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Mohenjo Daro

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Everything posted by Mohenjo Daro

  1. 1 6elieve that we are fine and the thread isn't dead… I don't think...
  2. Somewhat, think of this as any normal currency, this would be classified using a highest to lowest way. First if would start with an if then statement, say you have $57.36, it would say you have: (# will be my cent sign) $50 - 1 $20 - 0 $10 - 0 $5 - 1 $1 - 2 50# - 0 25# - 1 10# - 1 5# - 0 1# - 1 Something like that but you get to chose how far apart the amounts are so you may have a different amount in each slot. (This was only an example).
  3. Lets see, Runescape, DDO, both of those have multiple currencies. You won't see multiple here because there's no point because it involves too much programming and more work than it is worth if each person does it. I want to see more people posting on this topic, and please, I want them to be actual game creators who think about this topic of currency, no disrespect intended to Matt or Pandora, but I have the feeling you haven't tried to make a ton of games nor have you tried to put in more than one base currency. If a game is big, there WILL be more than one, so you both have basically said that no one is really expecting to get off the ground here. But I still think it should be implemented even if it necessary, it is still of use to many people.
  4. Unfortunately that wasn't what I was saying, sure multiple currency for different areas is easy, but it's annoying to see that, hey, I have 10,000,000 "currency" when you could have it say that you have, say, 10 platinum. It just makes game currency easier, rather than this huge long number saying that I have 100,000,000,000 copper, I can say that i have 100 platinum, it is just easier and more simple, it is the same reason that metric has multiple measures rather than just meters. You wouldn't say that something is 50,000,000,000,000 meters, you would say it is 50 terameters. It is just easier than to type everything out and make mistakes. It would just give the creators something to help them out and to think about.
  5. Hey people of Eclipse! I am wondering if anyone else has had the same thoughts as I have about the Currency issues as I have… Ok, for starters: 1. There is no real way to have a fluent, multicurrency game. (In the stores it makes you put in multiple options for goods and clutters the store; even if you have enough money, you may not have the right type; etc.). 2. (The source code of the older versions pointed this out to me) There is no actual source code to be able to create your own Mod for Currency, I know because I have spent a few hours looking around the code and still haven't found the codes. To fix both these problems, and more, you guys could: 1. Put a ModCurrency into the source code so that the currency can be automatically converted to the other currencies in the game (To do this, you would need to have a base currency that everything is bought off of, if you need any help with that then I can offer my services.). 2. Create a Currency Editor in the game (Edits graphic, value, ETC..) so that the game knows how much the value of each type of currency, (say the base is copper which = 1, then the rest of the currency would follow suit, iron = .1, bronze = . 01, silver = .005, gold = .0005 ETC., now, you could have cooper be worth 100 for a base value), this would enable the price of something to have one price but be bought with different types of currency and you would be given change. So, if you would like to see this in the game, see a modified version of this in the game, or don't like the idea then please say why you would like it, how you would change it, or why you dislike it.
  6. NO!!! We're at 9580! Lol, proceed.
  7. OK, here's the thing, no one here really knows much about XTremeWorlds, I tried to use it but that didn't work out so I don't know the answer either. What is the language of it? And, what is it EXACTLY you want to do? Don't worry about giving out "valuable" information, trust me, it's really not, now, if you answer those two questions you are more likely to get help much faster and not just be passed by.
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