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madyotto

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Everything posted by madyotto

  1. yes i saw your post but the bottom one isn't a hot bar its just that the jpg has it drawn in its a picture just edit it and remove the bottom so called hotbar (paint over it) i will post an example yet i shouldn't have to if you are editing the gui you should have a much larger understanding see attatchment \/ 1st one is unedited PS the example took me exactly 38 secs to edit 2nd one is 38 or so secs of work and your requested result my best tip for you is to walk first then gain speed not try sprinting off while your half way through doing your laces up
  2. DITTO :as JUSTIN SAYS it is no ghost image you will need to edit the gui main go to client/graphics/gui/main then EDIT main.jpg and as you will see in my attachment there is what you are left with when you have moved the hotbar hope this helps :P :P
  3. madyotto

    Giant Title

    this is fantastic i should now be able to compile a full working version of what i had in mind Leaving only these to find 1\. max drop amount =50,000 for gold to drop of mobs as they can only drop 255 of any item (not found/ struggling) 2\. lighting boss frame work (Cant find but read many references to it) 3\. class defines npc's aggro range when in attack on sight (this is a request im sure it doesn't exist ) (for this i have a friend who knows vb6 reasonably well but pointers on where source needs to be edited are VERY much welcome) (#NEW added request EASY one i should think) 4\. because i plan on having AOE based maps some with an epic 100 NPC's i really need a faster way to add them in the map_properties editor so far i have managed to make the map npc box so we can select multiple map npc numbers however i now need a quick edit to the code so that all selected numbers have the same npc when selected in the npc drop down box hope i made this last step as understandable as possible thanks for any further assistance and to JUSTIN for being very nice and helping me lots
  4. madyotto

    Giant Title

    yep if there is one thing i learnt while editing broken/buggy versions its A. dont use a buggy version and B. back up and test every added tut lol thanks so much :)
  5. started new thread with the last comment from me so PLZ LOCK OR REMOVE thanks
  6. madyotto

    Giant Title

    dam my poor reading ability lol ok so now the problem is that i want a good stable version to add the things i need to but i read so many posts over the last few weeks and im struggling to find them using the search function for my project i would need/have to set the max : 1\. NPC'S per map = 100 (done) 2\. max drop amount =50,000 for gold to drop of mobs as they can only drop 255 of any item (not found/ struggling) also: 3\. mouse movement (found)= http://www.touchofdeathforums.com/smf/index.php/topic,75971.0.html 4\. projectiles (found a few plz suggest a good stable version)(IT'S no big one for me this just to use for one class if i end up making a rouge class) 5\. lighting boss frame work (Cant find but read many references to it) 6\. class defines npc's aggro range when in attack on sight (this is a request im sure it doesn't exist ) few others but these have been found could someone plz point me in the direction of the Tut's i fail to find any other help would be epic PS. i dont want it all doing for me just to learn (let the racehorse out of the blocks before asking him to jump lol) (DAM my dyspraxia lol)
  7. brill advise omega is derived from :S richy's 2.6 mod :( dam my poor reading ability lol :P ok so now the problem is that i want a good stable version to add the things i need to but i read so many posts over the last few weeks and im struggling to find them using the search function for my project i would need/have to set the max : 1\. NPC'S per map = 100 (done) 2\. max drop amount =50,000 for gold to drop of mobs as they can only drop 255 of any item (not found/ struggling) also: 3\. mouse movement (found)= http://www.touchofdeathforums.com/smf/index.php/topic,75971.0.html 4\. projectiles (found a few plz suggest a good stable version)(IT'S no big one for me this just to use for one class if i end up making a rouge class) 5\. lighting boss frame work (Cant find but read many references to it) 6\. class defines npc's aggro range when in attack on sight (this is a request im sure it doesn't exist ) i have VB working now think i used a EO original that had been edited one of official link works brill few others but these have been found could someone plz point me in the direction of the Tut's i fail to find any other help would be epic PS. i dont want it all doing for me just to learn (DAM my dyspraxia lol)
  8. ahh right ok then well i am using the custom starlight version how do i tell which version they used to edit is Eclipse Omega 1.6 any better ? i found it this morn and it has lots i already want on it
  9. please help me im learning fast but have a big problem every time i edit the code and recompile it says (can't load frmmain refer to log (posted bellow) it then carries on to finish compiling and then wont let me save to my VBW file so every time i edit i have to add all past and present edits into the frmmain even if i had a sucsseful version compiled with all previous edits this also happens when i start with a fresh ver of EO HELP :P i have checked all file settings in windows and none are read only or protected Line 21: Property Icon in frmMain had an invalid file reference. Line 1344: Property TextRTF in txtChat had an invalid value. any ideas on how to resolve this THANKS :confused:
  10. how possible/complex would it be to script in an auto follow system for party's IE. im in a party and i want another player to just stick by me automatically let says a tile or two behind my project partner is quite good with vb and if i had a few tip of places the bits of code need to be scripted in and how to read the other players LOC im sure we would be able to manage the rest DAM HIM BEING ON NIGHT'S HOW VERY INCONSIDERATE LOL. and thanks will also start a new thread so we can easily share the code when we are done
  11. also how possible/complex would it be to script in an auto follow system for party's IE. im in a party and i want another player to just stick by me automatically let says a tile or two behind my project partner is quite good with vb and if i had a few tip of places the bits of code need to be scripted in and how to read the other players LOC im sure we would be able to manage the rest DAM HIM BEING ON NIGHT'S HOW VERY INCONSIDERATE LOL. :P and thanks :P will also start a new thread so we can easily share the code when we are done
  12. any chance you could post when done looks like good work
  13. ok so ive had my fun playing round getting to know the engine etc taught myself how to implement simple mods and finally compile with vb6 :) IF it makes any odds im using the custom starlight version this one here =http://www.touchofdeathforums.com/smf/index.php/topic,71847.0.html 1\. and so far have edited the max npc's per map to 100 now i plan on having the game as a more AOE basses game hence the need for all the extra mobs 2\. now i need to change the max limits on levels (should be easy same as max npcs) 3\. im also looking to add the mouse movement i found here : http://www.touchofdeathforums.com/smf/index.php/topic,75971.0.html does the above cause any probs i may not have thought about not including the possible lag from 80x80 maps and at times 100 npc's per map i have seen and now fail to find a few posts i came across over the last few weeks if someone can use the search function better than me to help me find them as the main prob i have is not knowing the correct terminology for some of the posts i need posts i have seen that i want to add to my project that i cant find: 4\. ranged projectiles 5\. lightning boss frame work 6\. some kind of spell editor with extra options (i read the post but not the title :( ) can't find / not seen 7\. how to set an aggro range for npc's so curtain classes have more/less aggro distance 8\. how to change the max stats per skill from 255 to say 555 9\. how to change the max item drop amount (mainly for gold not mega important as i devised a way round it by making a gold bar item and all shop npc's buy back for 1000G 255X gold bars =255,000 gold)will need millions in the end but can make mega gold bar = 100,000G) 10\. does any one know the max gold limit a char can hold in invent ? if it sounds that any bit may be abit technical for me i have a friend /project partner (pal88) for the scripting i cant do if any requiered that is thanks in advance for all reply's PS. i don't want it done for me im trying my best and learning fast
  14. all sorted now guys i wasnt deleting maps i must of forgot after first few fails lol
  15. ok now i have tried again and these are the errors i get when i try to compile the client error during load refer to c:/*-*-*-**-*-*/frm.Main.log frm.Main.log: \/. Line 21: Property Icon in frmMain had an invalid file reference. Line 1344: Property TextRTF in txtChat had an invalid value. Line 21: Property Icon in frmMain had an invalid file reference. Line 1344: Property TextRTF in txtChat had an invalid value. and i also get this error when i try to load the server but no error when i compile it after maps etc load i get: Run-time error '9': Subscript out of range and closes I am a bit of a noob at this but we all have to start somewhere don't we thanks in advance for any reply's :) hoping its something silly im doing wrong lol :P
  16. yes but i have just realised that it is throwing an error up when complieing so will search net with errors in the morn and if not i will post and ask here ;) too late now BED for me :) =D thanks for advise and will report back let you all know
  17. this is what i have any ideas why there is still 30 npc's plz help!!!!! ******************************************************** ' * The values below must match with the server's values * ' ******************************************************** ' General constants Public Const MAX_PLAYERS As Long = 70 Public Const MAX_ITEMS As Long = 255 Public Const MAX_NPCS As Long = 255 Public Const MAX_ANIMATIONS As Long = 255 Public Const MAX_INV As Long = 50 Public Const MAX_MAP_ITEMS As Long = 255 Public Const MAX_MAP_NPCS As Long = 100 Public Const MAX_SHOPS As Long = 50 Public Const MAX_PLAYER_SPELLS As Long = 50 Public Const MAX_SPELLS As Long = 255 Public Const MAX_TRADES As Long = 30 Public Const MAX_RESOURCES As Long = 100 Public Const MAX_LEVELS As Long = 100 Public Const MAX_BANK As Long = 99 Public Const MAX_HOTBAR As Long = 12 Public Const MAX_PARTYS As Long = 35 Public Const MAX_PARTY_MEMBERS As Long = 35 Public Const MAX_QUEST As Long = 255 ' Website Public Const GAME_WEBSITE As String = "http://www.touchofdeathforums.com" server ' * The values below must match with the client's values * ' ******************************************************** ' General constants Public Const MAX_PLAYERS As Long = 70 Public Const MAX_ITEMS As Long = 255 Public Const MAX_NPCS As Long = 255 Public Const MAX_ANIMATIONS As Long = 255 Public Const MAX_INV As Long = 50 Public Const MAX_MAP_ITEMS As Long = 255 Public Const MAX_MAP_NPCS As Long = 100 Public Const MAX_SHOPS As Long = 50 Public Const MAX_PLAYER_SPELLS As Long = 50 Public Const MAX_SPELLS As Long = 255 Public Const MAX_TRADES As Long = 30 Public Const MAX_RESOURCES As Long = 100 Public Const MAX_LEVELS As Long = 100 Public Const MAX_BANK As Long = 99 Public Const MAX_HOTBAR As Long = 12 Public Const MAX_PARTYS As Long = 35 Public Const MAX_PARTY_MEMBERS As Long = 35 Public Const MAX_QUEST As Long = 255 ' server-side stuff Public Const ITEM_SPAWN_TIME As Long = 30000 ' 30 seconds Public Const ITEM_DESPAWN_TIME As Long = 90000 ' 1:30 seconds Public Const MAX_DOTS As Long = 30
  18. can someone help me plz i have changed both server and client as posted above and there is still only 30 npc options in the map editor properties page what logs and txt's can i post to help PS. if it makes any odds im using the starspire eo version
  19. thanks man i i struggle searching and reading but thanks loads
  20. hi i was just wondering how i could : change the max amount of mobs per map from 30 to say 100? thanks in advance for any response
  21. keep us up todate with progress plz :) :P :cheesy:
  22. i really hope that there is development in the Isometric area like this As i think this is what is needed to take eclipse to the very next level i absolutely love the engine by far the best i have tried and also most user friendly keep up the good work and if you need a tester when/if this project nears beta stage i am more than willing drop me a message on facebook to [email protected] (no e-mails to this please i no long have acsses to the hotmail account) good work and good luck
  23. yes I found the post VERY interesting shame i have next to no coding experience to help them along the way i really hope that there is development in the Isometric area like this As i think this is what is needed to take eclipse to the very next level i absolutely love the engine by far the best i have tried and also most user friendly BRILLIANT JOB GUYS
  24. thanks for the help will be looking on google now then the post comes to a dead end with no outcome
  25. yes this is exactly what i mean and thank you for your reply i am reasonably new to this having only custom COD4 zombie server's behind my modding belt
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