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vulcano

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Everything posted by vulcano

  1. Hello Can u make a logo for me? The logo name is The Games Factory Blue color I was thinking of something with castles and gears Thanks!
  2. > For anything in mod DirectDraw you'll need to find the similar subs in mod Graphics. The code in question here should be the same, only the name of the subs would be different. > > bltnpc -> DrawNPC > > bltPlayer -> DrawPlayer The code works, but I cant use W A S D keys to move How to fix this?
  3. vulcano

    Player stats

    Thanks, this help me so much! Resolved!
  4. And if I change bltPlayer for DrawPlayer the tutorial will work? Or are there other parts that I should change?
  5. So, the tutorial will work? And if the tutorial is for DX8 or EO 3.0, I can use it in EFF?
  6. vulcano

    Player stats

    Thanks So, if I use ``` Vital = Spell(spellnum).Vital + GetPlayerStat(index, Willpower) / 7 ``` This would add 1 dmg per 7 will points? And if I use this in the End code ``` Case HP I = (GetPlayerStat(Index, Stats.Willpower) * 0.8) + 6 ``` This would add HP regen? That's correct?
  7. > Allright **Vulcanus** your logo Is Finish Please check your Inbox to see it. Thanks man! That's perfect! I love it!
  8. vulcano

    Player stats

    OMG! Thanks! So, how can I make the Willpower increase the skills dmg?
  9. vulcano

    Player stats

    How the player stats works? I have 15 point in Int and I have 1810 mana in lv 100, but I'm not a mage And my friend have 100+ points in Int and and have 1000- mana in lv 100, and he's a mage How the STR, END, AGI, INT and WILL works?
  10. Ok, thanks So, if the tutorial is for DX8 or EO 3.0, I can use it?
  11. Can I put this tutorial: http://www.touchofdeathforums.com/community/index.php?/topic/129417-8-directional-movement/ In ETFF? Thanks !
  12. vulcano

    Rate my GUI!

    The game is in portuguese ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) GUI in game: ![](http://i.imgur.com/ivAUQUw.jpg) GUI menu: ![](http://i.imgur.com/F2WWjXb.jpg) Criticisms, suggestions, and, give your notes ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thanks
  13. Tittle: Deitara Sub Tittle : Online Tittle Color: Light brown Sub Tittle Color : Anything Good Tittle Size : Your Size SubTittle Size: Like the online size Background: Some trees behind the name Deitara, preferably the RPG Maker VX trees, thanks Theme: Fantasy Refrence: >! ![](http://www.freemmorpgmaker.com/uploadfiles/bb11d7bf735f469438f41ec96dfee6d3.png)
  14. OMG OMG OMG OMG Thanks Zeno and escfoe2 This works! Thank you so much! Resolved!
  15. !EDIT I dont know why But, the Guild button open the quest menu now… Why? The button dont work... ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) Ok I put in Menu_MouseUp ``` ' friend button I = 56 x = GUIWindow(GUI_MENU).x + Buttons(I).x y = GUIWindow(GUI_MENU).y + Buttons(I).y ' check if we're on the button If (GlobalX >= x And GlobalX = y And GlobalY
  16. See if it's right I click in the button and the friends list dont appear In Sub DrawMenu I put: ``` ' little friend button I = 56 If Buttons(I).Visible Then ' set co-ordinate x = GUIWindow(GUI_MENU).x + Buttons(I).x y = GUIWindow(GUI_MENU).y + Buttons(I).y Width = Buttons(I).Width Height = Buttons(I).Height ' check for state If Buttons(I).state = 2 Then ' we're clicked boyo 'EngineRenderRectangle Tex_Buttons_c(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height RenderTexture Tex_Buttons_c(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height ElseIf (GlobalX >= x And GlobalX = y And GlobalY
  17. I've tried to do this But when you open the game Appears error 9 Subscript out of range
  18. How do I do that? Can u tell me how do I do that?
  19. I want to create more buttons ![](http://www.freemmorpgmaker.com/uploadfiles/1f372fe337e0b0db62213e6468f80ad0.png) I want to create the friends, quests, and skills buttons For when you click each button, window appears them
  20. > I found this before the last release and I forgot about it lol. > > I was a little lazy. I apologize. Thank you for reporting though, it is greatly appreciated. > > I'm going to update the Client.exe with the fix. Can u help me? I need put the skills, quests and friend buttons in the gui How I create the buttons?
  21. Ok, thanks Can u help me? I need put the skills, quests and friend buttons in the gui How I create the buttons? Thanks
  22. How to I add buttons to GUI I'm using Eclipse The Final Frontier and it dont have the friends/quest buttons How I can Add? Thanks!
  23. I found a bug When you close the map editor, the hot bar disappears and only returns when you enter the game again !Edit Other bug I click in Guild button or press G button and the Guild menu dont open
  24. vulcano

    Editing GUI

    Thanks guy! Resolved!
  25. vulcano

    Editing GUI

    I think I have to edit anything in Sub DrawMenu I cant change, can u help me? This is the Sub DrawMenu in modGraphic: >! ``` Public Sub DrawMenu() >! Dim I As Long, x As Long, y As Long >! Dim Width As Long, Height As Long >! ' draw background >! x = GUIWindow(GUI_MENU).x >! y = GUIWindow(GUI_MENU).y >! Width = GUIWindow(GUI_MENU).Width >! Height = GUIWindow(GUI_MENU).Height >! 'EngineRenderRectangle Tex_GUI(3), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_GUI(3), x, y, 0, 0, Width, Height, Width, Height >! ' draw buttons >! For I = 1 To 6 >! If Buttons(I).Visible Then >! ' set co-ordinate >! x = GUIWindow(GUI_MENU).x + Buttons(I).x >! y = GUIWindow(GUI_MENU).y + Buttons(I).y >! Width = Buttons(I).Width >! Height = Buttons(I).Height >! ' check for state >! If Buttons(I).state = 2 Then >! ' we're clicked boyo >! 'EngineRenderRectangle Tex_Buttons_c(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons_c(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ElseIf (GlobalX >= x And GlobalX = y And GlobalY ! ' we're hoverin' >! 'EngineRenderRectangle Tex_Buttons_h(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons_h(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ' play sound if needed >! If Not lastButtonSound = I Then >! PlaySound Sound_ButtonHover, -1, -1 >! lastButtonSound = I >! End If >! Else >! ' we're normal >! 'EngineRenderRectangle Tex_Buttons(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ' reset sound if needed >! If lastButtonSound = I Then lastButtonSound = 0 >! End If >! End If >! Next >! ' draw quest and guild buttons >! I = 42 >! If Buttons(I).Visible Then >! ' set co-ordinate >! x = GUIWindow(GUI_MENU).x + Buttons(I).x >! y = GUIWindow(GUI_MENU).y + Buttons(I).y >! Width = Buttons(I).Width >! Height = Buttons(I).Height >! ' check for state >! If Buttons(I).state = 2 Then >! ' we're clicked boyo >! 'EngineRenderRectangle Tex_Buttons_c(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons_c(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ElseIf (GlobalX >= x And GlobalX = y And GlobalY ! ' we're hoverin' >! 'EngineRenderRectangle Tex_Buttons_h(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons_h(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ' play sound if needed >! If Not lastButtonSound = I Then >! PlaySound Sound_ButtonHover, -1, -1 >! lastButtonSound = I >! End If >! Else >! ' we're normal >! 'EngineRenderRectangle Tex_Buttons(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height >! RenderTexture Tex_Buttons(Buttons(I).PicNum), x, y, 0, 0, Width, Height, Width, Height >! ' reset sound if needed >! If lastButtonSound = I Then lastButtonSound = 0 >! End If >! End If >! End Sub ``` Thanks
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