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Wilfre

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Everything posted by Wilfre

  1. Okay, here's how it works, someone says a name of a song, and a person has to put down it's lyrics **correctly**. If the person has no clue what the song is they can say I don't know or ignore, but if your song isn't replied, then you need to sing it. whoever sings the most songs correctly wins bragging rights!!! :cheesy: :cheesy: :embarrassed: :huh: :sad: :P ;) :bstar: :mad: :confused: :star: :rstar: Here's my song: ``` Drowning Pool, Bodies ```
  2. Wilfre

    Game Clock

    Do I add my own module or form with this, or do I add it to a form?
  3. Wilfre

    Credits???

    You'd be better off replacing their names because they didn't create your game, they just did the setup for it., but the credits.txt document in client i believe should still have their names in there if you think that way… I was the same way. :embarrassed:
  4. You can say that as many time as you want and i'll agree with you; xtremeworlds sucks, :)
  5. Wilfre

    Game Clock

    In the game I am making, your character explores a faraway planet with a 56 hour day, and an 867 day year, I thought it would be cool to have it where a digital clock on my games toolbar would tell the time. But how can I do that? Could someone give me a code?
  6. Just because EOv2 is about 1 year old, i'd say it is much better than xtremeworlds, i used that bug filled engine until i found eclipse, good riddance xtremeworlds, you make game making too simple when it needs some difficulty. * * * i like this engine for the fact it has coding, DIFFICULTY!!!
  7. Wilfre

    Hidden Enemies

    The monster was a Pistol Scorpion, measuring about 3 meters long, they sense vibrations in the ground and basically attack anything no more than in a two foot radius of its body, so Scootaloo's idea would work because the creature attacks anything, even other membes of its kind. (that's why it is the apex predator of rainshadow!)
  8. Wilfre

    Death Noises

    How can you have it where when you die, or are hit, you make a noise?
  9. Wilfre

    Hidden Enemies

    I could do that actually, it sends you to a parallel map, same links, use lightning's boss system…
  10. Wilfre

    Hidden Enemies

    Well… In a game I'm making, you're in a desert and you step on something and suddenly this **GIANT** scorpion comes out to kill you! But the thing is is how do I have it where a creature tries to kill you when you step on a certain tile?
  11. yeah, even i thought that that way the moment i set up a waterfall, the slide worked though, and every time the person fell, they'd hear a pop, and then the chat box says; you're killed by a trap. it simply needs a downflow animation that i don't have.
  12. yeah, i've never learned the hole thing, but i get the hang of it
  13. OtherWorld edit is the same as EO, but it has a quest system, it is in Custom Versions
  14. Awesome! Now I now what to use and what not. Thanks Soul :cheesy:
  15. I'm using Lightning's Pet System and he had commands for the pet listed on lightning's pet system page, and I was putting the commands in and my young mind was wondering what should it be? pic- it's not really a picture… img- not and image either? txt- could it? lbl- it labels something, but it may be a command? cmd- it commands a pet... I know it is a sort of dumb idea but not to be a bluster, i'm 11 and I have Aspergers syndrome; so I learn things quickly, like patterns and languages. I have a surprise for the users of EO!
  16. For those of you who have bodies of water, and you want them to be realistic, here's how you do it in these sections. **Section 1: Lakes** Lakes are basically small or large bodies of water with literally little to no flow. I have an idea how to make animated tiles like in Crystalshire, but the waters there are blocked off, and switching EO to DirectX 8 is not easy. So, you want to make a lake. Here's how you do it. Use Water tiles on the inside, outer shallow areas should be Mask2 and deep areas may be Fringe2. The 2's are needed for a submerged effect, Fringe2 is entirely optional. If you'd like to add shoreline, use the edges of cliffs, and beaches. **Section 2: Rivers and Creeks** Rivers with slow flowing are simple, use the lake instuctions and arrange the tiles in a river-like look. Fast flowing rivers are different, they seem like simple slow moving rivers, but I'd use the Slide attribute, the outer areas, up goes down, down goes up, and left or right goes in the direction of the river. Traps can be used sparsely in shallow places, because fast flowing rivers generate more friction on rocks and other surfaces. Creeks are the same as fast flowing rivers, but always use Mask1 or 2, because creeks are shallow. **Oceans** Oceans are like lakes, but use sudden miscellaneous flows going to and fro from the shore, traps can be used, you can use spriteless NPC's that are on attack on sight, but when you use sharks, no sprite or dorsal fin sprites are needed. **Waterfalls** As applying to all water flows, I don't know how you can make animated tiles in DirectX 7, but slide really adds some life to water. Waterfalls need waterfall tiles, and in the transition between water and waterfall, add some wave lines, if they don't then they'll look a whole lot like a river. Slides must go down the fall, and if you've heard of people falling into waterfalls and dying at the bottom, I'd use a trap on the bottom, and some fringed bubble tiles on the base, with crazy slides around it, which should give you a two way ticket to life and death. **Cliffs** Okay, cliffs aren't water, but I couldn't help but to put something in. Use slide and the direction to the cliff fall at the edge, and then have death traps all around the cliff fall, use fringe 2 if you want to look a little like your falling. Use NPC avoids to show a warning about the cliffs. In my game, small NPCs called Baki would stay away from my shadow fog that I, Wilfre dwell among. **Fog** Okay, I said something about fogs in cliffs, so, let me say this. Fogs are seen in Crystalshire, but that I saw in the data files. I'm quite sure those fogs are animated, but Fringe or Fringe2 are best used for fogs, because you can't see yourself and you can also set up a little trap or death trap none can see. Well, I'm finished with this tutorial about water, fogs, and cliffs. I am Wilfre, Lord of the Shadows!
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