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Draco.exe

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Everything posted by Draco.exe

  1. Hey all! After various years of doing some graphics things, i decide to open this "shop". For now, i'll do only GUIs…i created logos too, but i'm still not "so good" i think, but i can try making some of them ;). I will try to do the work as fast as i can, trying to keeping you informed of the progress looking for feedback and trying to made the GUI (or logo) like you want. About the payment, _paypal only_, we can discuss the "prize" through PMs, and i can do work for free :) (donations will allways help!). Please note that payed work has more time spent on it and i'll finish them first. About previous "works": GUIs >! Rob Janes's game (Samu Games RPG) >! >! ![](http://oi58.tinypic.com/1exe9z.jpg) >! >! In this forum i made a GUI for a pokemon engine some years ago: >! >! ![](http://oi59.tinypic.com/33bzax0.jpg) >! >! Fire Soul GUI preview: >! >! ![](http://oi57.tinypic.com/104q3jt.jpg) >! >! Deadfrost GUI preview: >! >! ![](http://oi58.tinypic.com/2wcr3fk.jpg) >! >! Dark Downfall GUI preview: >! >! ![](http://oi60.tinypic.com/2n8adjs.jpg) >! >! Justin's game GUI Preview (minimalistic gui) >! >! ![](http://oi61.tinypic.com/x3dc35.jpg) Logos: >! Samu Games logo (not sure if this is the final btw): >! >! ![](http://i.imgur.com/Mn74R3T.png) I have made various things in photoshop (not related to this forum). If you wan to see them, add me to skype or send me an MP If you're interested, just write in this topic, send me an PM or add me to skype (dragonition2589). Thanks and sorry if my english isn't the best (Mi native lang is spanish) -Dragonition
  2. > i dont suggest using that tut on eo 3.0 or anyother engine > > it will limit you for only 130 maps > > and also it dont chache maps good so it will not work wait, that tut wasn't for eo 3.0? (i'ts look like this vacations killed my reading comprehension lol)
  3. > Should [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) work with this Engine? perhaps :) you can allways try to add and see if it works or if conflicts with something
  4. > Almost every Eclipse engine before EO had 3 accounts :P (TE, ES, EE, etc) They are just soo old you never see or hear about them anymore. wow, didn't knew that lol i'll try to add more characters following all your comments (or killing the engine with bad codes :P) thanks for the comments!
  5. Tested the bugfix by @Zopto, and worked, but now when you spawn your pet and attack, allways appear the message "You can not attack your own pet"! :P An "easy way to fix it" is to erase that dialog (Server side - modCombat ->CanPlayerAttackNPC), i'll look for the code again and try to fix it
  6. I allways wanted to know how to create multiple characters accounts (like 3 characters per acc)…i saw only 1 custom engine with that feature thanks in advice!
  7. This version don't have a guild system, you need to add it (so you need visual basic 6 and know the basic things) Perhaps this link might help you: [http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/](http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/) (if you add this, don't forget to credit Scott!)
  8. woah, thanks for that bugfix zopto! (i'll add it to the first page with credits for you :) ) First of all, you need admin rights for editing pets and quests. (check the server exe file for adding admin rights to characters) For pets you need to edit them in both NPC and items menu. (in the chat menu write **/admin** for opening the adm menu…and write it again for closing it whe you're done) 1) In the NPC menu create the pet and make it Friendly, then take note of the **number** of the pet in the npc list. 2) In the Item menu, create the item in the same slot of the npc (eg: if the pet was created in the 5th slot in the npc list, create the item in the 5th slot of the item list) For the quests, just write in the chat **/editquest** and the quest editor window will appear.
  9. > Would be nice. To bad there isnt any RMXP Star Wars tile to match them. the only tiles that i know from star wars are the ones of the game called "Yoda Stories" here's the link: [http://www.spriters-resource.com/resources/sheets/26/28276.png](http://www.spriters-resource.com/resources/sheets/26/28276.png) this tiles aren't from star wars, but it should work ;) (don't know if i can edit this ones for fitting more with a star wars game) [http://www.rpgmakervx.net/index.php?showtopic=35216](http://www.rpgmakervx.net/index.php?showtopic=35216) [http://forums.rpgmakerweb.com/index.php?/topic/479-icys-modernfuturistic-tiles/](http://forums.rpgmakerweb.com/index.php?/topic/479-icys-modernfuturistic-tiles/)
  10. Last year i edited some sprites from Sithjester's page to adapt them to my Star Wars mmorpg game, but actually i'm very bussy, so the project is stopped…and now i decided to share the sprites that i modified. (Some of the sprites are just recolors of the originals) Feel free to use/edit/modify the sprites, but remember to give the propper credits! :) Examples [attachment=996:11.png] [attachment=997:63.png] [attachment=998:71.png] [attachment=999:31.png] [attachment=996:11.png] [attachment=1000:27.png] Download link (56 sprites): [http://www.mediafire.com/?fnnghya78oyyqr7](http://www.mediafire.com/?fnnghya78oyyqr7) Credits: Sithjester Webpage: [http://www.untamed.wild-refuge.net/rpgxp.php](http://www.untamed.wild-refuge.net/rpgxp.php) Enjoy! (sorry if my english isn't the best)
  11. try this: 1\. go to C:\Windows\System32 (or C:\Windows\SysWOW64) 2\. find the file "Regsvr32.exe" 3\. duplicate the system32 window folder (Ctrl+N) 4\. find dx8vb.dll (it should be in the same folder where you found the other file) 5\. drag and drop the .dll into regsvr32.exe 6\. test (if didn't work, try to find it in the other folder. If you used system32 folder, try doing the same with the sysWOW64 folder.)
  12. install the libraries: http://www.mediafire.com/?186klkgqojhw9qr that's a mirror that i created of the original Libraries for nightly Eclipse Install as admin, then try if it worked (if don't, restart your computer and try again)
  13. > why i cant use in dragon eclipse my ambardia tilesets? > > im just paste the tilesets and i dont see it on map editor.. > > what to do? hmmm, i don't know which are the Ambardia tilesets…perhaps the resolutions of the tiles are too big. Try to adjust the resolutions and see if that works (try with 1024x1024 px tiles) > As you change the respawn point of the player? > > (the point where you start) you can change the start point in visual basic…i don't remember exactly in which part of the code. And if you want to add another respawn points use the checkpoints (in the map attributes)
  14. for the events you need to add it through the map editor, when you place an event in the map, the page should appear
  15. if i have time, i'll try to fix that. Anyways, remember if someone have the fix, put in this thread and i'll update the code (and of course give the appropiate credits)
  16. hmmm don't know if is a newest link for that, you should ask if someone have that program or a similar one
  17. no problem ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  18. the pets are spawned with skills or items (i dont remember exactly wich one of this two methods i used)
  19. > How to add a quest in this engine ? type /editquest in the chat
  20. looking good, and thanks for the credits for the GUI ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) good luck mate!
  21. i don't know really, my time is limited, so if i create an upload it will be with just minor changes/possibly fixes that anyone can do, but no major updates with new features
  22. that's a problem with all the eclipse 2.x versions (i think), don't know if someone already fix that.
  23. > Anyone have an idea on how to fix this? and if I need something please provide a download link? Thanks. > > Killernoise install the libraries
  24. like i said before, this engine doesn't have mouse movement and diagonal movements, if you want to add that to the engine, go ahead, both should work with this engine ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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