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DovahTech

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Everything posted by DovahTech

  1. i rlly wnt lts of muny so i can fund a new winduws or mac so i cn get a real good cumpter to make games i only need 4245906u820945862409586 munnys so then i can have it and then make a game so please munny now?
  2. Another fix: ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-7.jpg)
  3. Update with Becky's comments: ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-6.jpg)
  4. Thanks Becky, The two main mistakes on the path have already been noticed and changed. As for the blotches by the trees, They have been placed there on purpose to give a more foresty look as if something has stepped or dug there. DovahTech
  5. Okay, I just wasn't sure which tiles to use. I'm still looking for a tileset to use permanently. Also, It is slightly meant to look uniform as if you read the storyline of my game. Distance Online, it will be a piece in a chain of paths meant as a tutorial and the main escape route from the slums. It should be able to take carts and horses ect.
  6. Hey thanks for replying. I think you should read the sticky topic at the start of the talent centre. I did not make this post so you could critique my work. I made it to advertise my services. If you would like to critique my work I suggest you visit my WIP Distance Online or my topic of mapping in the Show Off section. Please do not reply unless it is about the job. Thank You DovahTech
  7. Mapper For Hire! **_Hey there Eclipse, It's me DovahTech again. Today I offer you free of charge, my services. I am currently looking for an active worthwhile game to have a job of mapping for. In other words. I wish to get a job as a mapper for an active game. I am not looking to map for your weekend project. I am trying to take the job seriously and lend a helping hand in creating a decent game._** Requirements: **If you would like me to map for you're game I would appreciate if you had some of the following:** -A game logo -A good storyline -A 24/7 server (I often work into the late hours of the day.) -Activeness -Development (Such as feature adding and screenshots) -A good tileset **Thanks for reading my post, I hope to hear from anybody interested in hiring me as a full time mapper. Free of charge of course. Thank You** DovahTech Screenshots: **(I've recently started mapping again and wish to find a good game to develop my skills. I only have one example as I only continued mapping a day or so ago.)** >! ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-7.jpg) _If you find it easier, you could simply fill in this form._ ***Game Name:** **Logo:** _Yes/No_ ***Server 24/7:** _Yes/No_ **Long Storyline:** _Yes/No_ ***Activeness:** _Yes/No_ ***Active Development:** _Yes/No_ ***Good Tileset:** _Yes/No_ **Extra Info:** BLANK ***Contact Me:** BLANK ***Game WIP Thread:** BLANK _* = Required_
  8. How's this looking? ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-5.jpg) *edit* Just notices a mistake where the top blob used to be, fixed now.
  9. Okay I've taken your advice. ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-4.jpg) I'm not sure if you can notice, But I've spreaded out the path a little to look rougher and replaced the tree trunks.
  10. Hey, Well thanks. I'll get to work on what you said. Well I'm using the tilesets until I can find a nice un copyrighted set that suits my game. Or when if I am ever able to make them. I'll post in a minute what I've updated.
  11. ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2-2.jpg) I've used Anna's comment of adding a sort of map edge border. I've tried to add in more detail. And I've gone with Erwin's idea to use the same trees.
  12. Thanks everybody. Anna your comments were especially helpful. I'm currently working on the updated version. I'll post it in an hour or so. DovahTech
  13. Sorry I'm pretty new to mapping I wasn't sure what you ment. Ergh how do I get them behind? The other trees are objects that can be cut down?
  14. They shouldn't be in front should they -_-?
  15. Here is an update of my mapping. This map will be above the previous map. ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/map2.jpg) ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/Map2-1.png) (one map)
  16. DovahTech

    First Map

    Okay thanks. Sorry.
  17. DovahTech

    First Map

    Looks pretty good. All I could say is add a bit more detail. I was wandering. Is that tileset avalible for download or is it custom. If it is could you throw the download link my way? Good work.
  18. May redo with your comments. Thanks for clearing it up and thanks for the comment.
  19. I'm sorry maybe you could put that a little clearer. What do you mean by don't work on a grid? Also. Are you asking me a question "Path is going to get wider?" or are saying it as if it makes no sense. Thanks
  20. Oh okay, Thanks a bunch Stephan.
  21. Lenton what is that Theme?
  22. This is the first official map I have done for my W.I.P Game. I have been messing around with some tiles and this is what I came up with. ![](http://i1085.photobucket.com/albums/j427/Adam_Parrington/AFforestPath.jpg) It's actually just a small piece in a chain of pathways to do with the storyline of my game. These pathways will slowly get larger and begin to have npcs that guide you through the game Step by Step. As well as some NPCs to kill that look as if they are wild and not made for you to train on. Giving more of a reality to the game. Thanks. All friendly production comments are welcome as always. DovahTech
  23. True this, One thing I noticed is you said Stream instead of steam in the message against the user :L
  24. Yeah, sorry. But I've been dying to ask :L.
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