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iHero

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Everything posted by iHero

  1. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **_News_** Well, I'll transfer the editors for out of the game, it might take a while. >! The topic is pinned >! ![](http://www.originalhive.com/wp-content/uploads/2013/01/Meme-Wallpaper-memes-30218785-2560-1950.jpg)
  2. iHero

    Forum Moderation Team

    This reminds me of ponies rs
  3. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _**News!**_ Oh, I'm out of time to program: P. .. I'm hungry xD. I finished some things on events system ![](http://imageshack.us/a/img845/3607/semttuloroj.png) ![](http://imageshack.us/a/img826/6738/87115959.png) ![](http://imageshack.us/a/img17/4022/29778908.png) >! > Great, you are following my idea of global event editor, and not JC´s (and RPG Makers) map tile events ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) >! I'm doing the best possible way
  4. iHero

    Slide

    **Introduction** If you slip into a block or a resource the player will not stop. You do not slide in the direction chosen in the editor. ![](http://img683.imageshack.us/img683/1885/imagemzg.png) **Server~Side** > modPlayer Find by: ``` ' Slide If .Type = TILE_TYPE_SLIDE Then ForcePlayerMove Index, MOVING_WALKING, GetPlayerDir(Index) Moved = YES End If ``` Replace with: ``` ' Slide If .Type = TILE_TYPE_SLIDE Then Select Case .Data1 Case DIR_UP If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) - 1).Type = TILE_TYPE_RESOURCE Or Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) - 1).Type = TILE_TYPE_BLOCKED Then Exit Sub Case DIR_LEFT If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index) - 1, GetPlayerY(Index)).Type = TILE_TYPE_RESOURCE Or Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index) - 1, GetPlayerY(Index)).Type = TILE_TYPE_BLOCKED Then Exit Sub Case DIR_DOWN If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) + 1).Type = TILE_TYPE_RESOURCE Or Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) + 1).Type = TILE_TYPE_BLOCKED Then Exit Sub Case DIR_RIGHT If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index) + 1, GetPlayerY(Index)).Type = TILE_TYPE_RESOURCE Or Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index) + 1, GetPlayerY(Index)).Type = TILE_TYPE_BLOCKED Then Exit Sub End Select ForcePlayerMove Index, MOVING_WALKING, .Data1 Moved = YES End If ``` **Credits** * iRicardo * ValentineBr
  5. **Introduction** If you try to kick a player by client, nothing will happen. **Client~Side** > frmMain At the end of frmMain add: ``` Private Sub cmdAKick_Click() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then Exit Sub End If If Len(Trim$(txtAName.text)) < 1 Then Exit Sub End If SendKick Trim$(txtAName.text) ' Error handler Exit Sub errorhandler: HandleError "cmdAKick_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` **Credits** iRicardo
  6. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **_News_** I stand firm in programming the events system ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png). I finished the part of the commands, now just add them e.e ![](http://img515.imageshack.us/img515/5771/semttulobwl.png) >! > Muito Bom acho que vou fazer um projeto nela, parabens >! ^^ Obrigado
  7. Today I started programming the event system. At the time, I just made the editor: ![](http://img585.imageshack.us/img585/3628/semttulohwt.png) xD Now I'm gonna download the RPG Maker for I have a base event system.
  8. Thank to all, and as Sephir0th said, I will not by the event system JC Denton because it is very bad, the Sephir0th is much better, but even then I'll make my own event system.
  9. > both v0.0.8 and v0.0.9 are same download link??? y Oh, sorry it was my mistake. v0.0.9 = http://www.mediafire.com/?xwi1n2z7lzwezbl
  10. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New Version!! 0.0.9_ **Download** * [v0.0.9](http://www.mediafire.com/?xwi1n2z7lzwezbl) **_Notes_** * _ScreenShot map don't work_ **_ChangeLog_** v0.0.9 _Corrections_ * My - Quest * My - Errors very, very, very serious * Close the bank after the player leaves the game * Buy Item
  11. The code that does this in CS:DE is very heavy, I simplified it. ``` Public Function MakeText(text As String, ChatWidth As Long) As String Dim n As Long Dim TextWidth As Long, MinText As String For n = 1 To Len(text) MinText = Mid$(text, n, 1) TextWidth = TextWidth + frmMain.TextWidth(MinText) If TextWidth > ChatWidth Then MakeText = MakeText & vbNewLine TextWidth = 0 Else MakeText = MakeText & MinText End If Next End Function ``` But there is one problem: when it will add a new line, he cuts a letter. I'm leaving, if someone can fix I appreciate it.
  12. I found some really serious bugs. Tonight I'll finish patching the system to quest and post the new version.
  13. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New Version!! 0.0.8_ **Download** * [v0.0.8](http://www.mediafire.com/?6cdt77bu13v4nl4) **_Notes_** * _ScreenShot map don't work_ **_ChangeLog_** v0.0.8 _Editions_ * Edited some functions * Removed some useless functions and variables * Removed shadow of texts * Add timer for render graphics * Added RenderSprite in a good part of the engine * Edited some things in DirectX8 * Using enumerations in place of constants * Faster client _Corrections_ * My - Quest of type none * My - Draw title in hotbar * My - Get the picture size to draw something on it. * My - Render resource and door in map * My - Render items * My - Draw player title * My - Npc moving diagonally * My - Moving titles * Draw currency values in inventory when trade is open * Various others bugs
  14. > EVENT SYSTEM: mainly to control simple stuff like chat system, shops, constom scripts, and cut scenes done with move routes and chat displays, other smaller features like what is in EO 2.3/3.0\. but one in EO currently is a messy code and has a few bugs. but if you keep the features from it (idea behind it) and look at what the event system in rpgmaker does you should be able to make it go right as long as code stays clean xD(plus well commented). > > if you need to see what the rpgmaker event system "rpgmaker Ace" has a free verision out so you can look at it for refrence. > > hope this helped you. o-o Thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png). I am reviewing the engine and in moments I'll post the new version.
  15. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) In the next versions of the engine I'll be adding the event system, but as I never used RPG Maker, I wanted the opinion of you: **What an event system should contain?**
  16. Sorry. I had a serious problem with my mouse, but I bought a new mouse.
  17. Thank you. I'm packing up the engine, I'm leaving it faster and fixing bugs … Maybe today I launch a new version ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  18. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) _New Version!! 0.0.7.5 Beta_ **Download** * [v0.0.7.5 Beta](http://www.mediafire.com/?lt152a6qw8v5a5j) **_Notes_** * This is only a beta version, some things I have not finished * _ScreenShot map don't work_ **_ChangeLog_** v0.0.7.5 _Beta_ _Editions_ * Edited some functions and subs * Removed some useless functions and variables * Removed timer for unload textures * Localization of pictures of descriptions * Description of title * After the render sprite * Removed CPS of client and added back into the FPS _Corrections_ * My - Draw text in picturebox * My - Drawing tile on editor of map * My - Definition of vital player to create account * My - Draw if control of the form is open
  19. Then maybe later I add MySQL. The only problem that prevents me from launching complete version 0.0.7 is the draw text
  20. > I do not know what MySQL is, or what it does. > > What I think you should do with your engine now is fix any bugs you can find, and make it as fast as you can. > > What I want is for you to add features lol, but that is not what you should do. > > Find and kill bugs, make your engine bug free = ) > > Then add a feature or two. Yes, first I always focused on speed and functionality of the engine. MySQL is a database more powerful and better than those saved in files .dat
  21. I'm thinking in add MySQL, someone approves?
  22. > Loading of it is slower and also i tested it and it is slower at all (it decreased my fps by 5 or 6) In my tests the engine was fastest. > @ [Sr_Sirius](http://www.touchofdeathforums.com/community/index.php?/user/45187-sr-sirius/) > > Its barely been two days. He is doing great. Give him time. > > @Death > > "To each his own." > > If its really better to use your way, he will find out and fix it I bet. > > @Ric > > You're doing great man, keep it up. Thanks lel ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) I'm looking for ways to make the engine faster. I fixed the bug to draw text in picture box. I'll remove the draw text by DirectX8, because he is leaving the engine slower. (If I do not find any fast and efficient way to draw text, I will move to draw text for textures)
  23. My computer was having problems, but I managed to solve. Soon there will be news. > Great engine, i am just wondering why you are using 2 methods of rendering with DX8? First is normal, like in EO 3.0 for example, and second is with Direct2DSprite or somewhat. Direct2DSprite is faster
  24. > Is it me or everyone have the problem of stacking text colour > > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7ac3ce82e3186964bb74d3a82455b94e.png) > > I think I have about 160 gold there but the text is too black to see > > and when I look in previous versions the gold counter and ping show at the circle I drew but in this newer version they not at there… > > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/eff9ec475bce4ea473f83fbd4403e36e.png) > > If it is a problem please fix it? > > **EDIT:** Didn't read the spoiler… I download the v0.0.7 with some of the systems is removed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Silly me... For you see the ping use "/fps". The texts are already arranged in a new version here, I'm just giving a tidy, maybe I'll post the new version until the 26th. > Make it browser based It would be hard, I do not intend to convert to Java, C#, Flash or anything. But in the future I can convert to VB.Net ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  25. Happy Birthday Robin! My compliments to you Robin
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