated the camera to start off zoomed out and above the character rather than at ground level and up close.
  11. Some of the foliage isn't scaled, I just plonked it in for now :) A new video showing the two new areas: https://www.youtube.com/watch?v=5OUnRBkLzIo I need to fix the old buggy grasses with the black lines :)
  12. Hey guys! Few issues fixed that were, in my eyes, game breaking. First up was the distance between a player and an NPC. The NPC would walk (or run) to where the player is/was and then hit. So if you saw an NPC and went into its view distance, It would then move until the range of its attack = NPC Location
  13. I'v PM'd you skype details.
  14. Looking for someone to edit a .psd GUI I have to work with my Unity project. Basically moving stuff around and resizing it. This is paid work and the GUI I bought is on license. Wanting to move away from the weird GUI I have at the moment. PM me for Skype contact. Looking to pay around $20-30 for the work as it _should_ be an easy job for someone with in that area of work.
  15. BeNjO

    I want open online

    This was answered in your other thread by myself and another member on here.
  16. BeNjO

    I have a few questions

    What Sherwin is saying, You'll have to either code them yourself or pay someone to do the work for you.
  17. Thanks Agora, that means a lot buddy :). It's taken me way too long, But I have finally fixed the wrong class/skill level being shown at character menu and ingame. What was happening is the game calculates highest stat (attack/magic/defense) and that changes your Title and Class to match. Right when the client loaded the character at the server selection the stats were all, minus 1, So since the "else" was a Guardian, everyone who logged in was a Guardian until you changed an item you had equipped (put on or taken off). Thus, everyone was a Guardian! Very odd and a very long process of fixing it, but now the Title and the Class are correct. ![](http://puu.sh/lySeY/d959d2db29.jpg) Still looking for names for the names listen in the post above!
  18. Not saying this is a dodgy file, But please scan all files posted before running. Moh try posting a Virus Total scan or something with your link :).
  19. My plan for Pinnella Pass and Landrow is to have them require something more than just a higher level to enter them. Possibly a certain buff that would stop DoT in the dangerous lands. Something along those lines. The areas are dangerous enough mind with the extreme weather conditions in both. Wind, Rain and Snow block view and make adventuring difficult (seriously…) and in Landrow the smog blocks view distance and makes everything harder to do.
  20. New changes: Pinnella Pass has been revamped, Taking a slice from Gilramore's book they finally made a settlement in this blizzard stricken land. Prepare well here, adventurers as its snowing 24/7 and the winds will freeze you in seconds! (I need some snow covered buildings xD) ![](http://puu.sh/lyfkv/a26c2c1d82.jpg) Landrow had its settlement destroyed by an army of Ogres and Rickers. They managed to secure a small settlement with basic features in a secluded spot. Hazardous smog smothers the landscape so you should prepare yourself for the worse here. Could you be the one who manages to survive and learn to live in this Death riddled land? ![](http://puu.sh/lyfrH/563c0e4002.jpg) This is a Unity Editor Screenshot of all the current monsters in the game. They look better and the two mounted ones are actually mounted in game. ![](http://puu.sh/lyj2c/ac5bc6e453.jpg) 1: Is a Witch, 2: Is a Dragon, 3: Is a Witch [World Boss], 4: Is a Wizard, 5: Is a flying monster. Names are welcomed! Stamp your place in the game!
  21. BeNjO

    Help me add pokemon

    Love you could just look around in the settings, It will be inside the map editor somewhere :).
  22. BeNjO

    Help me add pokemon

    As I told you before, These belong in the Questions and Answers thread [http://www.freemmorpgmaker.com/forum-124.html](http://www.freemmorpgmaker.com/forum-124.html). I will move this one there, but any more will just be deleted as I have told you several times where to ask/post question. Not many people use the engine, I haven't seen anyone use it yet so help will be slow to come. You could always attempt to debug it using Visual Basic 6 and check what's happening in the code :).
  23. This is not a request help thread, If you need any question answered, I'd suggest opening a thread in the Q&A section.
  24. You was told last night, This engine does not have the "INS" admin, you use commands like /editnpc (or /npceditor) /editmap (or /mapeditor) ect.
  25. Thanks Agora!, New video showing the 'Skills' that are in game at the moment: https://www.youtube.com/watch?v=Ei8zmHf1m5A Some new updates: Redone Pinnella Pass and Landow settlements. Lowered the size of all loot to a more lifelike size. Updater has been fixed and re-done to how it was before HDD failure: ![](http://puu.sh/lwwdG/be611ad7aa.jpg)
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