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santa-clause

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Everything posted by santa-clause

  1. How you mean organize it ? I don't know how github works so propably we will just be developing through a ftp server and phpmyadmin of the site where the site is stored now. If you want to know more just ask.
  2. > Congratz you made the DX7 fullscreen. > > But there is more to it. You will have to change the location of the GUI increase the screen size and stuff. Abhi i don't think he will be able to do all that i think he would better first learn the basics of programming and then do the fullscreen thing
  3. ![](http://eclipseorigins.com/community/filehost/a114b4f6bea93bd9601d04597375e3b4.png) Information: >! Creative forums is a professional free open-source forum and portal engine, it is designed to make forums simple fast and easy and also look professional and for professional coders/programmers it is also simple to edit the codes because of the simple structure we use. I also try to make this forum engine the safest and easiest engine around the internet. I also want this engine to become simple to edit with theme editors, selectors, and visualy nice page, category,… editor. This engine will also be easy extendable with the possibility of mods with this feature you will be able to add things to your portal/forum with only a few clicks for example i wanna add a slideshow/carousel i just type in "Carousel" in the searchbox and i find some pretty nice mods i pick one out go to the settings and select the images and DONE. DEMO (not functional): [http://creativeforums.uphero.com/](http://creativeforums.uphero.com/) Download latest version: [https://github.com/MrDamaru/CreativeForums/releases](https://github.com/MrDamaru/CreativeForums/releases) the team: - jasper700/Santa-Clause (Owner and lead-programmer) My skype and main email address: [email protected] Github: [https://github.com/MrDamaru/CreativeForums](https://github.com/MrDamaru/CreativeForums) My website: [http://www.jasperd.net78.net/index.php](http://www.jasperd.net78.net/index.php) Donate: [![](https://www.paypalobjects.com/en_US/NL/i/btn/btn_donateCC_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=3M2GLXPQW9VD6&lc=NL&item_name=Creative%20Forums¤cy_code=EUR&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonHosted) Licensing: >! Creative common license (Attribution-ShareAlike) >! CC BY-SA >! This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms. This license is often compared to “copyleft” free and open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use. This is the license used by Wikipedia, and is recommended for materials that would benefit from incorporating content from Wikipedia and similarly licensed projects. >! [View Legal Code](https://creativecommons.org/licenses/by-sa/4.0/legalcode) >! [View License Deed](https://creativecommons.org/licenses/by-sa/4.0/) changelog: >! Look at all github commits for full changelog! >! Alpha V0.0.3: - Finished theme system - Fixed tiny_mce bug and sql injection possibility trough tiny_mce parse codes - Optimized everything to work perfectly on the dashboard template (admin and user) >! Alpha V0.0.2: - Finished up user panel - finished up admin panel - Fixed an edit password bug - Fixed Tiny_MCE bug >! Alpha V0.0.1: - Admin and user panel - Random captcha - Bcrypt encrypted passwords with random salt(very safe) - Tiny MCE text editor - bootstrap pre-installed - PM system - Player posts list(not optimised with user panel yet) - Themes system(not finished yet) - Page system(basics done) - Creating topics/posts/categories….(all basic forum features) >! >! Planned updates of today: >! >! Known bugs: >! >! Features: >! * Admin and user panel * Random captcha * Bcrypt encrypted passwords with random salt (very safe) * Tiny MCE text editor * bootstrap pre-installed * PM system * Player posts/topics list * Themes system * Page system(basics done) * Creating topics/posts/categories….(all basic forum features) * More to come!!! Screenshots: >! Home Page >! ![](http://eclipseorigins.com/community/filehost/cfa036577911d2ecb1a511a8b297a822.png) >! Forum Index >! ![](http://eclipseorigins.com/community/filehost/c1086b7de320e85b60c61526d76dc5c6.png) >! Login/Register Screen >! ![](http://eclipseorigins.com/community/filehost/3c0ecb3c6ff248364a9d60246c389ff0.png) >! ![](http://eclipseorigins.com/community/filehost/46f5370ccfdf801c4096c1449259e2f5.png) >! Admin panel: >! ![](http://eclipseorigins.com/community/filehost/140e526078e78dccbee9dbee378e46d3.png) >! Profile Settings: >! ![](http://eclipseorigins.com/community/filehost/778547b61f5a0d099432926c0338014f.png) Recruiting: >! - 1 Webhost >! - a second programmer Regards Jasper,
  4. EclipseVB is dx7 and there is no tutorial for making fullscreen in dx7 on this forum as far as i know….. It's possible but it isn't that simple to make fullscreen in dx7
  5. It doesn't work i'll add everything i did now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  6. > would like to help but cant but putting this post will make people see it. Ok
  7. Ok, I am trying to add a new option to the event editor the option to start a quest i've tried a lot but can't find a proper way to do this. So i tried it and the quest doesn't start. I'm using alatars quest system and JC Denton Denton Denton Denton sniders event system. I also ducked up my event editor form so if i press add then the white screen with all the commands doesn't dissapear :'( So what i ask from you ppl is : How do i add a quest option in event editor How do i fix my form (i can also start from a clean form cuz i didn't change much ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)) Regards Jasper,
  8. Then i don't know ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  9. Ok if you just change the hole code to this: ``` Public Sub Build_Tile(ByVal Texture As String) Dim VA(0 To 7) As NEMO_VERTEX Dim i As Long Set Mesh = New cNemo_Mesh With VA(0) .X = 0 .Y = 0 .z = 0 .tu = 0 .tv = 0 End With With VA(1) .X = .X + 32 .Y = VA(0).Y .z = 0 .tu = 0 + 32 + 1 .tv = VA(0).tv End With With VA(2) .X = VA(0).X .Y = .X + 32 .z = 0 .tu = VA(0).tu .tv = 0 + 32 + 1 End With With VA(3) .X = VA(1).X .Y = VA(2).Y .z = 0 .tu = VA(1).tu .tv = VA(2).tv End With With VA(4) .X = 32 .Y = 32 .z = 0 .tu = 0 .tv = 0 End With With VA(5) .X = .X - 32 .Y = VA(0).Y .z = 0 .tu = 0 - 32 - 1 .tv = VA(0).tv End With With VA(6) .X = VA(0).X .Y = .X - 32 .z = 0 .tu = VA(0).tu .tv = 0 - 32 - 1 End With With VA(3) .X = VA(5).X .Y = VA(6).Y .z = 0 .tu = VA(5).tu .tv = VA(6).tv End With With Mesh .Add_Texture Texture For i = 0 To 7 .Add_NemoVertex VA(i), 0 Next .Set_CullMode D3DCULL_NONE .BuildMesh End With End Sub ```
  10. Wat happens when you change .X = 0 .Y = 0 .z = 0 .tu = 0 .tv = 0 To: .X =0 .Y = 32 .z = 32 .tu = 0 .tv = 0 This would probably not work but you can try =P And a little question wath does tu and tv mean?
  11. Maybe some more info about wat this al means: .X = VA(5).X .Y = VA(6).Y .z = VA(7).z .tu = VA(5).tu .tv = VA(6).tv
  12. Maybe also add in this tutorial That they need to add: Dim x As Long, y As Long After : Public Sub GameLoop() And the last end if too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  13. > Naturally ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) which tutorial of me doesnt work ? hahaha > > -> Feel like Einstein > > Im selling an more advanced version of this (With salt e.c.t.) for 5$ Nice
  14. Working perfectly Mortal Angels ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. I've made a little logo it's not very good i guess so i think you would better use a logo of someone else but till then you can use mine ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ![](http://img577.imageshack.us/img577/5453/logoknightsofedvar.png) Ik hoop dat je het mooi vind ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Maar ik vind het niet heel erg mooi dus je zoekt best nog een betere
  16. Then just change the frmMain to a bigger width and height and also follow my tutorials but skip the set to maximized step. and also change : Public Const MAX_MAPX As Byte = 31 Public Const MAX_MAPY As Byte = 24 To: Public Const MAX_MAPX As Byte = ((frmMain.width /32 )-1) Public Const MAX_MAPY As Byte = ((frmMain.height /32) -1) (change frmMain£.height with the height of the frmMain and frmMain.width with the width of frmMain)
  17. Please be more precise becuz now i don't understand what you actually want So for short MORE INFO NEEDED
  18. > I love how over dramatic the topic title is. I thought it was the VB6 apocalypse or something. Yeah its an overdramatic Title but then i get lots of replies ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Edit: this is the error log for event form: Line 2967: Class MSComctlLib.TabStrip of control tabCommands was not a loaded control class. Line 3047: Class MSComctlLib.TabStrip of control tabPages was not a loaded control class. Edit2: I fixed it myself ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  19. I am using xp ![-_-](http://www.touchofdeathforums.com/community/public/style_emoticons//sleep.png)
  20. Idk i didn't change event system but from base it include tabs so JC Denton snider made that…
  21. Yeah i know the tab thing is missing and i'm using event system that uses tabs…..
  22. It's my client and it is already added to my client
  23. tabCommands.SelectedItem = tabCommands.Tabs(1) It says method or data member not found (i think it is because it couldn't find MSCOMCTL.OCX but how do i fix that this is the error log for event form: Line 2967: Class MSComctlLib.TabStrip of control tabCommands was not a loaded control class. Line 3047: Class MSComctlLib.TabStrip of control tabPages was not a loaded control class.
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